Player Matchup

Jormungandr
Jormungandr
Cmoney547241
Jormungandr
Level 28
God Stats
3W - 4L
1,385 SR
Queue Stats
260W - 270L
1,399 Elo+
Party 1
Serqet
Serqet
D1 Sasuke
Serqet
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
143W - 199L
1,425 Elo+
Party 3
Artemis
Artemis
ImHyrx
Artemis
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,409 Elo+
Party 3
Nike
Nike
SmellyBeava
Nike
Level 43
God Stats
10W - 9L
1,410 SR
Queue Stats
83W - 98L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
SwaeJa
Zhong Kui
Level 108
God Stats
9W - 9L
1,579 SR
Queue Stats
280W - 256L
1,467 Elo+
Party 1
Team Averages
Level 55
1,475 SR
1,435 Elo+

VS

Team Averages
Level 49
1,301 SR
1,465 Elo+
Sol
Sol
Counterwave
Sol
Level 32
God Stats
5W - 7L
1,323 SR
Queue Stats
88W - 80L
1,473 Elo+
Party 2
Chang'e
Chang'e
Lunchbox_Promo
Chang'e
Level 55
God Stats
2W - 5L
1,152 SR
Queue Stats
140W - 146L
1,495 Elo+
Party 2
Maui
Maui
PrincePokefang
Maui
Level 49
God Stats
3W - 5L
1,324 SR
Queue Stats
218W - 215L
1,455 Elo+
Solo
Izanami
Izanami
ReeferNap
Izanami
Level 69
God Stats
3W - 3L
1,474 SR
Queue Stats
114W - 105L
1,497 Elo+
Party 2
Pele
Pele
ThatFoxGuyPC
Pele
Level 40
God Stats
1W - 5L
1,233 SR
Queue Stats
75W - 74L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cmoney547241
Jormungandr
9
1 / 4 / 3
6,614
413
8,130
13,372
8,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
D1 Sasuke
Serqet
12
1 / 5 / 3
7,529
471
7,966
13,729
5,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
ImHyrx
Artemis
15
4 / 2 / 0
8,879
555
9,296
9,904
3,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 1 / 1
8,263
516
8,618
15,503
13,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
SwaeJa
Zhong Kui
14
0 / 2 / 2
7,851
491
8,597
10,121
8,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 1
10,067
629
10,489
12,466
5,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 1 / 1
10,180
636
9,272
13,887
5,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 6
8,439
527
3,040
13,461
9,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
ReeferNap
Izanami
14
2 / 2 / 2
8,467
529
5,809
9,698
3,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 2 / 5
8,605
538
13,225
15,553
5,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
7
Kills
14
14
Deaths
8
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Cmoney547241
Jormungandr
1
4
3
0.63
W
5
1
1
5.5
L
Serqet
D1 Sasuke
Serqet
1
5
3
0.5
L
Artemis
ImHyrx
Artemis
4
2
0
2
W
2
1
1
2.5
W
1
2
6
2
W
Izanami
ReeferNap
Izanami
2
2
2
1.5
L
1
1
1
1.5
L
Zhong Kui
SwaeJa
Zhong Kui
0
2
2
0.5
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,607
Damage
41,835
62,629
Taken
65,065
40,095
Mitigated
29,236
8,694
Healing
25,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Cmoney547241
Jormungandr
8,130
1,609
0
916
13,372
8,681
0
4,678
8,694
30,302
0
W
10,489
5,071
0
5,420
12,466
5,377
854
7,034
5,432
94,242
0
L
Serqet
D1 Sasuke
Serqet
7,966
2,066
0
390
13,729
5,653
0
2,821
10,908
0
56,723
L
Artemis
ImHyrx
Artemis
9,296
3,530
0
1,852
9,904
3,807
378
1,989
7,717
0
74,736
W
9,272
965
596
8,392
13,887
5,362
280
0
13,791
90,973
0
W
3,040
1,548
1,855
3,589
13,461
9,165
347
3,998
9,253
23,434
0
W
Izanami
ReeferNap
Izanami
5,809
3,518
0
3,122
9,698
3,512
3,099
3,142
6,556
0
71,161
L
8,618
915
0
3,162
15,503
13,024
0
7,752
7,751
0
71,929
L
Zhong Kui
SwaeJa
Zhong Kui
8,597
174
0
2,374
10,121
8,930
0
5,476
4,645
68,760
0
W
13,225
3,329
0
2,434
15,553
5,820
0
2,709
12,688
0
54,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,136
Gold Earned
45,758
491
Minions Killed
529
0
Camps Cleared
0
1,512,509
Distance Traveled
1,515,141
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,614
413
33
2
0
287,977
0
W
Sol
10,067
629
157
10
0
292,380
1
L
Serqet
7,529
471
81
5
0
343,907
0
L
Artemis
8,879
555
131
8
0
281,027
1
W
Chang'e
10,180
636
156
10
0
259,170
3
W
Maui
8,439
527
36
2
0
307,270
6
W
Izanami
8,467
529
120
8
0
308,401
0
L
Nike
8,263
516
137
9
0
284,806
0
L
Zhong Kui
7,851
491
109
7
0
314,792
2
W
Pele
8,605
538
60
4
0
347,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role