Player Matchup

Khepri
Khepri
DamyPhantonn
Khepri
Level 37
God Stats
2W - 2L
1,678 SR
Queue Stats
85W - 108L
1,301 Elo+
Solo
Olorun
Olorun
FlyShtOnlyyy_
Olorun
Level 27
God Stats
0W - 3L
1,265 SR
Queue Stats
3W - 30L
1,068 Elo+
Party 1
Sun Wukong
Sun Wukong
PinkPotara
Sun Wukong
Level 115
God Stats
1W - 3L
1,237 SR
Queue Stats
17W - 40L
1,402 Elo+
Party 1
Lancelot
Lancelot
TheDuelyant
Lancelot
Level 45
God Stats
15W - 12L
1,574 SR
Queue Stats
63W - 74L
1,343 Elo+
Solo
Jing Wei
Jing Wei
jujuju10272000
Jing Wei
Level 37
God Stats
1W - 2L
1,612 SR
Queue Stats
9W - 19L
1,242 Elo+
Solo
Team Averages
Level 52
1,473 SR
1,271 Elo+

VS

Team Averages
Level 90
1,494 SR
1,426 Elo+
Bacchus
Bacchus
BeefTurds
Bacchus
Level 98
God Stats
209W - 167L
1,439 SR
Queue Stats
752W - 741L
1,407 Elo+
Party 2
Skadi
Skadi
JustinTime131
Skadi
Level 104
God Stats
5W - 2L
1,500 SR
Queue Stats
161W - 142L
1,446 Elo+
Solo
Fenrir
Fenrir
NinjaArtwork
Fenrir
Level 71
God Stats
4W - 4L
1,500 SR
Queue Stats
138W - 143L
1,348 Elo+
Solo
Nu Wa
Nu Wa
Senpai6104
Nu Wa
Level 66
God Stats
7W - 7L
1,411 SR
Queue Stats
738W - 695L
1,439 Elo+
Solo
Kuzenbo
Kuzenbo
WittyKitten8204
Kuzenbo
Level 112
God Stats
18W - 13L
1,618 SR
Queue Stats
473W - 437L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
8
1 / 1 / 2
5,357
536
1,237
4,465
2,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
5,320
532
1,207
6,769
2,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
PinkPotara
Sun Wukong
9
1 / 0 / 0
5,175
518
1,900
5,587
3,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Lancelot
TheDuelyant
Lancelot
9
1 / 3 / 2
5,493
549
2,756
8,449
3,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
8
0 / 1 / 0
4,525
453
1,501
4,348
1,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BeefTurds
Bacchus
9
2 / 0 / 1
5,555
556
2,915
3,772
2,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 1 / 3
6,044
604
4,568
4,414
1,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
9
3 / 0 / 3
5,716
572
1,829
4,856
1,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
10
1 / 2 / 2
5,763
576
4,158
4,397
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 0 / 2
6,069
607
4,548
5,980
5,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
8
8
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BeefTurds
Bacchus
2
0
1
2.5
L
Khepri
1
1
2
2
L
0
3
0
0
W
2
1
3
3.5
W
Fenrir
3
0
3
4.5
L
Sun Wukong
PinkPotara
Sun Wukong
1
0
0
1
W
Nu Wa
1
2
2
1
L
Lancelot
TheDuelyant
Lancelot
1
3
2
0.67
W
0
0
2
1
L
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,601
Damage
18,018
29,618
Taken
23,419
13,193
Mitigated
13,164
6,516
Healing
4,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BeefTurds
Bacchus
2,915
147
0
1,452
3,772
2,707
0
520
3,100
14,130
0
L
Khepri
1,237
85
0
1,295
4,465
2,674
0
2,323
2,142
15,699
0
L
1,207
593
0
1,574
6,769
2,450
0
1,619
5,150
29,925
0
W
4,568
1,818
0
371
4,414
1,614
0
668
3,746
0
38,378
W
Fenrir
1,829
581
0
1,654
4,856
1,915
0
145
4,711
0
31,809
L
Sun Wukong
PinkPotara
Sun Wukong
1,900
257
0
2,316
5,587
3,504
0
2,545
2,852
0
30,914
W
Nu Wa
4,158
1,428
0
290
4,397
1,367
669
987
3,410
40,002
0
L
Lancelot
TheDuelyant
Lancelot
2,756
220
0
704
8,449
3,109
0
1,945
6,486
0
39,249
W
4,548
1,853
0
913
5,980
5,561
0
0
5,980
33,683
152
L
Jing Wei
1,501
1,490
0
627
4,348
1,456
0
2,746
1,384
0
12,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,870
Gold Earned
29,147
227
Minions Killed
260
0
Camps Cleared
0
964,397
Distance Traveled
1,045,663
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,555
556
14
1
0
200,344
2
L
Khepri
5,357
536
31
3
0
181,519
0
L
Olorun
5,320
532
57
6
0
184,094
3
W
Skadi
6,044
604
66
7
0
214,971
0
W
Fenrir
5,716
572
52
5
0
246,240
2
L
Sun Wukong
5,175
518
52
5
0
208,771
0
W
Nu Wa
5,763
576
61
6
0
183,080
0
L
Lancelot
5,493
549
63
6
0
230,246
0
W
Kuzenbo
6,069
607
67
7
0
201,028
0
L
Jing Wei
4,525
453
24
2
0
159,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role