Player Matchup

Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold II
 
Surtr
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold III
Albertín24
Sobek
Gold III
Level 122
God Stats
9W - 3L
1,686 SR
Queue Stats
37W - 30L
1,610 MMR
Party 1
Bastet
Bastet
Bronze III
Moltag12
Bastet
Bronze III
Level 117
God Stats
1W - 2L
1,504 SR
Queue Stats
3W - 2L
1,500 MMR
Solo
Vulcan
Vulcan
Gold III
Saskuack
Vulcan
Gold III
Level 200
God Stats
8W - 6L
1,562 SR
Queue Stats
207W - 216L
1,525 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,550 SR
1,527 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,539 SR
1,530 MMR
Loki
Loki
Gold II
Gar0sh88
Loki
Gold II
Level 117
God Stats
51W - 51L
1,547 SR
Queue Stats
117W - 126L
1,533 MMR
Solo
Horus
Horus
Bronze III
NieWkurwiaj
Horus
Bronze III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hachiman
Hachiman
Gold II
Seon74
Hachiman
Gold II
Level 149
God Stats
23W - 31L
1,561 SR
Queue Stats
189W - 170L
1,507 MMR
Solo
Yemoja
Yemoja
Gold I
Trainwreck13
Yemoja
Gold I
Level 153
God Stats
38W - 56L
1,497 SR
Queue Stats
251W - 235L
1,558 MMR
Solo
Janus
Janus
Gold III
itamarhamazrim
Janus
Gold III
Level 147
God Stats
51W - 52L
1,589 SR
Queue Stats
519W - 531L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 0 / 0
8,936
638
8,768
7,181
3,037
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
 
Surtr
15
4 / 0 / 2
8,847
632
6,318
11,097
11,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 2 / 6
7,071
505
6,969
13,021
11,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
Moltag12
Bastet
13
2 / 1 / 5
7,406
529
7,971
11,769
4,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
Saskuack
Vulcan
13
2 / 2 / 4
7,766
555
9,833
5,861
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MartichorasAo KuangFenrir

VS

Bans
ThorSusanoBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
1 / 0 / 0
7,235
517
4,435
13,510
4,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 4 / 2
5,881
420
4,519
10,259
6,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Seon74
Hachiman
12
1 / 2 / 0
6,913
494
4,187
11,289
2,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
9
0 / 2 / 3
6,309
451
2,365
11,373
7,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 3 / 1
7,420
530
9,238
10,335
4,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
11
Kills
5
5
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
0
2
W
Surtr
 
Surtr
4
0
2
5
W
1
2
6
2
L
Loki
1
0
0
1
W
Bastet
Moltag12
Bastet
2
1
5
4.5
L
0
4
2
0.25
W
Vulcan
Saskuack
Vulcan
2
2
4
2
L
Hachiman
Seon74
Hachiman
1
2
0
0.5
L
Yemoja
0
2
3
0.75
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,859
Damage
24,744
48,929
Taken
56,766
33,010
Mitigated
26,691
17,337
Healing
21,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,768
4,884
0
5,527
7,181
3,037
0
246
6,935
0
81,208
W
Surtr
 
Surtr
6,318
1,474
0
2,811
11,097
11,503
313
1,008
9,429
647
61,892
W
6,969
745
0
4,029
13,021
11,823
0
4,293
8,267
19,471
0
L
Loki
4,435
1,341
0
6,132
13,510
4,926
0
1,506
11,895
0
65,367
W
Bastet
Moltag12
Bastet
7,971
1,830
0
4,061
11,769
4,405
74
2,841
8,707
0
63,164
L
4,519
1,970
414
2,048
10,259
6,742
60
2,331
7,395
0
23,037
W
Vulcan
Saskuack
Vulcan
9,833
2,606
0
909
5,861
2,242
602
2,575
3,077
63,724
0
L
Hachiman
Seon74
Hachiman
4,187
3,137
0
4,320
11,289
2,462
0
1,170
10,119
0
51,528
L
Yemoja
2,365
856
4,992
3,548
11,373
7,903
0
6,028
5,080
13,772
0
L
9,238
381
0
500
10,335
4,658
153
5,385
4,605
61,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,026
Gold Earned
33,758
463
Minions Killed
366
0
Camps Cleared
0
1,502,600
Distance Traveled
1,456,672
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,936
638
150
11
0
268,421
2
W
Surtr
8,847
632
102
7
0
290,491
1
W
Sobek
7,071
505
7
1
0
318,500
2
L
Loki
7,235
517
108
8
0
344,954
0
W
Bastet
7,406
529
90
6
0
340,721
0
L
Horus
5,881
420
34
2
0
284,677
0
W
Vulcan
7,766
555
114
8
0
284,467
2
L
Hachiman
6,913
494
89
6
0
268,422
2
L
Yemoja
6,309
451
19
1
0
266,184
6
L
Janus
7,420
530
116
8
0
292,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role