Player Matchup

Anhur
Anhur
DisturbedOver
Anhur
Level 153
God Stats
10W - 13L
1,500 SR
Queue Stats
183W - 183L
1,377 Elo+
Solo
Bellona
Bellona
JesseW01
Bellona
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 33L
1,457 Elo+
Party 1
Awilix
Awilix
KazumaKOG
Awilix
Level 66
God Stats
6W - 4L
1,688 SR
Queue Stats
38W - 36L
1,451 Elo+
Party 1
Athena
Athena
cG Recovery
Athena
Level 127
God Stats
46W - 39L
1,548 SR
Queue Stats
316W - 329L
1,483 Elo+
Solo
Hel
Hel
宿命漩涡下我只是一片被扯碎的泡沫
Hel
Level 157
God Stats
5W - 4L
1,263 SR
Queue Stats
442W - 426L
1,541 Elo+
Solo
Team Averages
Level 105
1,500 SR
1,462 Elo+

VS

Team Averages
Level 115
1,493 SR
1,497 Elo+
Nike
Nike
COSME pr3co2
Nike
Level 147
God Stats
5W - 7L
1,571 SR
Queue Stats
107W - 110L
1,483 Elo+
Solo
Cthulhu
Cthulhu
DEEPest_Doughboy
Cthulhu
Level 127
God Stats
1W - 4L
1,572 SR
Queue Stats
45W - 45L
1,530 Elo+
Solo
Tsukuyomi
Tsukuyomi
HOH HYDRO
Tsukuyomi
Level 106
God Stats
12W - 12L
1,606 SR
Queue Stats
69W - 67L
1,475 Elo+
Solo
Poseidon
Poseidon
Simylar
Poseidon
Level 159
God Stats
2W - 5L
1,114 SR
Queue Stats
175W - 195L
1,522 Elo+
Solo
Thanatos
Thanatos
TOXIC3820
Thanatos
Level 34
God Stats
1W - 2L
1,603 SR
Queue Stats
7W - 27L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,967
597
3,616
6,357
2,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
JesseW01
Bellona
10
1 / 1 / 1
5,969
597
4,808
10,724
10,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
KazumaKOG
Awilix
11
7 / 0 / 1
6,908
691
5,218
6,693
2,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
10
2 / 0 / 6
6,025
603
2,358
5,764
4,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
1 / 1 / 2
6,678
668
4,430
6,019
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,435
544
5,396
8,020
5,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 0
4,609
461
4,358
7,942
4,598
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
HOH HYDRO
Tsukuyomi
7
0 / 5 / 0
4,545
455
1,644
7,408
2,153
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Simylar
Poseidon
11
2 / 2 / 0
6,262
626
5,093
5,425
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
TOXIC3820
Thanatos
7
0 / 3 / 0
4,225
423
886
6,491
1,898
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
13
Kills
2
2
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
1
0
0
W
2
0
3
3.5
L
Tsukuyomi
HOH HYDRO
Tsukuyomi
0
5
0
0
W
Bellona
JesseW01
Bellona
1
1
1
1.5
W
Awilix
KazumaKOG
Awilix
7
0
1
7.5
L
Poseidon
Simylar
Poseidon
2
2
0
1
L
Thanatos
TOXIC3820
Thanatos
0
3
0
0
W
Athena
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,430
Damage
17,377
35,557
Taken
35,286
21,595
Mitigated
15,815
14,668
Healing
5,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,396
606
0
379
8,020
5,279
0
478
7,452
0
36,839
L
4,358
562
52
2,938
7,942
4,598
0
810
7,072
28,403
0
W
3,616
1,728
0
3,983
6,357
2,426
495
2,744
3,613
0
38,389
L
Tsukuyomi
HOH HYDRO
Tsukuyomi
1,644
519
21
351
7,408
2,153
0
814
6,594
0
17,597
W
Bellona
JesseW01
Bellona
4,808
1,282
0
4,283
10,724
10,025
0
478
10,246
0
37,772
W
Awilix
KazumaKOG
Awilix
5,218
2,465
0
1,224
6,693
2,369
0
1,148
5,545
0
56,977
L
Poseidon
Simylar
Poseidon
5,093
811
0
467
5,425
1,887
0
3,449
1,780
51,677
0
L
Thanatos
TOXIC3820
Thanatos
886
445
0
1,644
6,491
1,898
0
1,038
5,359
0
13,295
W
Athena
2,358
973
0
1,848
5,764
4,276
0
2,048
3,716
13,619
0
W
4,430
306
512
2,818
6,019
2,499
0
3,092
2,927
52,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,547
Gold Earned
25,076
336
Minions Killed
255
0
Camps Cleared
0
1,066,020
Distance Traveled
942,687
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,435
544
64
6
0
178,760
0
L
Cthulhu
4,609
461
35
4
0
185,426
1
W
Anhur
5,967
597
65
7
0
174,628
0
L
Tsukuyomi
4,545
455
43
4
0
178,225
0
W
Bellona
5,969
597
58
6
0
196,871
1
W
Awilix
6,908
691
89
9
0
247,599
2
L
Poseidon
6,262
626
92
9
0
191,008
0
L
Thanatos
4,225
423
21
2
0
209,268
3
W
Athena
6,025
603
20
2
0
237,333
4
W
Hel
6,678
668
104
10
0
209,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role