Player Matchup

Charon
Charon
AdreNn1
Charon
Level 147
God Stats
13W - 7L
1,754 SR
Queue Stats
154W - 135L
1,493 Elo+
Solo
King Arthur
King Arthur
gaamalh
King Arthur
Level 68
God Stats
6W - 10L
1,449 SR
Queue Stats
119W - 111L
1,548 Elo+
Solo
Tsukuyomi
Tsukuyomi
l-Vogabal-l
Tsukuyomi
Level 197
God Stats
6W - 5L
1,736 SR
Queue Stats
83W - 85L
1,554 Elo+
Solo
Set
Set
liljamb0
Set
Level 129
God Stats
12W - 4L
1,756 SR
Queue Stats
131W - 88L
1,577 Elo+
Solo
Hel
Hel
lvaerde
Hel
Level 127
God Stats
4W - 5L
1,417 SR
Queue Stats
88W - 86L
1,539 Elo+
Solo
Team Averages
Level 134
1,622 SR
1,542 Elo+

VS

Team Averages
Level 144
1,530 SR
1,518 Elo+
Ganesha
Ganesha
 
Ganesha
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
ASDRU4K
Janus
Level 146
God Stats
13W - 21L
1,478 SR
Queue Stats
422W - 444L
1,514 Elo+
Party 1
Bellona
Bellona
Jinx Murkage
Bellona
Level 122
God Stats
3W - 3L
1,551 SR
Queue Stats
221W - 234L
1,532 Elo+
Solo
Neith
Neith
NebulaZ
Neith
Level 123
God Stats
10W - 12L
1,509 SR
Queue Stats
62W - 67L
1,498 Elo+
Solo
Thor
Thor
Sanroso15
Thor
Level 148
God Stats
569W - 534L
1,612 SR
Queue Stats
717W - 737L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
AdreNn1
Charon
12
1 / 0 / 2
7,487
535
6,276
10,617
9,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
gaamalh
King Arthur
15
1 / 0 / 0
8,343
596
10,375
9,946
10,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
l-Vogabal-l
Tsukuyomi
13
2 / 2 / 3
7,562
540
6,006
10,380
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 0 / 1
9,286
663
9,735
9,655
6,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
12
0 / 4 / 0
7,152
511
4,088
10,165
3,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 0 / 5
7,209
515
3,004
10,409
8,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
ASDRU4K
Janus
13
4 / 2 / 2
7,789
556
7,985
8,123
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
Jinx Murkage
Bellona
13
0 / 2 / 0
7,733
552
4,552
14,986
16,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Neith
NebulaZ
Neith
11
0 / 3 / 1
6,370
455
5,405
8,120
2,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
11
2 / 4 / 1
6,697
478
6,274
10,784
3,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
11
Kills
6
6
Deaths
11
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
0
5
2.5
L
Janus
ASDRU4K
Janus
4
2
2
2.5
W
Charon
AdreNn1
Charon
1
0
2
2
L
Bellona
Jinx Murkage
Bellona
0
2
0
0
L
Neith
NebulaZ
Neith
0
3
1
0.17
L
Thor
2
4
1
0.63
W
King Arthur
gaamalh
King Arthur
1
0
0
1
W
Tsukuyomi
l-Vogabal-l
Tsukuyomi
2
2
3
1.75
W
7
0
1
7.5
W
Hel
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,480
Damage
27,220
50,763
Taken
52,422
33,869
Mitigated
34,950
17,809
Healing
11,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,004
578
1,871
2,778
10,409
8,598
0
3,531
6,878
23,553
0
L
Janus
ASDRU4K
Janus
7,985
129
0
250
8,123
3,322
0
3,944
4,179
64,075
0
W
Charon
AdreNn1
Charon
6,276
1,348
0
1,948
10,617
9,734
0
2,719
7,780
31,813
456
L
Bellona
Jinx Murkage
Bellona
4,552
2,688
0
5,104
14,986
16,745
0
701
14,285
0
62,215
L
Neith
NebulaZ
Neith
5,405
1,499
0
1,188
8,120
2,310
0
1,084
7,036
0
47,629
L
Thor
6,274
1,591
0
535
10,784
3,975
0
822
9,956
0
44,641
W
King Arthur
gaamalh
King Arthur
10,375
1,592
0
1,750
9,946
10,338
0
722
9,182
105
75,993
W
Tsukuyomi
l-Vogabal-l
Tsukuyomi
6,006
1,043
0
4,845
10,380
4,101
0
1,622
8,664
0
63,385
W
9,735
4,971
0
4,058
9,655
6,075
0
266
9,389
0
75,001
W
Hel
4,088
103
852
4,356
10,165
3,621
503
5,279
4,676
64,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,830
Gold Earned
35,798
489
Minions Killed
433
0
Camps Cleared
0
1,499,163
Distance Traveled
1,349,970
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,209
515
8
1
0
299,178
4
L
Janus
7,789
556
129
9
0
304,074
0
W
Charon
7,487
535
42
3
0
289,260
0
L
Bellona
7,733
552
136
10
0
229,876
4
L
Neith
6,370
455
90
6
0
277,589
4
L
Thor
6,697
478
70
5
0
239,253
0
W
King Arthur
8,343
596
123
9
0
288,730
3
W
Tsukuyomi
7,562
540
95
7
0
330,422
2
W
Set
9,286
663
120
9
0
322,563
4
W
Hel
7,152
511
109
8
0
268,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role