Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
DarkraiYami
Izanami
Level 157
God Stats
1W - 0L
1,853 SR
Queue Stats
40W - 36L
1,568 Elo+
Party 2
Ares
Ares
GothDaddi
Ares
Level 89
God Stats
2W - 1L
1,471 SR
Queue Stats
103W - 91L
1,505 Elo+
Party 2
Tyr
Tyr
bigman7305
Tyr
Level 106
God Stats
10W - 9L
1,456 SR
Queue Stats
473W - 409L
1,487 Elo+
Solo
Team Averages
Level 119
1,556 SR
1,512 Elo+

VS

Team Averages
Level 95
1,564 SR
1,568 Elo+
Set
Set
Fulcrumcomein
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,600 Elo+
Party 1
Ymir
Ymir
SaltyHands
Ymir
Level 100
God Stats
7W - 6L
1,492 SR
Queue Stats
60W - 44L
1,569 Elo+
Party 1
Medusa
Medusa
SorryBrady
Medusa
Level 108
God Stats
1W - 2L
1,553 SR
Queue Stats
42W - 41L
1,560 Elo+
Party 1
Achilles
Achilles
copeㅤㅤ
Achilles
Level 104
God Stats
5W - 7L
1,536 SR
Queue Stats
148W - 113L
1,554 Elo+
Party 1
Janus
Janus
shadowind
Janus
Level 144
God Stats
2W - 2L
1,738 SR
Queue Stats
41W - 37L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
10 / 0 / 3
8,351
642
10,328
10,228
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
 
Anhur
13
1 / 3 / 2
7,287
561
7,705
9,638
3,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
DarkraiYami
Izanami
12
2 / 0 / 4
7,204
554
6,835
10,779
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
12
3 / 2 / 6
7,447
573
5,461
9,365
7,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 0 / 1
8,055
620
8,336
11,731
6,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
5,663
436
4,734
13,194
5,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
2 / 2 / 1
6,282
483
3,652
13,382
9,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
SorryBrady
Medusa
12
3 / 4 / 1
7,057
543
8,585
10,894
2,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
copeㅤㅤ
Achilles
12
0 / 2 / 0
6,793
523
6,761
13,602
13,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Janus
shadowind
Janus
11
0 / 3 / 1
6,042
465
8,863
6,429
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
17
Kills
5
5
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
10
0
3
11.5
W
Anhur
 
Anhur
1
3
2
0.67
W
Izanami
DarkraiYami
Izanami
2
0
4
4
L
0
7
1
0.07
W
Ares
3
2
6
3
L
2
2
1
1.25
L
Medusa
SorryBrady
Medusa
3
4
1
0.88
W
1
0
1
1.5
L
Achilles
copeㅤㅤ
Achilles
0
2
0
0
L
Janus
shadowind
Janus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,665
Damage
32,595
51,741
Taken
57,501
26,954
Mitigated
33,738
20,607
Healing
11,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
10,328
2,781
0
1,675
10,228
4,025
830
1,767
8,415
60,292
0
W
Anhur
 
Anhur
7,705
4,458
0
3,675
9,638
3,745
626
757
8,881
0
57,511
W
Izanami
DarkraiYami
Izanami
6,835
3,982
0
5,944
10,779
4,361
2,315
5,642
4,747
0
60,874
L
4,734
1,768
0
2,392
13,194
5,534
0
5,513
7,681
0
39,890
W
Ares
5,461
827
0
2,947
9,365
7,938
516
3,826
5,391
17,933
0
L
3,652
1,475
0
3,353
13,382
9,763
0
4,749
8,114
19,087
0
L
Medusa
SorryBrady
Medusa
8,585
4,560
0
2,295
10,894
2,840
670
2,790
8,104
0
44,670
W
8,336
1,842
0
6,366
11,731
6,885
0
0
11,731
0
68,418
L
Achilles
copeㅤㅤ
Achilles
6,761
612
0
2,735
13,602
13,703
0
931
12,671
0
57,729
L
Janus
shadowind
Janus
8,863
532
0
557
6,429
1,898
0
1,788
4,599
51,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,344
Gold Earned
31,837
425
Minions Killed
350
0
Camps Cleared
0
1,305,097
Distance Traveled
1,247,333
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,351
642
80
6
0
296,256
0
W
Anhur
7,287
561
94
7
0
233,824
2
W
Izanami
7,204
554
105
8
0
225,113
2
L
Set
5,663
436
62
5
0
253,756
0
W
Ares
7,447
573
22
2
0
269,513
2
L
Ymir
6,282
483
22
2
0
247,436
0
L
Medusa
7,057
543
76
6
0
233,914
0
W
Tyr
8,055
620
124
10
0
280,391
1
L
Achilles
6,793
523
105
8
0
256,519
2
L
Janus
6,042
465
85
7
0
255,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role