Player Matchup

Pele
Pele
Big Lardo
Pele
Level 89
God Stats
59W - 61L
1,507 SR
Queue Stats
392W - 422L
1,412 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Javentofly
Morgan Le Fay
Level 58
God Stats
7W - 9L
1,479 SR
Queue Stats
208W - 240L
1,386 Elo+
Party 1
Bellona
Bellona
That_FunkeyMonke
Bellona
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 37L
1,327 Elo+
Solo
Vulcan
Vulcan
Viktor4828
Vulcan
Level 49
God Stats
15W - 9L
1,708 SR
Queue Stats
139W - 139L
1,439 Elo+
Solo
Athena
Athena
mikaxaqckerman
Athena
Level 83
God Stats
5W - 6L
1,577 SR
Queue Stats
295W - 299L
1,390 Elo+
Solo
Team Averages
Level 65
1,554 SR
1,391 Elo+

VS

Team Averages
Level 81
1,402 SR
1,415 Elo+
Mulan
Mulan
MrLafogata
Mulan
Level 47
God Stats
11W - 11L
1,377 SR
Queue Stats
48W - 60L
1,395 Elo+
Solo
Charybdis
Charybdis
QuenchtheKnife
Charybdis
Level 126
God Stats
59W - 38L
1,577 SR
Queue Stats
142W - 115L
1,473 Elo+
Solo
Shiva
Shiva
TButler014
Shiva
Level 45
God Stats
60W - 51L
1,284 SR
Queue Stats
385W - 476L
1,314 Elo+
Solo
Nu Wa
Nu Wa
cynical-torment4
Nu Wa
Level 81
God Stats
27W - 19L
1,560 SR
Queue Stats
53W - 46L
1,456 Elo+
Solo
Odin
Odin
secular23
Odin
Level 104
God Stats
1W - 2L
1,210 SR
Queue Stats
210W - 207L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
0 / 2 / 3
6,046
504
3,204
9,202
3,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
Javentofly
Morgan Le Fay
12
8 / 0 / 1
7,191
599
8,259
5,544
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 2
5,588
466
4,118
11,390
9,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
Viktor4828
Vulcan
11
4 / 4 / 0
6,453
538
8,547
7,547
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 3 / 0
4,340
362
1,277
6,445
2,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
2 / 1 / 0
6,980
582
7,128
8,679
5,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Charybdis
QuenchtheKnife
Charybdis
11
3 / 3 / 3
7,077
590
4,883
11,013
3,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
9
4 / 2 / 1
6,169
514
4,177
10,561
4,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 4 / 1
6,182
515
4,065
5,602
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
12
3 / 2 / 3
7,000
583
4,819
8,592
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
12
Kills
12
12
Deaths
12
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
0
2
3
0.75
L
Morgan Le Fay
Javentofly
Morgan Le Fay
8
0
1
8.5
W
Mulan
2
1
0
2
W
Charybdis
QuenchtheKnife
Charybdis
3
3
3
1.5
W
Shiva
4
2
1
2.25
L
0
3
2
0.33
L
Vulcan
Viktor4828
Vulcan
4
4
0
1
W
0
4
1
0.13
L
0
3
0
0
W
Odin
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,405
Damage
25,072
40,128
Taken
44,447
21,098
Mitigated
18,441
6,148
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
3,204
790
0
1,709
9,202
3,224
0
938
8,264
0
43,315
L
Morgan Le Fay
Javentofly
Morgan Le Fay
8,259
979
70
1,223
5,544
2,425
0
910
4,634
40,139
0
W
Mulan
7,128
891
0
1,665
8,679
5,154
152
889
7,790
0
40,479
W
Charybdis
QuenchtheKnife
Charybdis
4,883
2,684
0
4,780
11,013
3,600
2,336
5,864
5,149
0
45,115
W
Shiva
4,177
1,082
0
2,587
10,561
4,446
234
5,752
4,809
0
21,965
L
4,118
1,229
0
2,255
11,390
9,753
0
1,395
9,995
0
25,425
L
Vulcan
Viktor4828
Vulcan
8,547
2,783
0
350
7,547
2,826
0
546
7,001
40,818
0
W
4,065
898
0
556
5,602
1,900
1,148
3,103
2,499
42,584
0
L
1,277
705
19
522
6,445
2,870
11
447
5,998
8,607
0
W
Odin
4,819
1,200
0
1,320
8,592
3,341
345
2,553
6,033
0
33,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,618
Gold Earned
33,408
226
Minions Killed
295
0
Camps Cleared
0
1,044,724
Distance Traveled
1,103,476
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,046
504
59
5
0
272,049
0
L
Morgan Le Fay
7,191
599
56
5
0
194,480
0
W
Mulan
6,980
582
69
6
0
222,044
0
W
Charybdis
7,077
590
76
6
0
178,336
0
W
Shiva
6,169
514
34
3
0
228,740
0
L
Bellona
5,588
466
35
3
0
231,573
0
L
Vulcan
6,453
538
60
5
0
227,326
0
W
Nu Wa
6,182
515
52
4
0
226,938
0
L
Athena
4,340
362
16
1
0
119,296
0
W
Odin
7,000
583
64
5
0
247,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role