Player Matchup

Mercury
Mercury
Gold IV
Dannyyboy94
Mercury
Gold IV
Level 127
God Stats
5W - 2L
1,685 SR
Queue Stats
415W - 422L
1,422 MMR
Solo
Hou Yi
Hou Yi
Silver V
IReissI
Hou Yi
Silver V
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,159 MMR
Party 1
Baba Yaga
Baba Yaga
Gold III
Onyx Louis
Baba Yaga
Gold III
Level 126
God Stats
2W - 1L
1,873 SR
Queue Stats
114W - 117L
1,416 MMR
Solo
King Arthur
King Arthur
Silver IV
cebollacoindepac
King Arthur
Silver IV
Level 98
God Stats
0W - 3L
1,358 SR
Queue Stats
26W - 31L
1,332 MMR
Solo
Athena
Athena
Bronze IV
destroyer2110
Athena
Bronze IV
Level 92
God Stats
0W - 2L
1,388 SR
Queue Stats
2W - 9L
1,223 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,561 SR
1,310 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,571 SR
1,374 MMR
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
 
Artemis
Gold IV
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold V
ChrisB1932
Susano
Gold V
Level 109
God Stats
24W - 17L
1,714 SR
Queue Stats
194W - 212L
1,241 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
CordedLamb3585
Sun Wukong
Gold IV
Level 98
God Stats
27W - 14L
1,619 SR
Queue Stats
178W - 190L
1,387 MMR
Solo
Geb
Geb
Bronze III
HenriSD
Geb
Bronze III
Level 76
God Stats
2W - 4L
1,521 SR
Queue Stats
9W - 17L
1,243 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dannyyboy94
Mercury
16
0 / 2 / 0
8,793
517
4,172
14,539
6,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
IReissI
Hou Yi
11
0 / 5 / 0
6,677
393
4,564
12,750
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
Onyx Louis
Baba Yaga
16
0 / 0 / 0
8,775
516
3,361
7,605
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
cebollacoindepac
King Arthur
12
0 / 4 / 0
7,317
430
9,361
14,882
15,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 3 / 0
6,708
395
1,787
11,492
9,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ThanatosThorRavanaBakasura

VS

Bans
KaliMartichorasAo KuangJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
0 / 0 / 1
9,639
567
5,460
4,949
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
 
Artemis
16
4 / 0 / 3
9,246
544
12,444
8,810
4,265
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Susano
ChrisB1932
Susano
15
5 / 0 / 5
9,027
531
7,275
11,177
5,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
CordedLamb3585
Sun Wukong
15
5 / 0 / 3
10,091
594
12,230
13,854
16,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Geb
12
0 / 0 / 5
7,678
452
3,311
9,731
7,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
14
14
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
1
0.5
W
Artemis
 
Artemis
4
0
3
5.5
W
Susano
ChrisB1932
Susano
5
0
5
7.5
W
Sun Wukong
CordedLamb3585
Sun Wukong
5
0
3
6.5
L
Mercury
Dannyyboy94
Mercury
0
2
0
0
W
Geb
0
0
5
2.5
L
Hou Yi
IReissI
Hou Yi
0
5
0
0
L
Baba Yaga
Onyx Louis
Baba Yaga
0
0
0
0
L
King Arthur
cebollacoindepac
King Arthur
0
4
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,245
Damage
40,720
61,268
Taken
48,521
38,537
Mitigated
35,157
12,968
Healing
15,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,460
315
0
489
4,949
2,173
0
1,851
3,098
100,603
0
W
Artemis
 
Artemis
12,444
5,157
0
5,438
8,810
4,265
904
876
7,934
0
83,246
W
Susano
ChrisB1932
Susano
7,275
2,306
0
4,506
11,177
5,229
56
743
10,309
0
72,087
W
Sun Wukong
CordedLamb3585
Sun Wukong
12,230
1,711
0
1,957
13,854
16,097
236
1,027
12,817
0
76,144
L
Mercury
Dannyyboy94
Mercury
4,172
1,829
0
1,505
14,539
6,035
0
666
13,682
0
102,535
W
Geb
3,311
475
1,556
2,044
9,731
7,393
0
1,311
8,420
27,676
0
L
Hou Yi
IReissI
Hou Yi
4,564
1,570
0
3,939
12,750
3,980
0
1,254
11,496
0
48,195
L
Baba Yaga
Onyx Louis
Baba Yaga
3,361
297
0
2,402
7,605
3,456
0
3,820
3,597
82,911
0
L
King Arthur
cebollacoindepac
King Arthur
9,361
1,116
0
1,110
14,882
15,615
0
511
14,198
1,326
54,049
L
1,787
461
0
4,012
11,492
9,451
0
2,275
9,135
14,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,270
Gold Earned
45,681
509
Minions Killed
568
0
Camps Cleared
0
1,680,124
Distance Traveled
1,665,578
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,639
567
179
11
0
360,437
6
W
Artemis
9,246
544
133
8
0
296,416
2
W
Susano
9,027
531
105
6
0
390,266
3
W
Sun Wukong
10,091
594
128
8
0
291,433
2
L
Mercury
8,793
517
168
10
0
397,770
0
W
Geb
7,678
452
23
1
0
327,026
4
L
Hou Yi
6,677
393
64
4
0
282,300
0
L
Baba Yaga
8,775
516
170
10
0
330,830
0
L
King Arthur
7,317
430
88
5
0
334,397
0
L
Athena
6,708
395
19
1
0
334,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role