Player Matchup

Cthulhu
Cthulhu
FatherRokie
Cthulhu
Level 40
God Stats
5W - 6L
1,500 SR
Queue Stats
269W - 232L
1,510 Elo+
Solo
Chang'e
Chang'e
HondaCivicSport
Chang'e
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 12L
1,808 Elo+
Party 2
Heimdallr
Heimdallr
RomeoIgnited
Heimdallr
Level 125
God Stats
4W - 7L
1,313 SR
Queue Stats
188W - 151L
1,530 Elo+
Party 2
Thor
Thor
StrwberryPuppy
Thor
Level 63
God Stats
16W - 10L
1,637 SR
Queue Stats
85W - 48L
1,667 Elo+
Party 2
Horus
Horus
UnexpectedOwl
Horus
Level 79
God Stats
21W - 15L
1,628 SR
Queue Stats
144W - 119L
1,536 Elo+
Party 2
Team Averages
Level 71
1,516 SR
1,610 Elo+

VS

Team Averages
Level 52
1,562 SR
1,631 Elo+
Hel
Hel
BiblePunch
Hel
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,670 Elo+
Party 1
Cernunnos
Cernunnos
BrotherAshton
Cernunnos
Level 122
God Stats
23W - 24L
1,642 SR
Queue Stats
417W - 347L
1,672 Elo+
Party 3
Bacchus
Bacchus
BrotherJarrett
Bacchus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 22L
1,899 Elo+
Party 3
Hun Batz
Hun Batz
GalacticSoy
Hun Batz
Level 67
God Stats
1W - 2L
1,670 SR
Queue Stats
118W - 100L
1,555 Elo+
Party 1
Nike
Nike
Nachoeltripu
Nike
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 134L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FatherRokie
Cthulhu
16
4 / 2 / 2
10,095
561
11,021
15,285
14,124
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 2 / 4
10,600
589
15,314
14,435
6,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
RomeoIgnited
Heimdallr
16
1 / 2 / 7
9,674
537
9,401
12,759
6,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
11 / 2 / 3
11,900
661
16,511
17,399
8,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 0 / 11
9,118
507
7,141
15,163
15,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 1
8,003
445
6,704
16,537
6,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
BrotherAshton
Cernunnos
15
3 / 6 / 1
9,698
539
13,490
15,317
6,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 4
9,034
502
8,351
16,953
17,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
GalacticSoy
Hun Batz
15
3 / 2 / 1
8,833
491
7,772
12,276
4,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 4 / 3
8,377
465
11,939
19,253
15,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
23
Kills
8
8
Deaths
23
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
L
Cernunnos
BrotherAshton
Cernunnos
3
6
1
0.58
L
2
2
4
2
W
Cthulhu
FatherRokie
Cthulhu
4
2
2
2.5
L
Hun Batz
GalacticSoy
Hun Batz
3
2
1
1.75
W
6
2
4
4
L
0
4
3
0.38
W
Heimdallr
RomeoIgnited
Heimdallr
1
2
7
2.25
W
11
2
3
6.25
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,388
Damage
48,256
75,041
Taken
80,336
50,767
Mitigated
50,149
35,640
Healing
18,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,704
244
1,934
3,980
16,537
6,059
0
6,914
9,199
60,149
0
L
Cernunnos
BrotherAshton
Cernunnos
13,490
7,699
0
4,384
15,317
6,179
498
622
14,695
0
72,218
L
8,351
1,074
0
4,145
16,953
17,525
0
5,634
11,075
27,843
480
W
Cthulhu
FatherRokie
Cthulhu
11,021
826
473
4,712
15,285
14,124
0
1,253
14,030
73,540
0
L
Hun Batz
GalacticSoy
Hun Batz
7,772
1,888
0
3,937
12,276
4,838
0
1,893
10,283
0
67,378
W
15,314
1,103
2,233
4,944
14,435
6,953
233
5,905
8,224
110,039
0
L
11,939
881
0
250
19,253
15,548
0
10,567
8,622
2,440
65,749
W
Heimdallr
RomeoIgnited
Heimdallr
9,401
4,994
0
7,187
12,759
6,038
0
1,693
11,066
0
75,097
W
16,511
5,789
0
9,763
17,399
8,479
0
1,947
15,438
0
115,246
W
7,141
2,754
1,789
4,539
15,163
15,173
26
5,081
9,936
0
21,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,387
Gold Earned
43,945
607
Minions Killed
476
0
Camps Cleared
0
1,818,691
Distance Traveled
1,724,246
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,003
445
105
6
0
299,262
0
L
Cernunnos
9,698
539
126
7
0
296,472
3
L
Bacchus
9,034
502
23
1
0
399,933
1
W
Cthulhu
10,095
561
117
7
0
322,396
1
L
Hun Batz
8,833
491
121
7
0
409,986
0
W
Chang'e
10,600
589
180
10
0
366,946
0
L
Nike
8,377
465
101
6
0
318,593
0
W
Heimdallr
9,674
537
119
7
0
336,171
6
W
Thor
11,900
661
160
9
0
395,284
2
W
Horus
9,118
507
31
2
0
397,894
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role