Player Matchup

Yemoja
Yemoja
AjeLL
Yemoja
Level 77
God Stats
7W - 4L
1,606 SR
Queue Stats
18W - 20L
1,452 Elo+
Party 2
Anubis
Anubis
BloodyHello
Anubis
Level 107
God Stats
4W - 0L
1,777 SR
Queue Stats
23W - 18L
1,524 Elo+
Party 2
Hou Yi
Hou Yi
Pedrolito
Hou Yi
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,502 Elo+
Party 2
Hun Batz
Hun Batz
cerceuil
Hun Batz
Level 115
God Stats
2W - 0L
1,777 SR
Queue Stats
23W - 21L
1,502 Elo+
Party 2
Pele
Pele
iFréemmr
Pele
Level 56
God Stats
3W - 0L
1,758 SR
Queue Stats
41W - 20L
1,654 Elo+
Solo
Team Averages
Level 99
1,684 SR
1,527 Elo+

VS

Team Averages
Level 119
1,603 SR
1,498 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
Deathstroke123
Camazotz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,336 Elo+
Solo
Ao Kuang
Ao Kuang
Doitlikedis
Ao Kuang
Level 120
God Stats
6W - 1L
2,043 SR
Queue Stats
182W - 173L
1,547 Elo+
Solo
Hou Yi
Hou Yi
JamieoftheNorth
Hou Yi
Level 66
God Stats
11W - 8L
1,676 SR
Queue Stats
396W - 365L
1,562 Elo+
Party 1
Kuzenbo
Kuzenbo
clouddestructor
Kuzenbo
Level 126
God Stats
0W - 4L
1,298 SR
Queue Stats
130W - 110L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AjeLL
Yemoja
9
0 / 0 / 1
5,771
525
3,487
5,090
2,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
11
1 / 3 / 0
6,240
567
5,785
7,793
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
Pedrolito
Hou Yi
10
2 / 0 / 0
5,875
534
8,373
7,079
2,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
cerceuil
Hun Batz
11
0 / 0 / 2
6,222
566
4,364
8,377
3,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
14
6 / 0 / 0
8,219
747
8,904
7,931
4,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
2 / 1 / 1
6,226
566
4,179
7,330
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Camazotz
11
1 / 2 / 0
5,877
534
3,591
11,040
3,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
Doitlikedis
Ao Kuang
10
0 / 5 / 0
5,760
524
3,596
12,535
6,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 0
5,141
467
4,305
7,069
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 0 / 1
5,543
504
4,298
8,038
7,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
9
Kills
3
3
Deaths
9
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
2
1
1
2.5
W
Yemoja
AjeLL
Yemoja
0
0
1
0.5
W
Anubis
1
3
0
0.33
L
Camazotz
1
2
0
0.5
L
Ao Kuang
Doitlikedis
Ao Kuang
0
5
0
0
L
0
1
0
0
W
Hou Yi
Pedrolito
Hou Yi
2
0
0
2
W
Hun Batz
cerceuil
Hun Batz
0
0
2
1
L
0
0
1
0.5
W
Pele
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,913
Damage
19,969
36,270
Taken
46,012
15,685
Mitigated
22,410
18,854
Healing
15,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
4,179
155
0
1,255
7,330
1,871
0
4,593
2,737
45,894
0
W
Yemoja
AjeLL
Yemoja
3,487
1,178
2,495
1,511
5,090
2,427
0
1,317
3,773
10,882
0
W
Anubis
5,785
326
0
3,512
7,793
3,516
423
4,452
3,341
50,713
0
L
Camazotz
3,591
509
0
3,830
11,040
3,561
0
1,453
9,587
0
43,705
L
Ao Kuang
Doitlikedis
Ao Kuang
3,596
1,009
0
4,192
12,535
6,389
0
70
12,465
41,037
0
L
4,305
1,502
0
3,532
7,069
2,897
0
1,842
5,227
0
39,359
W
Hou Yi
Pedrolito
Hou Yi
8,373
4,672
0
3,444
7,079
2,497
336
1,952
5,127
0
52,013
W
Hun Batz
cerceuil
Hun Batz
4,364
1,252
0
5,095
8,377
3,173
0
1,246
7,131
0
47,941
L
4,298
2,025
0
2,689
8,038
7,692
0
1,384
6,654
19,798
0
W
Pele
8,904
2,736
0
2,797
7,931
4,072
135
3,154
4,777
0
68,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,327
Gold Earned
28,547
359
Minions Killed
309
0
Camps Cleared
0
1,132,403
Distance Traveled
1,122,394
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,226
566
81
7
0
216,357
2
W
Yemoja
5,771
525
19
2
0
193,743
4
W
Anubis
6,240
567
79
7
0
203,000
0
L
Camazotz
5,877
534
74
7
0
240,690
0
L
Ao Kuang
5,760
524
62
6
0
216,538
2
L
Hou Yi
5,141
467
62
6
0
205,993
2
W
Hou Yi
5,875
534
80
7
0
211,486
1
W
Hun Batz
6,222
566
79
7
0
265,607
0
L
Kuzenbo
5,543
504
30
3
0
242,816
2
W
Pele
8,219
747
102
9
0
258,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role