Player Matchup

Ra
Ra
Bronze III
Ohno Asap
Ra
Bronze III
Level 101
God Stats
0W - 1L
1,801 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Tiamat
Tiamat
Gold I
WizardlyCap668
Tiamat
Gold I
Level 157
God Stats
7W - 6L
1,691 SR
Queue Stats
355W - 340L
1,524 MMR
Solo
Skadi
Skadi
Silver II
bT Jumpman
Skadi
Silver II
Level 119
God Stats
30W - 22L
1,572 SR
Queue Stats
90W - 114L
1,118 MMR
Party 1
Ganesha
Ganesha
Silver II
jordantech29
Ganesha
Silver II
Level 145
God Stats
2W - 4L
1,429 SR
Queue Stats
90W - 111L
1,118 MMR
Party 1
Shiva
Shiva
Gold III
y0urm0m68
Shiva
Gold III
Level 135
God Stats
7W - 3L
1,776 SR
Queue Stats
469W - 478L
1,495 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,654 SR
1,351 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,554 SR
1,348 MMR
Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
Camilogames11
Ao Kuang
Silver IV
Level 141
God Stats
42W - 39L
1,560 SR
Queue Stats
84W - 108L
1,136 MMR
Solo
Raijin
Raijin
Gold II
I Nolasco I
Raijin
Gold II
Level 145
God Stats
19W - 13L
1,629 SR
Queue Stats
622W - 618L
1,538 MMR
Solo
Bacchus
Bacchus
Silver III
TheDevilsRaven
Bacchus
Silver III
Level 149
God Stats
10W - 5L
1,500 SR
Queue Stats
115W - 123L
1,055 MMR
Solo
Izanami
Izanami
Bronze III
void acid
Izanami
Bronze III
Level 51
God Stats
20W - 16L
1,580 SR
Queue Stats
153W - 156L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,219
384
1,432
3,914
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

12
0 / 1 / 1
6,047
550
4,519
5,659
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
9
1 / 5 / 0
5,242
477
5,307
8,965
2,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
jordantech29
Ganesha
7
0 / 2 / 1
4,753
432
1,385
7,867
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
y0urm0m68
Shiva
12
3 / 1 / 0
6,920
629
6,183
10,755
5,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
MartichorasIx ChelThanatosThor

VS

Bans
JanusKaliKuzenboAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 2 / 0
5,828
530
5,180
8,816
5,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
Camilogames11
Ao Kuang
12
5 / 0 / 2
6,655
605
3,465
7,140
2,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
11
2 / 1 / 1
6,379
580
3,384
6,102
2,088
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 5
5,950
541
3,802
6,489
5,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
void acid
Izanami
10
3 / 1 / 4
6,309
574
5,557
5,485
2,316
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
11
11
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
2
0
0
W
Ao Kuang
Camilogames11
Ao Kuang
5
0
2
6
W
Raijin
2
1
1
2.5
L
0
2
0
0
W
1
0
5
3.5
L
0
1
1
0.5
L
Skadi
1
5
0
0.2
L
Ganesha
jordantech29
Ganesha
0
2
1
0.25
W
Izanami
void acid
Izanami
3
1
4
5
L
Shiva
y0urm0m68
Shiva
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,826
Damage
21,388
37,160
Taken
34,032
17,060
Mitigated
17,776
9,962
Healing
12,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,180
1,885
0
2,459
8,816
5,670
0
137
8,679
0
42,119
W
Ao Kuang
Camilogames11
Ao Kuang
3,465
963
0
3,502
7,140
2,393
376
1,443
5,697
42,505
0
W
Raijin
3,384
494
0
3,042
6,102
2,088
196
4,384
1,718
52,560
0
L
1,432
33
625
782
3,914
1,272
0
1,364
2,550
18,064
0
W
3,802
348
0
2,265
6,489
5,309
0
1,269
5,220
13,038
0
L
4,519
434
0
2,087
5,659
3,433
0
3,195
2,464
55,677
0
L
Skadi
5,307
2,210
0
641
8,965
2,856
0
3,165
5,800
0
33,771
L
Ganesha
jordantech29
Ganesha
1,385
0
0
1,936
7,867
3,998
0
1,555
6,312
21,778
0
W
Izanami
void acid
Izanami
5,557
4,247
0
1,337
5,485
2,316
606
705
4,780
0
47,685
L
Shiva
y0urm0m68
Shiva
6,183
2,096
0
3,891
10,755
5,501
0
1,379
8,782
0
49,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,181
Gold Earned
31,121
307
Minions Killed
335
0
Camps Cleared
0
933,919
Distance Traveled
1,062,410
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,828
530
70
6
0
222,246
0
W
Ao Kuang
6,655
605
72
7
0
249,529
0
W
Raijin
6,379
580
95
9
0
189,768
0
L
Ra
4,219
384
20
2
0
198,214
0
W
Bacchus
5,950
541
15
1
0
220,837
4
L
Tiamat
6,047
550
101
9
0
192,832
0
L
Skadi
5,242
477
63
6
0
171,533
0
L
Ganesha
4,753
432
26
2
0
180,151
0
W
Izanami
6,309
574
83
8
0
180,030
0
L
Shiva
6,920
629
97
9
0
191,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role