Player Matchup

Ix Chel
Ix Chel
Kickzz
Ix Chel
Level 129
God Stats
12W - 7L
1,625 SR
Queue Stats
461W - 454L
1,525 Elo+
Solo
Ymir
Ymir
MogarReturns
Ymir
Level 40
God Stats
3W - 3L
1,674 SR
Queue Stats
15W - 26L
1,505 Elo+
Solo
Arachne
Arachne
OneHandedGamer69
Arachne
Level 60
God Stats
88W - 59L
1,573 SR
Queue Stats
297W - 300L
1,469 Elo+
Solo
Team Averages
Level 76
1,624 SR
1,500 Elo+

VS

Team Averages
Level 78
1,517 SR
1,517 Elo+
Zhong Kui
Zhong Kui
Taipanpete
Zhong Kui
Level 101
God Stats
35W - 28L
1,518 SR
Queue Stats
39W - 44L
1,458 Elo+
Solo
Ishtar
Ishtar
albertomitu
Ishtar
Level 129
God Stats
24W - 25L
1,534 SR
Queue Stats
298W - 292L
1,573 Elo+
Party 1
Bastet
Bastet
elbanano990
Bastet
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Kickzz
Ix Chel
14
1 / 4 / 3
11,289
706
15,712
13,839
4,898
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 3
10,652
666
4,196
18,409
22,684
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 4 / 0
11,883
743
8,115
18,597
9,755
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Taipanpete
Zhong Kui
15
3 / 1 / 8
12,315
770
14,220
11,942
11,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
14
2 / 3 / 8
11,691
731
11,574
11,556
4,664
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
17
6 / 1 / 4
12,806
800
18,446
13,804
5,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
11
11
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Kickzz
Ix Chel
1
4
3
0.63
L
0
3
3
0.5
L
4
4
0
1
W
Zhong Kui
Taipanpete
Zhong Kui
3
1
8
7
W
Ishtar
2
3
8
2
W
Bastet
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,023
Damage
44,240
50,845
Taken
37,302
37,337
Mitigated
21,733
12,746
Healing
14,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Kickzz
Ix Chel
15,712
545
2,066
3,453
13,839
4,898
47
2,765
10,982
62,778
0
L
4,196
1,171
0
2,471
18,409
22,684
0
4,731
13,654
21,837
0
L
8,115
4,221
0
4,756
18,597
9,755
334
7,221
11,244
0
28,751
W
Zhong Kui
Taipanpete
Zhong Kui
14,220
311
165
7,989
11,942
11,271
462
5,419
6,523
64,188
0
W
Ishtar
11,574
7,959
0
1,551
11,556
4,664
1,798
7,110
4,446
0
52,129
W
Bastet
18,446
4,464
0
4,623
13,804
5,798
665
7,746
5,908
0
56,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,824
Gold Earned
36,812
145
Minions Killed
245
0
Camps Cleared
0
867,881
Distance Traveled
932,217
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
11,289
706
91
6
0
265,921
0
L
Ymir
10,652
666
24
2
0
289,941
4
L
Arachne
11,883
743
30
2
0
312,019
0
W
Zhong Kui
12,315
770
89
6
0
310,294
0
W
Ishtar
11,691
731
76
5
0
270,588
0
W
Bastet
12,806
800
80
5
0
351,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role