Player Matchup

Bastet
Bastet
Gold II
Coltssuperfan87
Bastet
Gold II
Level 145
God Stats
6W - 5L
1,819 SR
Queue Stats
244W - 238L
1,565 MMR
Solo
Scylla
Scylla
Bronze III
D1 Onrop
Scylla
Bronze III
Level 42
God Stats
12W - 2L
1,595 SR
Queue Stats
15W - 7L
1,500 MMR
Party 1
Izanami
Izanami
Gold IV
Fatguh
Izanami
Gold IV
Level 99
God Stats
11W - 12L
1,556 SR
Queue Stats
19W - 25L
1,625 MMR
Party 1
Ravana
Ravana
Silver I
StellarPulse
Ravana
Silver I
Level 127
God Stats
1W - 0L
1,286 SR
Queue Stats
5W - 4L
1,547 MMR
Solo
Cthulhu
Cthulhu
Gold III
aeapemano
Cthulhu
Gold III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 53L
1,556 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 96
1,551 SR
1,558 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,428 SR
1,552 MMR
Ix Chel
Ix Chel
Gold III
 
Ix Chel
Gold III
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
Tewnie
King Arthur
Gold II
Level 158
God Stats
2W - 5L
1,113 SR
Queue Stats
269W - 276L
1,572 MMR
Solo
Thoth
Thoth
Platinum IV
enaro_rulesttv
Thoth
Platinum IV
Level 221
God Stats
13W - 16L
1,551 SR
Queue Stats
542W - 540L
1,544 MMR
Solo
Thanatos
Thanatos
Gold II
xxxxThanatosxxxx
Thanatos
Gold II
Level 148
God Stats
6W - 3L
1,477 SR
Queue Stats
40W - 31L
1,571 MMR
Solo
Kali
Kali
Gold V
МoneyZack
Kali
Gold V
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 34L
1,571 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 5
9,003
643
4,445
12,600
5,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
D1 Onrop
Scylla
13
1 / 0 / 4
7,573
541
5,923
4,767
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Fatguh
Izanami
14
2 / 2 / 2
8,256
590
4,227
8,964
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
13
2 / 3 / 1
7,381
527
4,285
11,975
11,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
aeapemano
Cthulhu
12
3 / 0 / 4
7,689
549
7,702
13,096
10,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
HorusMercuryAo KuangSusano

VS

Bans
JanusHe BoSun WukongMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 5 / 0
6,076
434
5,327
10,181
6,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Tewnie
King Arthur
14
3 / 1 / 1
8,447
603
8,117
12,606
10,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 4 / 3
7,574
541
4,011
8,437
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

8
1 / 2 / 0
5,402
386
4,070
6,216
1,923
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 0
6,510
465
2,416
6,826
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
12
Kills
8
8
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
5
0
0.2
W
4
3
5
2.17
W
Scylla
D1 Onrop
Scylla
1
0
4
3
W
Izanami
Fatguh
Izanami
2
2
2
1.5
W
Ravana
2
3
1
0.83
L
King Arthur
Tewnie
King Arthur
3
1
1
3.5
W
Cthulhu
aeapemano
Cthulhu
3
0
4
5
L
1
4
3
0.63
L
1
2
0
0.5
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,582
Damage
23,941
51,402
Taken
44,266
31,662
Mitigated
24,969
14,620
Healing
10,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,327
966
199
1,091
10,181
6,762
0
4,839
5,244
30,892
0
W
4,445
1,194
0
6,632
12,600
5,250
175
1,790
10,801
0
69,582
W
Scylla
D1 Onrop
Scylla
5,923
361
0
639
4,767
1,832
1,068
1,912
2,846
59,380
0
W
Izanami
Fatguh
Izanami
4,227
3,134
0
4,042
8,964
2,958
2,882
2,369
6,595
0
73,273
W
Ravana
4,285
717
0
1,698
11,975
11,186
0
244
11,731
0
42,137
L
King Arthur
Tewnie
King Arthur
8,117
741
0
1,939
12,606
10,489
0
1,980
10,585
944
65,416
W
Cthulhu
aeapemano
Cthulhu
7,702
1,223
0
1,609
13,096
10,436
0
3,681
9,396
32,195
0
L
4,011
0
0
965
8,437
2,997
0
2,956
5,335
57,770
0
L
4,070
1,054
0
4,024
6,216
1,923
0
1,933
4,283
0
25,358
L
2,416
1,331
0
2,492
6,826
2,798
0
1,666
5,088
0
46,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,902
Gold Earned
34,009
497
Minions Killed
391
0
Camps Cleared
0
1,337,249
Distance Traveled
1,175,637
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,076
434
44
3
0
246,232
0
W
Bastet
9,003
643
112
8
0
291,330
0
W
Scylla
7,573
541
119
9
0
243,455
0
W
Izanami
8,256
590
140
10
0
252,625
1
W
Ravana
7,381
527
82
6
0
248,291
2
L
King Arthur
8,447
603
113
8
0
261,241
0
W
Cthulhu
7,689
549
44
3
0
301,548
4
L
Thoth
7,574
541
116
8
0
252,633
2
L
Thanatos
5,402
386
46
3
0
172,526
1
L
Kali
6,510
465
72
5
0
243,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role