Player Matchup

Skadi
Skadi
WyaTTburp xc
Skadi
Level 149
God Stats
7W - 3L
1,582 SR
Queue Stats
975W - 925L
1,469 Elo+
Solo
Chang'e
Chang'e
dreamhours
Chang'e
Level 88
God Stats
4W - 7L
1,822 SR
Queue Stats
338W - 328L
1,517 Elo+
Party 1
Pele
Pele
eviedamunch
Pele
Level 154
God Stats
1W - 2L
1,285 SR
Queue Stats
207W - 198L
1,537 Elo+
Party 1
Yemoja
Yemoja
jephen
Yemoja
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,372 Elo+
Solo
Hun Batz
Hun Batz
xAshhh
Hun Batz
Level 112
God Stats
6W - 4L
1,688 SR
Queue Stats
303W - 292L
1,521 Elo+
Party 1
Team Averages
Level 109
1,575 SR
1,483 Elo+

VS

Team Averages
Level 123
1,563 SR
1,480 Elo+
Cthulhu
Cthulhu
HOH HYDRO
Cthulhu
Level 106
God Stats
8W - 10L
1,452 SR
Queue Stats
69W - 67L
1,487 Elo+
Solo
Thanatos
Thanatos
ItsMyr
Thanatos
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,516 Elo+
Solo
Discordia
Discordia
Perikoss
Discordia
Level 146
God Stats
7W - 4L
1,825 SR
Queue Stats
280W - 278L
1,513 Elo+
Solo
Charybdis
Charybdis
hacker839
Charybdis
Level 149
God Stats
20W - 18L
1,550 SR
Queue Stats
128W - 124L
1,450 Elo+
Solo
Achilles
Achilles
joejun
Achilles
Level 68
God Stats
9W - 8L
1,485 SR
Queue Stats
186W - 167L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
8,674
510
5,406
11,069
4,402
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
dreamhours
Chang'e
14
3 / 3 / 7
9,709
571
13,046
14,933
4,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
3 / 0 / 3
10,562
621
9,378
10,562
6,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
jephen
Yemoja
14
0 / 0 / 0
8,391
494
3,791
5,409
4,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
xAshhh
Hun Batz
16
7 / 3 / 5
10,316
607
10,706
15,704
6,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HOH HYDRO
Cthulhu
10
0 / 3 / 2
6,536
384
6,516
10,189
5,621
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
ItsMyr
Thanatos
15
2 / 3 / 3
8,498
500
7,202
17,400
6,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Perikoss
Discordia
14
3 / 6 / 2
8,616
507
12,194
12,341
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
hacker839
Charybdis
16
1 / 0 / 1
9,270
545
4,977
10,995
4,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
joejun
Achilles
13
1 / 2 / 1
7,637
449
3,288
12,093
8,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
14
Kills
7
7
Deaths
14
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
HOH HYDRO
Cthulhu
0
3
2
0.33
L
Thanatos
ItsMyr
Thanatos
2
3
3
1.17
L
Discordia
Perikoss
Discordia
3
6
2
0.67
W
1
1
1
1.5
W
Chang'e
dreamhours
Chang'e
3
3
7
2.17
W
3
0
3
4.5
L
Charybdis
hacker839
Charybdis
1
0
1
1.5
W
Yemoja
jephen
Yemoja
0
0
0
0
L
Achilles
joejun
Achilles
1
2
1
0.75
W
Hun Batz
xAshhh
Hun Batz
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,327
Damage
34,177
57,677
Taken
63,018
26,830
Mitigated
28,107
22,862
Healing
21,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
HOH HYDRO
Cthulhu
6,516
217
89
592
10,189
5,621
0
3,953
6,149
23,897
217
L
Thanatos
ItsMyr
Thanatos
7,202
274
0
8,514
17,400
6,224
0
4,903
12,081
0
75,841
L
Discordia
Perikoss
Discordia
12,194
226
0
2,314
12,341
3,297
0
2,857
9,232
62,562
0
W
5,406
2,345
0
4,978
11,069
4,402
986
2,276
8,729
0
91,015
W
Chang'e
dreamhours
Chang'e
13,046
1,641
1,285
5,728
14,933
4,660
629
5,683
8,884
58,990
0
W
9,378
1,953
0
4,255
10,562
6,885
574
1,393
9,129
0
86,067
L
Charybdis
hacker839
Charybdis
4,977
3,447
0
7,484
10,995
4,447
1,068
3,368
7,595
0
91,421
W
Yemoja
jephen
Yemoja
3,791
735
1,721
886
5,409
4,564
271
1,718
3,691
38,508
0
L
Achilles
joejun
Achilles
3,288
586
0
2,498
12,093
8,518
0
1,012
11,019
56
34,724
W
Hun Batz
xAshhh
Hun Batz
10,706
1,799
0
4,009
15,704
6,319
658
6,938
8,445
0
73,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,652
Gold Earned
40,557
550
Minions Killed
494
0
Camps Cleared
0
1,654,046
Distance Traveled
1,542,188
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,536
384
46
3
0
316,568
0
L
Thanatos
8,498
500
106
6
0
383,307
2
L
Discordia
8,616
507
129
8
0
319,069
3
W
Skadi
8,674
510
148
9
0
346,179
0
W
Chang'e
9,709
571
123
7
0
325,695
3
W
Pele
10,562
621
140
8
0
284,864
10
L
Charybdis
9,270
545
164
10
0
271,003
0
W
Yemoja
8,391
494
42
2
0
311,347
0
L
Achilles
7,637
449
49
3
0
252,241
0
W
Hun Batz
10,316
607
97
6
0
385,961
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role