Player Matchup

Thor
Thor
Avengal
Thor
Level 129
God Stats
24W - 10L
1,704 SR
Queue Stats
78W - 55L
1,575 Elo+
Solo
Ao Kuang
Ao Kuang
Christian4
Ao Kuang
Level 66
God Stats
2W - 1L
1,720 SR
Queue Stats
28W - 26L
1,452 Elo+
Party 2
Jing Wei
Jing Wei
Kaizher03
Jing Wei
Level 156
God Stats
3W - 0L
1,704 SR
Queue Stats
67W - 37L
1,539 Elo+
Solo
Sobek
Sobek
Sankiago
Sobek
Level 17
God Stats
8W - 2L
1,927 SR
Queue Stats
13W - 12L
1,531 Elo+
Party 2
Scylla
Scylla
SoLillo
Scylla
Level 31
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 35L
1,500 Elo+
Solo
Team Averages
Level 80
1,711 SR
1,519 Elo+

VS

Team Averages
Level 107
1,521 SR
1,483 Elo+
The Morrigan
The Morrigan
Dyekjaer
The Morrigan
Level 128
God Stats
1W - 1L
1,866 SR
Queue Stats
93W - 93L
1,493 Elo+
Party 1
Yemoja
Yemoja
Emilchristiandye
Yemoja
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,457 Elo+
Party 1
Charon
Charon
OliverBerg
Charon
Level 126
God Stats
2W - 4L
1,402 SR
Queue Stats
84W - 95L
1,493 Elo+
Party 1
Ullr
Ullr
Stoederberg
Ullr
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 63L
1,490 Elo+
Party 1
Achilles
Achilles
zniller
Achilles
Level 49
God Stats
1W - 3L
1,338 SR
Queue Stats
25W - 36L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Avengal
Thor
16
4 / 0 / 3
10,241
640
12,714
14,737
12,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ao Kuang
Christian4
Ao Kuang
15
7 / 2 / 7
9,698
606
12,071
13,796
5,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
Kaizher03
Jing Wei
15
4 / 2 / 8
9,553
597
14,429
11,540
5,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Sankiago
Sobek
11
3 / 5 / 8
8,370
523
6,911
16,954
14,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
SoLillo
Scylla
16
5 / 0 / 8
10,044
628
13,649
8,566
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Dyekjaer
The Morrigan
12
2 / 4 / 2
7,362
460
9,674
12,818
4,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 5
7,299
456
5,513
16,517
15,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charon
OliverBerg
Charon
11
0 / 5 / 2
6,909
432
9,585
15,369
6,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 4 / 3
7,907
494
5,669
15,218
5,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
zniller
Achilles
12
1 / 4 / 0
7,118
445
5,607
16,056
14,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
23
Kills
8
9
Deaths
23
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
Avengal
Thor
4
0
3
5.5
W
Ao Kuang
Christian4
Ao Kuang
7
2
7
5.25
L
The Morrigan
Dyekjaer
The Morrigan
2
4
2
0.75
L
1
6
5
0.58
W
Jing Wei
Kaizher03
Jing Wei
4
2
8
4
L
Charon
OliverBerg
Charon
0
5
2
0.2
W
Sobek
Sankiago
Sobek
3
5
8
1.4
W
Scylla
SoLillo
Scylla
5
0
8
9
L
4
4
3
1.38
L
Achilles
zniller
Achilles
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,774
Damage
36,048
65,593
Taken
75,978
40,925
Mitigated
47,286
21,441
Healing
12,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Avengal
Thor
12,714
2,461
0
2,472
14,737
12,274
670
1,477
13,258
344
81,714
W
Ao Kuang
Christian4
Ao Kuang
12,071
3,034
0
6,277
13,796
5,320
286
5,033
8,558
63,046
0
L
The Morrigan
Dyekjaer
The Morrigan
9,674
1,815
0
3,760
12,818
4,953
0
5,024
7,794
53,275
1,966
L
5,513
1,458
785
2,902
16,517
15,719
0
7,834
8,683
20,552
0
W
Jing Wei
Kaizher03
Jing Wei
14,429
11,752
0
4,804
11,540
5,138
2,876
5,271
6,205
0
80,739
L
Charon
OliverBerg
Charon
9,585
704
0
3,200
15,369
6,598
0
9,483
5,886
47,130
0
W
Sobek
Sankiago
Sobek
6,911
629
0
5,834
16,954
14,721
108
6,566
10,072
18,533
0
W
Scylla
SoLillo
Scylla
13,649
2,151
0
2,054
8,566
3,472
791
4,884
3,412
82,316
0
L
5,669
2,337
0
1,147
15,218
5,513
0
7,998
7,220
0
42,979
L
Achilles
zniller
Achilles
5,607
1,418
0
776
16,056
14,503
0
2,696
13,360
965
36,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,906
Gold Earned
36,595
498
Minions Killed
310
0
Camps Cleared
0
1,553,958
Distance Traveled
1,512,735
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,241
640
130
8
0
268,378
1
W
Ao Kuang
9,698
606
98
6
0
346,030
0
L
The Morrigan
7,362
460
81
5
0
327,010
0
L
Yemoja
7,299
456
31
2
0
285,999
0
W
Jing Wei
9,553
597
127
8
0
296,425
3
L
Charon
6,909
432
74
5
0
313,315
2
W
Sobek
8,370
523
15
1
0
304,427
0
W
Scylla
10,044
628
128
8
0
338,698
0
L
Ullr
7,907
494
76
5
0
310,744
0
L
Achilles
7,118
445
48
3
0
275,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role