Player Matchup

Ares
Ares
EagleDrinks
Ares
Level 125
God Stats
1W - 3L
1,281 SR
Queue Stats
181W - 164L
1,542 Elo+
Solo
Medusa
Medusa
MintMINATOUR
Medusa
Level 101
God Stats
17W - 16L
1,484 SR
Queue Stats
51W - 53L
1,565 Elo+
Solo
Anubis
Anubis
akk47dragon
Anubis
Level 82
God Stats
50W - 39L
1,632 SR
Queue Stats
79W - 69L
1,574 Elo+
Party 1
Loki
Loki
hunteriskey23
Loki
Level 66
God Stats
7W - 7L
1,492 SR
Queue Stats
253W - 250L
1,510 Elo+
Party 1
Amaterasu
Amaterasu
jay2439
Amaterasu
Level 122
God Stats
11W - 7L
1,645 SR
Queue Stats
148W - 131L
1,527 Elo+
Party 1
Team Averages
Level 99
1,507 SR
1,544 Elo+

VS

Team Averages
Level 139
1,507 SR
1,517 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AlwaysBlaster
Danzaburou
Level 126
God Stats
1W - 2L
1,534 SR
Queue Stats
70W - 65L
1,549 Elo+
Party 2
Charon
Charon
Har4mbeshot1st
Charon
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 59L
1,509 Elo+
Party 2
Janus
Janus
manateeONacid
Janus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 6
6,663
513
3,466
10,924
8,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
11
2 / 3 / 1
6,592
507
5,518
8,184
3,611
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
5 / 1 / 4
8,197
631
9,178
8,164
4,056
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
3 / 1 / 4
7,012
539
3,108
7,278
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
jay2439
Amaterasu
13
2 / 2 / 4
7,784
599
3,959
9,450
4,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
3 / 0 / 0
6,347
488
4,616
7,142
7,483
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
 
Mercury
10
1 / 7 / 2
6,213
478
2,226
12,010
3,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
AlwaysBlaster
Danzaburou
9
0 / 2 / 4
6,101
469
4,554
8,440
3,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 0 / 2
6,671
513
4,247
4,659
4,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 5 / 1
6,775
521
5,182
6,743
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
13
Kills
6
7
Deaths
14
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
0
0
3
L
Mercury
 
Mercury
1
7
2
0.29
L
Danzaburou
AlwaysBlaster
Danzaburou
0
2
4
1
W
1
0
6
4
L
1
0
2
2
W
Medusa
2
3
1
0.83
W
Anubis
5
1
4
7
W
3
1
4
5
W
Amaterasu
jay2439
Amaterasu
2
2
4
2
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,229
Damage
20,825
44,000
Taken
38,994
23,728
Mitigated
21,039
18,342
Healing
4,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,616
1,503
0
1,092
7,142
7,483
0
1,244
5,898
28,746
149
L
Mercury
 
Mercury
2,226
896
0
363
12,010
3,713
0
3,036
8,974
0
37,311
L
Danzaburou
AlwaysBlaster
Danzaburou
4,554
2,141
0
2,108
8,440
3,213
783
2,846
5,594
0
40,423
W
3,466
130
0
3,770
10,924
8,930
0
2,903
7,886
21,890
0
L
4,247
248
0
956
4,659
4,436
0
2,578
2,081
18,592
0
W
Medusa
5,518
1,627
0
1,765
8,184
3,611
0
1,616
6,523
0
40,271
W
Anubis
9,178
376
0
4,933
8,164
4,056
106
4,050
3,852
69,472
0
W
3,108
757
0
3,658
7,278
2,567
0
1,216
5,955
0
42,252
W
Amaterasu
jay2439
Amaterasu
3,959
1,400
0
4,216
9,450
4,564
738
3,833
5,112
0
46,545
L
5,182
57
0
380
6,743
2,194
115
2,948
3,795
53,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,248
Gold Earned
32,107
366
Minions Killed
271
0
Camps Cleared
0
1,365,400
Distance Traveled
1,260,049
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,347
488
37
3
0
231,200
0
L
Mercury
6,213
478
55
4
0
266,140
0
L
Danzaburou
6,101
469
62
5
0
238,732
1
W
Ares
6,663
513
21
2
0
258,021
2
L
Charon
6,671
513
22
2
0
266,878
2
W
Medusa
6,592
507
68
5
0
264,854
2
W
Anubis
8,197
631
113
9
0
244,769
0
W
Loki
7,012
539
70
5
0
300,597
0
W
Amaterasu
7,784
599
94
7
0
297,159
0
L
Janus
6,775
521
95
7
0
257,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role