Player Matchup

Jing Wei
Jing Wei
Escudero_Joe
Jing Wei
Level 213
God Stats
71W - 72L
1,540 SR
Queue Stats
742W - 724L
1,409 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FurKan1510
Morgan Le Fay
Level 141
God Stats
1W - 3L
1,376 SR
Queue Stats
63W - 82L
1,454 Elo+
Solo
Cabrakan
Cabrakan
JAVAJOE1990
Cabrakan
Level 64
God Stats
15W - 13L
1,624 SR
Queue Stats
23W - 22L
1,519 Elo+
Solo
Hel
Hel
WhoFedTheCat
Hel
Level 137
God Stats
92W - 72L
1,555 SR
Queue Stats
166W - 152L
1,447 Elo+
Solo
Izanami
Izanami
YA BOI ELSE
Izanami
Level 116
God Stats
2W - 4L
1,404 SR
Queue Stats
53W - 50L
1,459 Elo+
Solo
Team Averages
Level 134
1,500 SR
1,458 Elo+

VS

Team Averages
Level 117
1,462 SR
1,447 Elo+
Thoth
Thoth
Karii sznn
Thoth
Level 80
God Stats
1W - 2L
1,465 SR
Queue Stats
101W - 101L
1,463 Elo+
Solo
Thanatos
Thanatos
Middussy
Thanatos
Level 122
God Stats
8W - 13L
1,378 SR
Queue Stats
360W - 351L
1,529 Elo+
Party 1
Charon
Charon
NUTZ_23
Charon
Level 153
God Stats
44W - 39L
1,609 SR
Queue Stats
159W - 157L
1,517 Elo+
Solo
Bastet
Bastet
pianoman1236
Bastet
Level 131
God Stats
1W - 2L
1,465 SR
Queue Stats
250W - 224L
1,483 Elo+
Party 1
Chiron
Chiron
sebastianaav
Chiron
Level 99
God Stats
0W - 1L
1,395 SR
Queue Stats
1W - 6L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Escudero_Joe
Jing Wei
17
2 / 2 / 0
10,804
569
7,702
10,998
5,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
FurKan1510
Morgan Le Fay
15
6 / 4 / 3
9,713
511
12,894
19,666
8,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
JAVAJOE1990
Cabrakan
14
3 / 2 / 4
9,530
502
5,381
17,768
16,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 1 / 5
9,823
517
8,299
14,220
6,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
YA BOI ELSE
Izanami
18
5 / 2 / 0
11,218
590
10,721
13,290
6,644
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
1 / 8 / 0
8,881
467
7,815
13,210
4,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Middussy
Thanatos
15
3 / 5 / 3
9,783
515
12,188
17,184
11,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charon
NUTZ_23
Charon
15
2 / 4 / 1
9,008
474
8,635
17,604
11,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
17
5 / 4 / 3
10,810
569
19,640
21,511
8,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
1
0 / 0 / 0
4,082
215
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
18
Kills
11
11
Deaths
21
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Escudero_Joe
Jing Wei
2
2
0
1
W
Morgan Le Fay
FurKan1510
Morgan Le Fay
6
4
3
1.88
W
Cabrakan
JAVAJOE1990
Cabrakan
3
2
4
2.5
L
Thoth
1
8
0
0.13
L
Thanatos
Middussy
Thanatos
3
5
3
0.9
L
Charon
NUTZ_23
Charon
2
4
1
0.63
W
2
1
5
4.5
W
Izanami
YA BOI ELSE
Izanami
5
2
0
2.5
L
Bastet
5
4
3
1.63
L
Chiron
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,997
Damage
48,278
75,942
Taken
69,509
42,928
Mitigated
36,320
29,860
Healing
19,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Escudero_Joe
Jing Wei
7,702
3,832
99
3,811
10,998
5,151
375
222
10,312
0
89,657
W
Morgan Le Fay
FurKan1510
Morgan Le Fay
12,894
1,131
456
4,810
19,666
8,153
1,841
5,714
13,571
76,355
0
W
Cabrakan
JAVAJOE1990
Cabrakan
5,381
1,138
1,648
4,428
17,768
16,921
878
4,300
13,055
25,080
0
L
Thoth
7,815
238
0
0
13,210
4,742
377
8,129
5,081
66,209
0
L
Thanatos
Middussy
Thanatos
12,188
2,414
0
10,340
17,184
11,507
0
5,191
11,981
0
56,426
L
Charon
NUTZ_23
Charon
8,635
1,210
238
417
17,604
11,130
204
5,777
11,723
62,456
0
W
8,299
1,144
2,803
7,591
14,220
6,059
228
3,362
10,261
56,095
7,004
W
Izanami
YA BOI ELSE
Izanami
10,721
6,218
0
4,214
13,290
6,644
2,122
2,280
10,783
0
116,782
L
Bastet
19,640
5,863
0
8,055
21,511
8,941
0
7,315
14,144
0
99,084
L
Chiron
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,088
Gold Earned
42,564
573
Minions Killed
427
0
Camps Cleared
0
1,816,564
Distance Traveled
1,458,616
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,804
569
156
8
0
358,890
2
W
Morgan Le Fay
9,713
511
101
5
0
345,223
0
W
Cabrakan
9,530
502
34
2
0
358,799
5
L
Thoth
8,881
467
123
6
0
315,634
0
L
Thanatos
9,783
515
82
4
0
381,618
1
L
Charon
9,008
474
91
5
0
347,966
1
W
Hel
9,823
517
94
5
0
402,844
0
W
Izanami
11,218
590
188
10
0
350,808
2
L
Bastet
10,810
569
131
7
0
413,398
0
L
Chiron
4,082
215
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role