Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
GovernadorZumbi
Merlin
Level 206
God Stats
2W - 5L
1,583 SR
Queue Stats
224W - 165L
1,527 Elo+
Solo
Hel
Hel
Joiki
Hel
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,472 Elo+
Party 2
Gilgamesh
Gilgamesh
ThiagoNascimento
Gilgamesh
Level 135
God Stats
1W - 5L
1,336 SR
Queue Stats
380W - 389L
1,467 Elo+
Solo
Zhong Kui
Zhong Kui
matias12131432
Zhong Kui
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,478 Elo+
Party 2
Team Averages
Level 115
1,484 SR
1,489 Elo+

VS

Team Averages
Level 189
1,660 SR
1,639 Elo+
Merlin
Merlin
 
Merlin
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
KiritoUtakaX
Charon
Level 201
God Stats
13W - 1L
1,751 SR
Queue Stats
1,216W - 526L
1,806 Elo+
Party 1
Zhong Kui
Zhong Kui
SpookyIkari
Zhong Kui
Level 159
God Stats
10W - 2L
1,979 SR
Queue Stats
908W - 565L
1,657 Elo+
Party 1
Yemoja
Yemoja
leandrocpa3
Yemoja
Level 221
God Stats
10W - 6L
1,570 SR
Queue Stats
787W - 509L
1,733 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 7 / 4
6,986
699
4,286
19,959
18,914
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 2 / 5
9,536
954
12,027
8,419
4,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hel
Joiki
Hel
13
1 / 5 / 3
7,391
739
4,350
13,508
6,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
13
3 / 6 / 2
7,483
748
8,718
13,451
13,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
matias12131432
Zhong Kui
12
1 / 8 / 4
7,636
764
3,932
13,856
8,994
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
16 / 2 / 11
10,739
1,074
19,806
9,839
5,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
 
Hachiman
16
3 / 1 / 20
9,099
910
18,169
7,398
4,117
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
16
3 / 2 / 22
8,963
896
12,847
14,211
15,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
SpookyIkari
Zhong Kui
16
6 / 2 / 20
9,286
929
13,130
12,379
19,749
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
14
0 / 2 / 23
8,668
867
1,539
7,360
6,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
124
8
Kills
28
28
Deaths
9
18
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
7
4
0.29
W
Merlin
 
Merlin
16
2
11
10.75
W
Hachiman
 
Hachiman
3
1
20
13
L
3
2
5
2.75
L
Hel
Joiki
Hel
1
5
3
0.5
W
Charon
3
2
22
7
W
Zhong Kui
SpookyIkari
Zhong Kui
6
2
20
8
L
Gilgamesh
3
6
2
0.67
W
Yemoja
0
2
23
5.75
L
Zhong Kui
matias12131432
Zhong Kui
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,313
Damage
65,491
69,193
Taken
51,187
52,516
Mitigated
51,846
18,174
Healing
25,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,286
227
148
2,131
19,959
18,914
133
10,738
9,221
8,436
0
W
Merlin
 
Merlin
19,806
1,365
272
1,690
9,839
5,923
730
5,834
3,961
35,329
0
W
Hachiman
 
Hachiman
18,169
11,700
205
1,337
7,398
4,117
3,780
3,027
4,327
0
31,889
L
12,027
564
948
1,868
8,419
4,086
59
6,956
1,463
33,638
0
L
Hel
Joiki
Hel
4,350
486
4,623
5,086
13,508
6,855
87
10,323
3,185
12,382
0
W
Charon
12,847
796
1,124
3,862
14,211
15,817
145
6,653
7,288
25,295
0
W
Zhong Kui
SpookyIkari
Zhong Kui
13,130
857
499
3,328
12,379
19,749
1,586
6,763
5,441
20,984
0
L
Gilgamesh
8,718
2,380
889
1,299
13,451
13,667
0
8,785
4,666
0
10,931
W
Yemoja
1,539
929
11,727
1,708
7,360
6,240
708
2,402
4,917
3,295
0
L
Zhong Kui
matias12131432
Zhong Kui
3,932
268
0
1,182
13,856
8,994
0
10,578
3,278
5,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,032
Gold Earned
46,755
87
Minions Killed
132
0
Camps Cleared
0
829,945
Distance Traveled
887,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,986
699
0
0
0
147,359
0
W
Merlin
10,739
1,074
35
4
0
170,335
0
W
Hachiman
9,099
910
41
4
0
174,848
0
L
Merlin
9,536
954
53
5
0
192,143
0
L
Hel
7,391
739
25
3
0
154,998
0
W
Charon
8,963
896
20
2
0
206,094
0
W
Zhong Kui
9,286
929
27
3
0
166,302
0
L
Gilgamesh
7,483
748
2
0
0
192,323
0
W
Yemoja
8,668
867
9
1
0
170,268
0
L
Zhong Kui
7,636
764
7
1
0
143,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role