Player Matchup

Sun Wukong
Sun Wukong
Bronze V
Beastmode123powe
Sun Wukong
Bronze V
Level 65
God Stats
3W - 0L
1,810 SR
Queue Stats
4W - 23L
691 MMR
Solo
Anhur
Anhur
Silver V
It is Bucc
Anhur
Silver V
Level 141
God Stats
3W - 0L
1,763 SR
Queue Stats
117W - 147L
517 MMR
Solo
Hades
Hades
Silver IV
RafaelSinnsyk
Hades
Silver IV
Level 137
God Stats
16W - 20L
1,415 SR
Queue Stats
60W - 96L
732 MMR
Solo
Kali
Kali
Silver IV
V_i_p_r_a
Kali
Silver IV
Level 109
God Stats
10W - 8L
1,517 SR
Queue Stats
289W - 311L
588 MMR
Solo
Kuzenbo
Kuzenbo
Bronze IV
waddlesman
Kuzenbo
Bronze IV
Level 130
God Stats
2W - 1L
1,430 SR
Queue Stats
22W - 49L
312 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,587 SR
568 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 108
1,461 SR
720 MMR
Rama
Rama
Silver IV
 
Rama
Silver IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Bronze II
Alucard_-Hell-
Lancelot
Bronze II
Level 104
God Stats
3W - 12L
1,328 SR
Queue Stats
215W - 263L
185 MMR
Solo
Set
Set
Bronze I
KGKnights007
Set
Bronze I
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 77L
461 MMR
Solo
Aphrodite
Aphrodite
Silver IV
aeolist27
Aphrodite
Silver IV
Level 127
God Stats
26W - 32L
1,522 SR
Queue Stats
390W - 433L
689 MMR
Party 1
Nu Wa
Nu Wa
Silver IV
swells1755
Nu Wa
Silver IV
Level 56
God Stats
139W - 120L
1,456 SR
Queue Stats
189W - 207L
767 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Beastmode123powe
Sun Wukong
15
9 / 0 / 5
10,402
578
16,654
15,026
14,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
14
1 / 3 / 3
9,072
504
2,817
14,987
5,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 2 / 7
9,617
534
7,387
13,666
6,204
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kali
15
9 / 1 / 7
10,634
591
12,453
19,372
8,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
waddlesman
Kuzenbo
12
1 / 3 / 7
8,462
470
4,018
15,209
16,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AnubisBakasuraShivaSurtr

VS

Bans
ThanatosKhepriRavanaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
1 / 2 / 2
8,406
467
10,656
10,199
4,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
10
0 / 5 / 0
7,117
395
5,300
17,182
11,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 7 / 0
6,862
381
4,054
13,939
6,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
aeolist27
Aphrodite
11
1 / 4 / 2
8,164
454
4,767
14,187
10,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
13
2 / 6 / 2
8,153
453
16,924
13,518
5,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
23
Kills
5
9
Deaths
24
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
2
2
1
L
Lancelot
0
5
0
0
W
Sun Wukong
Beastmode123powe
Sun Wukong
9
0
5
11.5
W
Anhur
1
3
3
0.83
L
1
7
0
0.14
W
3
2
7
3.25
W
Kali
9
1
7
12.5
L
Aphrodite
aeolist27
Aphrodite
1
4
2
0.5
L
Nu Wa
2
6
2
0.5
W
Kuzenbo
waddlesman
Kuzenbo
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,329
Damage
41,701
78,260
Taken
69,025
50,436
Mitigated
38,626
18,871
Healing
13,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
10,656
6,849
0
2,484
10,199
4,765
626
2,595
7,554
0
65,770
L
Lancelot
5,300
1,079
0
2,659
17,182
11,868
0
2,606
14,546
0
37,591
W
Sun Wukong
Beastmode123powe
Sun Wukong
16,654
2,290
0
545
15,026
14,515
207
4,681
9,796
367
71,899
W
Anhur
2,817
1,297
0
6,092
14,987
5,479
2,297
5,647
9,340
0
69,453
L
4,054
2,333
0
306
13,939
6,082
0
3,184
10,755
0
30,979
W
7,387
396
559
6,697
13,666
6,204
318
6,544
7,122
80,498
0
W
Kali
12,453
5,925
0
3,632
19,372
8,145
1,455
7,487
11,837
0
75,450
L
Aphrodite
aeolist27
Aphrodite
4,767
1,158
2,402
5,186
14,187
10,815
390
2,718
11,469
29,650
0
L
Nu Wa
16,924
5,680
0
756
13,518
5,096
0
4,105
9,349
78,869
0
W
Kuzenbo
waddlesman
Kuzenbo
4,018
1,598
0
1,346
15,209
16,093
54
3,716
11,493
28,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,187
Gold Earned
38,702
438
Minions Killed
346
0
Camps Cleared
0
1,785,911
Distance Traveled
1,594,173
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,406
467
99
6
0
309,105
1
L
Lancelot
7,117
395
58
3
0
378,677
0
W
Sun Wukong
10,402
578
92
5
0
368,565
0
W
Anhur
9,072
504
104
6
0
318,592
0
L
Set
6,862
381
44
2
0
275,612
0
W
Hades
9,617
534
118
7
0
321,097
9
W
Kali
10,634
591
87
5
0
417,558
0
L
Aphrodite
8,164
454
38
2
0
318,628
1
L
Nu Wa
8,153
453
107
6
0
312,151
5
W
Kuzenbo
8,462
470
37
2
0
360,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role