Player Matchup

Janus
Janus
 
Janus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
DarrrkAngellll
Mulan
Level 58
God Stats
5W - 4L
1,813 SR
Queue Stats
162W - 143L
1,442 Elo+
Solo
Artemis
Artemis
Pechugasan
Artemis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,369 Elo+
Party 1
Fenrir
Fenrir
sellingdabagCEO
Fenrir
Level 57
God Stats
3W - 3L
1,407 SR
Queue Stats
146W - 144L
1,511 Elo+
Solo
Team Averages
Level 62
1,544 SR
1,465 Elo+

VS

Team Averages
Level 56
1,486 SR
1,386 Elo+
Kumbhakarna
Kumbhakarna
Crain1776
Kumbhakarna
Level 16
God Stats
6W - 2L
1,500 SR
Queue Stats
33W - 54L
1,257 Elo+
Party 3
Raijin
Raijin
GFreezzee
Raijin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,444 Elo+
Solo
Pele
Pele
VorxSlumpedU
Pele
Level 57
God Stats
15W - 15L
1,402 SR
Queue Stats
117W - 128L
1,462 Elo+
Party 2
Charybdis
Charybdis
dcrain1991
Charybdis
Level 87
God Stats
15W - 13L
1,449 SR
Queue Stats
47W - 65L
1,359 Elo+
Party 3
Ao Kuang
Ao Kuang
ez-xim
Ao Kuang
Level 70
God Stats
4W - 5L
1,579 SR
Queue Stats
176W - 173L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
7 / 0 / 0
9,442
674
6,788
7,121
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
 
Ymir
12
1 / 2 / 7
8,009
572
4,788
9,575
9,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
7 / 3 / 0
9,790
699
9,064
12,490
7,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Pechugasan
Artemis
10
5 / 5 / 2
7,268
519
7,961
8,299
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 3
7,402
529
1,131
11,595
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Crain1776
Kumbhakarna
8
0 / 4 / 3
5,919
423
859
10,655
4,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
GFreezzee
Raijin
10
1 / 7 / 1
6,327
452
4,058
10,262
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 1 / 2
8,030
574
9,027
9,593
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
dcrain1991
Charybdis
13
6 / 4 / 1
7,801
557
9,246
11,437
4,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
ez-xim
Ao Kuang
4
0 / 4 / 1
5,005
358
1,962
4,862
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
20
Kills
12
12
Deaths
20
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
0
0
7
W
Ymir
 
Ymir
1
2
7
2.25
L
Kumbhakarna
Crain1776
Kumbhakarna
0
4
3
0.38
W
7
3
0
2.33
L
Raijin
GFreezzee
Raijin
1
7
1
0.21
W
Artemis
Pechugasan
Artemis
5
5
2
1.2
L
5
1
2
6
L
Charybdis
dcrain1991
Charybdis
6
4
1
1.63
L
Ao Kuang
ez-xim
Ao Kuang
0
4
1
0.13
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,732
Damage
25,152
49,080
Taken
46,809
26,793
Mitigated
17,545
10,441
Healing
9,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,788
176
0
1,903
7,121
2,595
0
1,270
5,851
60,076
0
W
Ymir
 
Ymir
4,788
580
0
1,768
9,575
9,202
168
713
8,822
18,820
0
L
Kumbhakarna
Crain1776
Kumbhakarna
859
54
0
513
10,655
4,799
0
3,144
7,469
6,438
0
W
9,064
2,055
0
4,145
12,490
7,424
3,020
4,357
8,133
0
68,954
L
Raijin
GFreezzee
Raijin
4,058
529
0
458
10,262
3,555
0
2,302
7,778
37,082
0
W
Artemis
Pechugasan
Artemis
7,961
4,326
0
43
8,299
2,693
891
283
8,016
0
31,540
L
9,027
2,745
0
3,256
9,593
3,359
0
2,482
7,031
0
47,695
L
Charybdis
dcrain1991
Charybdis
9,246
4,763
0
4,337
11,437
4,600
0
3,324
7,989
0
67,692
L
Ao Kuang
ez-xim
Ao Kuang
1,962
893
0
1,051
4,862
1,232
0
0
4,862
8,057
0
W
1,131
376
0
2,582
11,595
4,879
0
325
11,270
0
60,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,911
Gold Earned
33,082
389
Minions Killed
262
0
Camps Cleared
0
1,331,915
Distance Traveled
1,147,400
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,442
674
115
8
0
286,203
0
W
Ymir
8,009
572
21
2
0
264,075
0
L
Kumbhakarna
5,919
423
10
1
0
265,006
0
W
Mulan
9,790
699
117
8
0
260,409
0
L
Raijin
6,327
452
60
4
0
222,731
0
W
Artemis
7,268
519
43
3
0
209,060
0
L
Pele
8,030
574
67
5
0
350,617
0
L
Charybdis
7,801
557
113
8
0
241,292
0
L
Ao Kuang
5,005
358
12
1
0
67,754
0
W
Fenrir
7,402
529
93
7
0
312,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role