Player Matchup

Cthulhu
Cthulhu
AcediaxGula
Cthulhu
Level 54
God Stats
13W - 12L
1,477 SR
Queue Stats
31W - 25L
1,233 Elo+
Party 1
Ix Chel
Ix Chel
AstaaaTV
Ix Chel
Level 64
God Stats
1W - 0L
1,717 SR
Queue Stats
72W - 75L
1,415 Elo+
Party 1
Cupid
Cupid
Kingsuperman64
Cupid
Level 142
God Stats
15W - 11L
1,602 SR
Queue Stats
292W - 283L
1,466 Elo+
Party 3
Ao Kuang
Ao Kuang
Lake_crush
Ao Kuang
Level 112
God Stats
13W - 5L
1,420 SR
Queue Stats
287W - 240L
1,517 Elo+
Party 1
Loki
Loki
StarCoaches9360
Loki
Level 129
God Stats
17W - 24L
1,469 SR
Queue Stats
283W - 284L
1,474 Elo+
Party 3
Team Averages
Level 100
1,537 SR
1,421 Elo+

VS

Team Averages
Level 99
1,458 SR
1,476 Elo+
Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Demonikbishop
Hachiman
Level 88
God Stats
21W - 23L
1,507 SR
Queue Stats
97W - 101L
1,453 Elo+
Party 2
Charybdis
Charybdis
OmegaHippi
Charybdis
Level 104
God Stats
5W - 4L
1,553 SR
Queue Stats
179W - 180L
1,468 Elo+
Party 2
Izanami
Izanami
Some1UDonKno
Izanami
Level 78
God Stats
0W - 3L
1,228 SR
Queue Stats
143W - 149L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AcediaxGula
Cthulhu
12
3 / 2 / 10
8,467
605
7,156
15,293
14,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
AstaaaTV
Ix Chel
12
1 / 4 / 9
7,241
517
8,067
9,158
3,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
8 / 2 / 3
8,443
603
7,835
10,169
3,592
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Lake_crush
Ao Kuang
14
8 / 1 / 4
8,996
643
16,141
17,392
10,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
8 / 4 / 5
8,087
578
9,132
12,053
4,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
4 / 4 / 1
7,326
523
7,837
13,137
10,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
 
Cupid
10
1 / 5 / 1
6,293
450
5,547
12,290
4,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
Demonikbishop
Hachiman
10
1 / 8 / 7
6,725
480
10,901
14,289
4,632
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
OmegaHippi
Charybdis
12
3 / 7 / 4
7,269
519
8,280
17,045
6,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Some1UDonKno
Izanami
12
4 / 5 / 5
7,831
559
12,022
12,010
4,488
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
28
Kills
13
13
Deaths
29
31
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
4
1
1.13
L
Cupid
 
Cupid
1
5
1
0.3
W
Cthulhu
AcediaxGula
Cthulhu
3
2
10
4
W
Ix Chel
AstaaaTV
Ix Chel
1
4
9
1.38
L
Hachiman
Demonikbishop
Hachiman
1
8
7
0.56
W
8
2
3
4.75
W
Ao Kuang
Lake_crush
Ao Kuang
8
1
4
10
L
Charybdis
OmegaHippi
Charybdis
3
7
4
0.71
L
Izanami
Some1UDonKno
Izanami
4
5
5
1.3
W
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,331
Damage
44,587
64,065
Taken
68,771
37,253
Mitigated
29,973
22,044
Healing
15,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,837
2,416
0
2,015
13,137
10,356
0
8,225
4,778
0
29,934
L
Cupid
 
Cupid
5,547
3,008
641
2,474
12,290
4,339
0
4,777
7,451
0
27,210
W
Cthulhu
AcediaxGula
Cthulhu
7,156
844
1,915
1,622
15,293
14,699
0
0
14,939
35,512
240
W
Ix Chel
AstaaaTV
Ix Chel
8,067
782
379
2,891
9,158
3,535
285
7
9,151
41,934
0
L
Hachiman
Demonikbishop
Hachiman
10,901
6,329
145
3,109
14,289
4,632
210
3,726
10,423
0
39,606
W
7,835
3,724
174
4,347
10,169
3,592
683
28
10,097
0
53,864
W
Ao Kuang
Lake_crush
Ao Kuang
16,141
4,897
0
9,945
17,392
10,808
653
0
16,617
60,799
0
L
Charybdis
OmegaHippi
Charybdis
8,280
4,945
61
4,748
17,045
6,158
799
9,305
7,350
0
45,698
L
Izanami
Some1UDonKno
Izanami
12,022
8,676
0
2,767
12,010
4,488
775
4,532
7,467
0
45,785
W
9,132
2,427
0
771
12,053
4,619
0
0
11,769
0
48,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,234
Gold Earned
35,444
354
Minions Killed
259
0
Camps Cleared
0
1,384,718
Distance Traveled
1,267,497
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,326
523
45
3
0
284,112
3
L
Cupid
6,293
450
33
2
0
263,965
0
W
Cthulhu
8,467
605
53
4
0
302,980
0
W
Ix Chel
7,241
517
70
5
0
259,413
0
L
Hachiman
6,725
480
49
4
0
243,976
0
W
Cupid
8,443
603
89
6
0
260,636
0
W
Ao Kuang
8,996
643
79
6
0
254,287
1
L
Charybdis
7,269
519
69
5
0
218,638
0
L
Izanami
7,831
559
63
5
0
256,806
1
W
Loki
8,087
578
63
5
0
307,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role