Player Matchup

Sol
Sol
REBELPUPPET16
Sol
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 40L
1,378 Elo+
Party 1
Cthulhu
Cthulhu
Rose Anarchist
Cthulhu
Level 26
God Stats
13W - 19L
1,439 SR
Queue Stats
24W - 40L
1,363 Elo+
Party 1
Thor
Thor
Simplymangler
Thor
Level 69
God Stats
13W - 11L
1,497 SR
Queue Stats
351W - 347L
1,443 Elo+
Party 4
Baron Samedi
Baron Samedi
Smiling_Fool
Baron Samedi
Level 29
God Stats
8W - 10L
1,430 SR
Queue Stats
93W - 101L
1,362 Elo+
Party 4
Chaac
Chaac
light-stage451
Chaac
Level 37
God Stats
7W - 8L
1,389 SR
Queue Stats
92W - 130L
1,301 Elo+
Party 4
Team Averages
Level 49
1,451 SR
1,369 Elo+

VS

Team Averages
Level 68
1,464 SR
1,446 Elo+
Awilix
Awilix
CrimsonVale6997
Awilix
Level 66
God Stats
1W - 3L
1,180 SR
Queue Stats
166W - 209L
1,410 Elo+
Party 2
Sol
Sol
Luckycommie789
Sol
Level 83
God Stats
22W - 13L
1,579 SR
Queue Stats
368W - 411L
1,482 Elo+
Party 2
Mulan
Mulan
Peachyyyyyyyy
Mulan
Level 67
God Stats
55W - 47L
1,563 SR
Queue Stats
271W - 289L
1,463 Elo+
Party 2
Chiron
Chiron
TheJakeasaurus
Chiron
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 118L
1,460 Elo+
Party 3
Charon
Charon
Turtle_Titanic
Charon
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 35L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 5 / 0
8,204
631
11,469
11,400
3,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 4 / 5
6,851
527
3,807
11,233
8,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
8 / 0 / 3
8,806
677
10,516
10,455
4,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Smiling_Fool
Baron Samedi
12
0 / 3 / 5
7,103
546
3,880
8,141
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 1
6,989
538
4,144
14,522
8,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 4
7,502
577
8,350
11,780
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 3 / 1
7,364
566
7,030
9,455
3,425
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 2 / 0
7,663
589
11,312
10,169
7,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
3 / 6 / 3
5,866
451
6,110
9,492
3,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 3 / 5
5,903
454
2,409
8,456
5,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
18
Kills
15
16
Deaths
18
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
4
4
1.75
L
2
3
1
0.83
L
4
2
0
2
W
8
5
0
1.6
W
1
4
5
0.88
W
8
0
3
9.5
W
Baron Samedi
Smiling_Fool
Baron Samedi
0
3
5
0.83
L
3
6
3
0.75
L
1
3
5
1.17
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,816
Damage
35,211
55,751
Taken
49,352
28,739
Mitigated
25,055
15,479
Healing
12,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,350
3,949
0
2,061
11,780
4,879
0
4,462
7,194
0
45,047
L
7,030
1,461
0
3,910
9,455
3,425
887
4,539
4,896
55,570
0
L
11,312
1,471
0
2,860
10,169
7,866
0
0
10,169
0
56,239
W
11,469
5,958
0
2,737
11,400
3,544
3,522
1,040
10,360
58,934
0
W
3,807
416
97
2,335
11,233
8,447
251
1,671
9,562
15,672
0
W
10,516
3,674
0
5,021
10,455
4,434
642
2,232
8,223
0
62,251
W
Baron Samedi
Smiling_Fool
Baron Samedi
3,880
314
43
798
8,141
3,424
96
4,775
3,366
36,615
0
L
6,110
2,700
205
1,376
9,492
3,181
0
5,268
4,160
0
23,448
L
2,409
443
0
2,156
8,456
5,704
0
4,845
3,535
13,311
0
W
4,144
773
0
4,448
14,522
8,890
525
14
14,508
0
36,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,953
Gold Earned
34,298
313
Minions Killed
282
0
Camps Cleared
0
1,283,709
Distance Traveled
1,093,117
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,502
577
64
5
0
278,003
0
L
Sol
7,364
566
87
7
0
212,556
0
L
Mulan
7,663
589
85
7
0
223,100
0
W
Sol
8,204
631
87
7
0
225,991
0
W
Cthulhu
6,851
527
17
1
0
249,615
0
W
Thor
8,806
677
84
6
0
303,504
0
W
Baron Samedi
7,103
546
66
5
0
238,010
1
L
Chiron
5,866
451
32
2
0
186,956
0
L
Charon
5,903
454
14
1
0
192,502
0
W
Chaac
6,989
538
59
5
0
266,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role