Player Matchup

Charon
Charon
Cosmic_Dreamer89
Charon
Level 73
God Stats
19W - 12L
1,660 SR
Queue Stats
541W - 488L
1,544 Elo+
Party 2
Erlang Shen
Erlang Shen
DelayedTay
Erlang Shen
Level 96
God Stats
1W - 4L
1,325 SR
Queue Stats
30W - 44L
1,456 Elo+
Party 1
Athena
Athena
Liquidnitroc
Athena
Level 111
God Stats
0W - 2L
1,654 SR
Queue Stats
39W - 53L
1,465 Elo+
Party 1
Ra
Ra
LoneRumble5
Ra
Level 119
God Stats
7W - 3L
1,606 SR
Queue Stats
874W - 776L
1,546 Elo+
Party 2
Danzaburou
Danzaburou
offballjam
Danzaburou
Level 23
God Stats
0W - 1L
1,382 SR
Queue Stats
6W - 19L
1,351 Elo+
Party 1
Team Averages
Level 84
1,525 SR
1,472 Elo+

VS

Team Averages
Level 48
1,504 SR
1,512 Elo+
Achilles
Achilles
 
Achilles
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
AlmostSpecial
Danzaburou
Level 56
God Stats
4W - 1L
1,812 SR
Queue Stats
29W - 14L
1,602 Elo+
Party 3
Kuzenbo
Kuzenbo
Hexck21
Kuzenbo
Level 48
God Stats
40W - 31L
1,589 SR
Queue Stats
186W - 174L
1,510 Elo+
Solo
Janus
Janus
RoyBatty22
Janus
Level 67
God Stats
12W - 15L
1,420 SR
Queue Stats
153W - 149L
1,572 Elo+
Solo
Ravana
Ravana
SheMissPrime
Ravana
Level 42
God Stats
1W - 1L
1,201 SR
Queue Stats
60W - 79L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 2
6,412
493
6,157
13,506
11,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
DelayedTay
Erlang Shen
13
3 / 2 / 1
7,228
556
3,874
13,694
6,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
13
1 / 1 / 1
7,466
574
6,402
10,463
8,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 3 / 2
6,765
520
6,071
9,527
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
offballjam
Danzaburou
9
0 / 6 / 0
5,283
406
1,695
7,930
2,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
5 / 2 / 2
7,785
599
8,405
11,094
6,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
AlmostSpecial
Danzaburou
13
7 / 0 / 5
8,475
652
9,157
7,235
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Hexck21
Kuzenbo
11
6 / 0 / 6
7,775
598
5,078
9,291
9,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
11
1 / 3 / 4
6,465
497
8,414
6,464
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
12
0 / 1 / 1
7,019
540
5,612
8,726
5,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
19
19
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
2
3
W
Danzaburou
AlmostSpecial
Danzaburou
7
0
5
9.5
L
1
7
2
0.29
L
Erlang Shen
DelayedTay
Erlang Shen
3
2
1
1.75
W
Kuzenbo
Hexck21
Kuzenbo
6
0
6
9
L
Athena
1
1
1
1.5
L
1
3
2
0.67
W
Janus
1
3
4
1
W
Ravana
0
1
1
0.5
L
Danzaburou
offballjam
Danzaburou
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,199
Damage
36,666
55,120
Taken
42,810
34,622
Mitigated
25,778
9,959
Healing
12,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,405
2,826
0
2,014
11,094
6,010
0
3,021
7,810
0
55,692
W
Danzaburou
AlmostSpecial
Danzaburou
9,157
4,882
0
4,229
7,235
2,686
1,328
2,408
4,827
0
57,637
L
6,157
966
0
992
13,506
11,774
0
5,050
8,098
22,618
0
L
Erlang Shen
DelayedTay
Erlang Shen
3,874
1,810
0
2,373
13,694
6,899
0
1,282
12,240
0
61,327
W
Kuzenbo
Hexck21
Kuzenbo
5,078
2,305
0
2,301
9,291
9,449
60
3,832
5,412
22,220
386
L
Athena
6,402
1,892
0
2,440
10,463
8,980
0
322
10,135
49,499
215
L
6,071
672
324
2,946
9,527
4,159
0
4,122
5,129
57,959
0
W
Janus
8,414
534
0
1,045
6,464
2,243
0
3,752
2,712
45,342
0
W
Ravana
5,612
2,173
0
2,502
8,726
5,390
0
5,132
3,153
0
47,099
L
Danzaburou
offballjam
Danzaburou
1,695
780
0
884
7,930
2,810
0
1,571
6,359
0
22,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,154
Gold Earned
37,519
351
Minions Killed
381
0
Camps Cleared
0
1,257,504
Distance Traveled
1,291,756
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,785
599
90
7
0
280,570
0
W
Danzaburou
8,475
652
93
7
0
252,301
0
L
Charon
6,412
493
29
2
0
255,629
0
L
Erlang Shen
7,228
556
93
7
0
318,779
3
W
Kuzenbo
7,775
598
20
2
0
260,322
0
L
Athena
7,466
574
86
7
0
232,499
0
L
Ra
6,765
520
108
8
0
254,889
0
W
Janus
6,465
497
77
6
0
252,096
2
W
Ravana
7,019
540
101
8
0
246,467
0
L
Danzaburou
5,283
406
35
3
0
195,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role