Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Samtex101
Achilles
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
356W - 284L
1,585 Elo+
Party 1
Sylvanus
Sylvanus
klerck22
Sylvanus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,487 Elo+
Solo
Cernunnos
Cernunnos
telford1986
Cernunnos
Level 169
God Stats
4W - 5L
1,551 SR
Queue Stats
656W - 575L
1,569 Elo+
Party 1
Kukulkan
Kukulkan
ИграНеДастУспеха
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 59L
1,396 Elo+
Solo
Team Averages
Level 92
1,510 SR
1,507 Elo+

VS

Team Averages
Level 103
1,534 SR
1,499 Elo+
Medusa
Medusa
Canco8810
Medusa
Level 68
God Stats
10W - 6L
1,576 SR
Queue Stats
478W - 495L
1,502 Elo+
Solo
Horus
Horus
LuKe99MuRpHy
Horus
Level 127
God Stats
5W - 2L
1,765 SR
Queue Stats
176W - 183L
1,465 Elo+
Party 2
Sun Wukong
Sun Wukong
Plantovic
Sun Wukong
Level 129
God Stats
3W - 1L
1,518 SR
Queue Stats
69W - 64L
1,531 Elo+
Party 2
Janus
Janus
VladNest
Janus
Level 88
God Stats
1W - 1L
1,310 SR
Queue Stats
61W - 49L
1,487 Elo+
Solo
Anubis
Anubis
WeedStarLegend
Anubis
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 101L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
13
2 / 5 / 5
7,606
691
7,084
8,019
2,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Samtex101
Achilles
14
3 / 6 / 4
7,910
719
10,963
16,569
18,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
klerck22
Sylvanus
13
0 / 3 / 8
7,112
647
4,750
12,615
8,030
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
telford1986
Cernunnos
12
2 / 6 / 5
7,440
676
8,733
13,283
5,851
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 2 / 4
9,235
840
13,860
8,594
3,657
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Canco8810
Medusa
15
4 / 3 / 10
8,979
816
10,492
9,302
3,995
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 2 / 15
9,269
843
4,841
13,459
13,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Plantovic
Sun Wukong
17
5 / 3 / 15
9,903
900
17,052
16,925
17,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
VladNest
Janus
16
3 / 1 / 13
8,911
810
10,243
9,097
3,516
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
9 / 3 / 5
10,535
958
13,050
9,792
5,042
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
80
12
Kills
22
22
Deaths
12
26
Assists
58
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
5
5
0.9
W
Medusa
Canco8810
Medusa
4
3
10
3
W
1
2
15
4.25
W
Sun Wukong
Plantovic
Sun Wukong
5
3
15
4.17
L
Achilles
Samtex101
Achilles
3
6
4
0.83
W
Janus
VladNest
Janus
3
1
13
9.5
W
9
3
5
3.83
L
Sylvanus
klerck22
Sylvanus
0
3
8
1.33
L
Cernunnos
telford1986
Cernunnos
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,390
Damage
55,678
59,080
Taken
58,575
39,468
Mitigated
43,504
18,902
Healing
26,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
7,084
866
1,010
1,271
8,019
2,960
0
2,174
5,815
11,343
0
W
Medusa
Canco8810
Medusa
10,492
2,794
734
1,191
9,302
3,995
3,017
4,997
4,057
0
29,692
W
4,841
2,012
5,401
7,238
13,459
13,211
107
7,980
5,287
0
7,914
W
Sun Wukong
Plantovic
Sun Wukong
17,052
1,734
1,513
4,307
16,925
17,740
322
5,620
10,518
0
37,316
L
Achilles
Samtex101
Achilles
10,963
1,149
36
2,246
16,569
18,970
0
8,865
7,704
3,075
12,597
W
Janus
VladNest
Janus
10,243
564
655
1,301
9,097
3,516
437
5,139
3,578
21,009
0
W
13,050
775
1,813
2,524
9,792
5,042
1,111
4,410
5,282
26,097
0
L
Sylvanus
klerck22
Sylvanus
4,750
359
5,529
4,474
12,615
8,030
0
5,442
6,957
5,624
0
L
Cernunnos
telford1986
Cernunnos
8,733
2,976
155
1,936
13,283
5,851
0
2,442
10,641
0
14,879
L
13,860
480
545
1,700
8,594
3,657
0
4,368
4,170
36,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,303
Gold Earned
47,597
99
Minions Killed
146
0
Camps Cleared
0
943,166
Distance Traveled
1,082,167
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,606
691
14
1
0
203,399
0
W
Medusa
8,979
816
40
4
0
209,921
0
W
Horus
9,269
843
7
1
0
230,496
0
W
Sun Wukong
9,903
900
36
3
0
232,583
0
L
Achilles
7,910
719
9
1
0
182,166
0
W
Janus
8,911
810
29
3
0
214,544
0
W
Anubis
10,535
958
34
3
0
194,623
0
L
Sylvanus
7,112
647
2
0
0
152,099
0
L
Cernunnos
7,440
676
16
1
0
208,570
0
L
Kukulkan
9,235
840
58
5
0
196,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role