Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Ascilia_
Yu Huang
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,442 Elo+
Party 1
Geb
Geb
Le_Divinorum
Geb
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
iiMoze
Kumbhakarna
Level 101
God Stats
0W - 2L
1,146 SR
Queue Stats
0W - 5L
1,140 Elo+
Party 1
Osiris
Osiris
mikeyman6
Osiris
Level 155
God Stats
0W - 3L
1,302 SR
Queue Stats
142W - 135L
1,531 Elo+
Party 1
Team Averages
Level 121
1,390 SR
1,422 Elo+

VS

Team Averages
Level 149
1,424 SR
1,545 Elo+
Ne Zha
Ne Zha
AnonimoAzul
Ne Zha
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,559 Elo+
Party 2
Tyr
Tyr
DEATHFUGITIVE9
Tyr
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 50L
1,522 Elo+
Solo
Zhong Kui
Zhong Kui
ElPinshiOdin
Zhong Kui
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 10L
1,559 Elo+
Party 2
Medusa
Medusa
schaine
Medusa
Level 156
God Stats
6W - 8L
1,303 SR
Queue Stats
316W - 320L
1,524 Elo+
Party 3
Guan Yu
Guan Yu
verbin the noun
Guan Yu
Level 154
God Stats
2W - 4L
1,318 SR
Queue Stats
210W - 208L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
1 / 4 / 8
8,415
765
5,235
16,011
11,536
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
Ascilia_
Yu Huang
12
0 / 8 / 7
7,039
640
12,531
12,489
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 5 / 3
7,095
645
9,942
13,030
5,969
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
iiMoze
Kumbhakarna
16
4 / 3 / 1
8,971
816
4,195
19,004
15,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Osiris
mikeyman6
Osiris
14
4 / 8 / 3
8,211
746
12,307
17,440
16,999
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
17
6 / 2 / 20
10,151
923
13,117
12,487
6,621
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 3 / 19
8,742
795
11,891
16,950
19,021
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
ElPinshiOdin
Zhong Kui
19
13 / 1 / 13
11,527
1,048
22,753
14,374
12,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
schaine
Medusa
16
5 / 2 / 14
9,606
873
17,021
8,982
4,035
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 3 / 22
8,884
808
7,975
13,825
11,122
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
116
10
Kills
28
28
Deaths
11
22
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
4
8
1.25
W
Ne Zha
6
2
20
8
L
Yu Huang
Ascilia_
Yu Huang
0
8
7
0.44
W
3
3
19
4.17
W
Zhong Kui
ElPinshiOdin
Zhong Kui
13
1
13
19.5
L
1
5
3
0.5
L
Kumbhakarna
iiMoze
Kumbhakarna
4
3
1
1.5
L
Osiris
mikeyman6
Osiris
4
8
3
0.69
W
Medusa
schaine
Medusa
5
2
14
6
W
1
3
22
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,210
Damage
72,757
77,974
Taken
66,618
55,141
Mitigated
53,404
22,660
Healing
36,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
5,235
188
5,888
5,588
16,011
11,536
0
3,791
11,983
0
10,747
W
Ne Zha
13,117
1,465
2,054
2,321
12,487
6,621
969
4,715
7,772
0
27,897
L
Yu Huang
Ascilia_
Yu Huang
12,531
754
406
469
12,489
5,208
0
3,442
9,047
17,676
0
W
11,891
1,267
1,609
3,342
16,950
19,021
82
7,362
9,258
0
19,327
W
Zhong Kui
ElPinshiOdin
Zhong Kui
22,753
1,585
3,279
7,714
14,374
12,605
1,945
6,122
8,124
40,540
0
L
9,942
128
485
1,478
13,030
5,969
0
4,233
8,797
18,856
0
L
Kumbhakarna
iiMoze
Kumbhakarna
4,195
118
1,516
5,139
19,004
15,429
0
5,341
13,663
17,616
0
L
Osiris
mikeyman6
Osiris
12,307
3,043
505
1,186
17,440
16,999
0
5,990
11,402
0
17,728
W
Medusa
schaine
Medusa
17,021
7,044
958
818
8,982
4,035
3,061
4,207
4,643
0
33,426
W
7,975
841
10,271
4,281
13,825
11,122
1,047
4,505
9,052
0
11,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,731
Gold Earned
48,910
75
Minions Killed
151
0
Camps Cleared
0
869,924
Distance Traveled
1,164,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,415
765
10
1
0
224,657
0
W
Ne Zha
10,151
923
27
2
0
240,516
0
L
Yu Huang
7,039
640
11
1
0
153,665
0
W
Tyr
8,742
795
13
1
0
232,208
0
W
Zhong Kui
11,527
1,048
69
6
0
234,913
0
L
Geb
7,095
645
21
2
0
185,280
0
L
Kumbhakarna
8,971
816
19
2
0
123,284
0
L
Osiris
8,211
746
14
1
0
183,038
0
W
Medusa
9,606
873
36
3
0
216,763
0
W
Guan Yu
8,884
808
6
1
0
239,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role