Player Matchup

Chang'e
Chang'e
Cowie_3
Chang'e
Level 28
God Stats
1W - 5L
1,506 SR
Queue Stats
84W - 137L
1,228 Elo+
Party 1
Sun Wukong
Sun Wukong
Darkestking1
Sun Wukong
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 80L
1,300 Elo+
Party 1
Bakasura
Bakasura
EdenAxit28
Bakasura
Level 107
God Stats
0W - 2L
1,302 SR
Queue Stats
241W - 254L
1,457 Elo+
Solo
Cernunnos
Cernunnos
monst5002
Cernunnos
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 132L
1,386 Elo+
Solo
Horus
Horus
zizomancer
Horus
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 7L
1,542 Elo+
Solo
Team Averages
Level 63
1,462 SR
1,383 Elo+

VS

Team Averages
Level 111
1,531 SR
1,466 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
 
Cliodhna
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Blaze__Insane__1
Skadi
Level 99
God Stats
35W - 17L
1,659 SR
Queue Stats
361W - 336L
1,433 Elo+
Solo
Cerberus
Cerberus
ConnorC4433
Cerberus
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
302W - 287L
1,466 Elo+
Solo
Chaac
Chaac
troyewar
Chaac
Level 145
God Stats
12W - 8L
1,497 SR
Queue Stats
601W - 621L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cowie_3
Chang'e
13
1 / 3 / 1
7,943
530
4,505
11,600
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Darkestking1
Sun Wukong
13
2 / 2 / 1
8,196
546
10,149
14,163
9,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bakasura
EdenAxit28
Bakasura
13
2 / 2 / 3
7,988
533
3,944
11,640
4,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
monst5002
Cernunnos
13
4 / 5 / 2
8,144
543
7,712
14,288
5,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
10
1 / 3 / 1
6,704
447
2,908
11,969
9,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
6 / 1 / 1
8,450
563
11,141
5,304
2,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
 
Cliodhna
11
3 / 2 / 7
7,338
489
6,644
11,271
3,831
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
5 / 1 / 2
8,094
540
9,774
7,698
2,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
ConnorC4433
Cerberus
15
1 / 3 / 1
8,676
578
9,299
16,157
20,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
troyewar
Chaac
11
0 / 3 / 11
7,010
467
5,690
14,087
11,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
10
Kills
15
15
Deaths
10
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
1
6.5
W
Cliodhna
 
Cliodhna
3
2
7
3.25
W
5
1
2
6
W
Cerberus
ConnorC4433
Cerberus
1
3
1
0.5
L
Chang'e
Cowie_3
Chang'e
1
3
1
0.5
L
Sun Wukong
Darkestking1
Sun Wukong
2
2
1
1.25
L
Bakasura
EdenAxit28
Bakasura
2
2
3
1.75
L
Cernunnos
monst5002
Cernunnos
4
5
2
1
W
Chaac
troyewar
Chaac
0
3
11
1.83
L
Horus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,218
Damage
42,548
63,660
Taken
54,517
33,833
Mitigated
41,312
17,997
Healing
13,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,141
1,522
0
750
5,304
2,115
1,074
2,275
2,999
65,216
0
W
Cliodhna
 
Cliodhna
6,644
1,662
0
2,038
11,271
3,831
0
943
9,706
0
27,520
W
9,774
3,496
0
1,552
7,698
2,590
310
81
7,565
0
54,123
W
Cerberus
ConnorC4433
Cerberus
9,299
1,461
0
5,845
16,157
20,976
0
782
15,356
80,682
0
L
Chang'e
Cowie_3
Chang'e
4,505
584
200
5,135
11,600
4,114
641
6,778
4,822
47,236
0
L
Sun Wukong
Darkestking1
Sun Wukong
10,149
3,580
0
3,186
14,163
9,741
0
9,115
5,048
0
60,798
L
Bakasura
EdenAxit28
Bakasura
3,944
2,658
0
2,716
11,640
4,798
23
1,745
9,895
0
53,444
L
Cernunnos
monst5002
Cernunnos
7,712
3,115
0
4,368
14,288
5,583
1,032
1,540
12,748
0
54,093
W
Chaac
troyewar
Chaac
5,690
1,031
0
3,555
14,087
11,800
0
587
13,468
0
27,257
L
Horus
2,908
1,358
590
1,802
11,969
9,597
0
1,262
10,707
0
10,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,975
Gold Earned
39,568
372
Minions Killed
468
0
Camps Cleared
0
1,351,615
Distance Traveled
1,435,516
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,450
563
104
7
0
275,993
2
W
Cliodhna
7,338
489
35
2
0
315,642
0
W
Skadi
8,094
540
64
4
0
298,295
1
W
Cerberus
8,676
578
227
15
0
252,809
0
L
Chang'e
7,943
530
85
6
0
241,584
0
L
Sun Wukong
8,196
546
94
6
0
247,637
0
L
Bakasura
7,988
533
100
7
0
288,224
0
L
Cernunnos
8,144
543
81
5
0
275,811
4
W
Chaac
7,010
467
38
3
0
292,777
0
L
Horus
6,704
447
12
1
0
298,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role