Player Matchup

Sun Wukong
Sun Wukong
Horse01
Sun Wukong
Level 12
God Stats
2W - 3L
1,456 SR
Queue Stats
5W - 9L
1,368 Elo+
Party 2
Fenrir
Fenrir
Karii sznn
Fenrir
Level 80
God Stats
1W - 5L
1,233 SR
Queue Stats
101W - 101L
1,433 Elo+
Solo
Kuzenbo
Kuzenbo
SaltESupport
Kuzenbo
Level 64
God Stats
21W - 21L
1,529 SR
Queue Stats
29W - 32L
1,448 Elo+
Party 2
Kukulkan
Kukulkan
Wald0WhereUat
Kukulkan
Level 123
God Stats
36W - 25L
1,598 SR
Queue Stats
135W - 126L
1,489 Elo+
Solo
Anhur
Anhur
evnvader
Anhur
Level 62
God Stats
7W - 4L
1,599 SR
Queue Stats
223W - 178L
1,495 Elo+
Solo
Team Averages
Level 68
1,483 SR
1,447 Elo+

VS

Team Averages
Level 87
1,531 SR
1,432 Elo+
Mercury
Mercury
CaptLinx
Mercury
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
TopOppDave
Charybdis
Level 44
God Stats
1W - 2L
1,250 SR
Queue Stats
2W - 3L
1,281 Elo+
Party 1
Bacchus
Bacchus
Ur_Annoyin_1987
Bacchus
Level 120
God Stats
28W - 31L
1,423 SR
Queue Stats
269W - 269L
1,418 Elo+
Solo
King Arthur
King Arthur
darius332004
King Arthur
Level 98
God Stats
11W - 0L
1,817 SR
Queue Stats
49W - 38L
1,488 Elo+
Party 1
Chang'e
Chang'e
disclosure98
Chang'e
Level 151
God Stats
77W - 43L
1,668 SR
Queue Stats
545W - 495L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Horse01
Sun Wukong
11
1 / 1 / 0
6,286
484
3,370
7,105
4,733
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Karii sznn
Fenrir
11
2 / 1 / 1
6,747
519
3,731
10,403
4,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
SaltESupport
Kuzenbo
10
0 / 2 / 1
5,933
456
3,336
8,552
7,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Wald0WhereUat
Kukulkan
11
0 / 1 / 0
6,171
475
3,264
3,901
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
evnvader
Anhur
10
0 / 2 / 2
5,621
432
6,334
8,031
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CaptLinx
Mercury
12
3 / 1 / 1
7,101
546
3,508
8,618
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
TopOppDave
Charybdis
10
1 / 1 / 2
6,217
478
5,917
8,033
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
1 / 0 / 3
6,785
522
4,483
9,291
7,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
darius332004
King Arthur
13
2 / 1 / 0
8,176
629
3,693
7,914
6,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
disclosure98
Chang'e
13
0 / 0 / 1
7,634
587
3,203
7,037
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
3
Kills
7
7
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
CaptLinx
Mercury
3
1
1
3.5
L
Sun Wukong
Horse01
Sun Wukong
1
1
0
1
L
Fenrir
Karii sznn
Fenrir
2
1
1
2.5
L
Kuzenbo
SaltESupport
Kuzenbo
0
2
1
0.25
W
Charybdis
TopOppDave
Charybdis
1
1
2
2
W
1
0
3
2.5
L
Kukulkan
Wald0WhereUat
Kukulkan
0
1
0
0
W
King Arthur
darius332004
King Arthur
2
1
0
2
W
Chang'e
disclosure98
Chang'e
0
0
1
0.5
L
Anhur
evnvader
Anhur
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,035
Damage
20,804
37,992
Taken
40,893
20,698
Mitigated
21,311
8,562
Healing
14,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CaptLinx
Mercury
3,508
1,286
0
1,015
8,618
2,784
0
869
7,749
0
50,266
L
Sun Wukong
Horse01
Sun Wukong
3,370
446
0
864
7,105
4,733
0
201
6,682
0
37,730
L
Fenrir
Karii sznn
Fenrir
3,731
226
0
291
10,403
4,437
0
1,898
8,323
0
46,841
L
Kuzenbo
SaltESupport
Kuzenbo
3,336
1,379
0
2,947
8,552
7,580
84
1,512
7,040
19,101
0
W
Charybdis
TopOppDave
Charybdis
5,917
3,486
0
3,564
8,033
1,785
675
773
7,260
0
42,200
W
4,483
523
238
4,469
9,291
7,347
33
3,047
6,244
17,450
0
L
Kukulkan
Wald0WhereUat
Kukulkan
3,264
205
0
935
3,901
1,390
0
1,969
1,810
51,437
0
W
King Arthur
darius332004
King Arthur
3,693
367
0
250
7,914
6,766
145
119
7,785
388
49,824
W
Chang'e
disclosure98
Chang'e
3,203
327
339
4,406
7,037
2,629
953
1,980
5,057
63,254
0
L
Anhur
evnvader
Anhur
6,334
3,920
0
3,525
8,031
2,558
331
2,136
5,895
0
40,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,758
Gold Earned
35,913
311
Minions Killed
400
0
Camps Cleared
0
1,280,137
Distance Traveled
1,297,230
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,101
546
84
6
0
313,012
0
L
Sun Wukong
6,286
484
68
5
0
265,329
0
L
Fenrir
6,747
519
70
5
0
294,909
0
L
Kuzenbo
5,933
456
15
1
0
245,552
2
W
Charybdis
6,217
478
82
6
0
239,808
0
W
Bacchus
6,785
522
16
1
0
251,772
2
L
Kukulkan
6,171
475
89
7
0
247,264
2
W
King Arthur
8,176
629
96
7
0
247,582
0
W
Chang'e
7,634
587
122
9
0
245,056
1
L
Anhur
5,621
432
69
5
0
227,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role