Player Matchup

Serqet
Serqet
BiroJOW
Serqet
Level 118
God Stats
47W - 17L
1,605 SR
Queue Stats
48W - 19L
1,442 Elo+
Party 2
Kukulkan
Kukulkan
Comendad0r
Kukulkan
Level 118
God Stats
71W - 45L
1,525 SR
Queue Stats
74W - 49L
1,424 Elo+
Party 2
Tyr
Tyr
PapiSewy
Tyr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,825 Elo+
Solo
Team Averages
Level 113
1,543 SR
1,564 Elo+

VS

Team Averages
Level 53
1,259 SR
1,164 Elo+
Achilles
Achilles
ArgentinoRasta
Achilles
Level 41
God Stats
0W - 2L
1,200 SR
Queue Stats
11W - 44L
1,081 Elo+
Party 1
Charon
Charon
ChettBaker
Charon
Level 11
God Stats
0W - 5L
1,129 SR
Queue Stats
1W - 22L
966 Elo+
Party 1
Zeus
Zeus
LoneWolf6782
Zeus
Level 107
God Stats
4W - 9L
1,448 SR
Queue Stats
150W - 153L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BiroJOW
Serqet
12
6 / 2 / 6
9,359
851
9,024
8,867
4,725
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Comendad0r
Kukulkan
12
3 / 1 / 10
9,496
863
12,687
6,204
2,616
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 0 / 7
9,653
878
5,385
6,058
6,637
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
0 / 8 / 2
7,382
671
3,049
12,174
5,396
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charon
ChettBaker
Charon
10
1 / 1 / 1
7,733
703
4,333
8,272
5,431
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 5 / 1
8,346
759
9,012
10,029
2,940
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
14
Kills
3
3
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
8
2
0.13
W
Serqet
BiroJOW
Serqet
6
2
6
4.5
L
Charon
ChettBaker
Charon
1
1
1
1.5
W
Kukulkan
Comendad0r
Kukulkan
3
1
10
8
L
2
5
1
0.5
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,096
Damage
16,394
21,129
Taken
30,475
13,978
Mitigated
13,767
2,860
Healing
1,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
3,049
926
0
321
12,174
5,396
0
4,383
7,608
0
16,758
W
Serqet
BiroJOW
Serqet
9,024
2,449
0
730
8,867
4,725
881
5,368
3,431
0
17,784
L
Charon
ChettBaker
Charon
4,333
669
0
0
8,272
5,431
0
6,085
2,187
15,323
441
W
Kukulkan
Comendad0r
Kukulkan
12,687
431
0
1,290
6,204
2,616
130
4,039
2,165
51,662
0
L
9,012
1,069
135
1,021
10,029
2,940
0
2,887
6,674
35,610
0
W
5,385
828
0
840
6,058
6,637
259
3,421
2,157
300
12,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,508
Gold Earned
23,461
102
Minions Killed
93
0
Camps Cleared
0
642,558
Distance Traveled
539,452
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,382
671
23
2
0
177,316
0
W
Serqet
9,359
851
17
2
0
234,329
7
L
Charon
7,733
703
20
2
0
180,204
0
W
Kukulkan
9,496
863
68
6
0
216,731
2
L
Zeus
8,346
759
50
5
0
181,932
6
W
Tyr
9,653
878
17
2
0
191,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role