Player Matchup

Heimdallr
Heimdallr
BloodyHatchet060
Heimdallr
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 13L
1,500 Elo+
Party 1
Merlin
Merlin
IllLeCoq
Merlin
Level 138
God Stats
5W - 6L
1,409 SR
Queue Stats
77W - 70L
1,472 Elo+
Party 2
Anubis
Anubis
Lowrld
Anubis
Level 58
God Stats
22W - 20L
1,474 SR
Queue Stats
800W - 813L
1,470 Elo+
Solo
Cthulhu
Cthulhu
SIX_4_
Cthulhu
Level 73
God Stats
5W - 3L
1,561 SR
Queue Stats
50W - 71L
1,372 Elo+
Party 1
Mulan
Mulan
Secretlol300094
Mulan
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
131W - 130L
1,490 Elo+
Party 2
Team Averages
Level 79
1,489 SR
1,461 Elo+

VS

Team Averages
Level 71
1,457 SR
1,465 Elo+
Jing Wei
Jing Wei
BigB_7139
Jing Wei
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 206L
1,419 Elo+
Solo
Jormungandr
Jormungandr
CinnamonSylvia
Jormungandr
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
112W - 117L
1,348 Elo+
Party 3
Ne Zha
Ne Zha
Dragman39
Ne Zha
Level 94
God Stats
1W - 1L
1,765 SR
Queue Stats
42W - 34L
1,476 Elo+
Solo
King Arthur
King Arthur
Gomi404
King Arthur
Level 64
God Stats
1W - 8L
1,020 SR
Queue Stats
11W - 24L
1,327 Elo+
Party 3
Kukulkan
Kukulkan
RunAway519
Kukulkan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,752 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
13
2 / 2 / 4
7,694
385
5,792
9,712
4,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
IllLeCoq
Merlin
18
4 / 0 / 3
11,179
559
9,067
10,474
4,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Lowrld
Anubis
18
4 / 3 / 4
11,447
572
10,954
12,839
7,191
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
SIX_4_
Cthulhu
13
0 / 2 / 4
8,335
417
5,680
11,531
10,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
7 / 0 / 6
11,671
584
19,307
15,953
9,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BigB_7139
Jing Wei
13
2 / 3 / 1
8,147
407
7,215
13,126
5,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
CinnamonSylvia
Jormungandr
14
2 / 3 / 1
8,749
437
7,866
14,621
13,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ne Zha
Dragman39
Ne Zha
13
1 / 3 / 1
7,691
385
5,835
15,393
6,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Gomi404
King Arthur
17
2 / 2 / 1
10,502
525
7,646
19,228
15,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
RunAway519
Kukulkan
16
0 / 6 / 0
9,445
472
6,469
12,777
4,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
17
Kills
7
7
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BigB_7139
Jing Wei
2
3
1
0.83
W
Heimdallr
2
2
4
2
L
Jormungandr
CinnamonSylvia
Jormungandr
2
3
1
0.83
L
Ne Zha
Dragman39
Ne Zha
1
3
1
0.5
L
King Arthur
Gomi404
King Arthur
2
2
1
1.25
W
Merlin
IllLeCoq
Merlin
4
0
3
5.5
W
Anubis
Lowrld
Anubis
4
3
4
2
L
Kukulkan
RunAway519
Kukulkan
0
6
0
0
W
Cthulhu
SIX_4_
Cthulhu
0
2
4
1
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,800
Damage
35,031
60,509
Taken
75,145
35,660
Mitigated
45,957
25,225
Healing
9,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BigB_7139
Jing Wei
7,215
5,146
0
3,612
13,126
5,110
1,456
3,503
9,623
0
49,567
W
Heimdallr
5,792
3,821
0
2,414
9,712
4,107
0
2,946
6,766
0
36,790
L
Jormungandr
CinnamonSylvia
Jormungandr
7,866
2,407
0
708
14,621
13,604
50
4,040
10,505
57,768
0
L
Ne Zha
Dragman39
Ne Zha
5,835
2,618
0
1,360
15,393
6,690
147
7,187
8,206
0
40,431
L
King Arthur
Gomi404
King Arthur
7,646
755
0
3,130
19,228
15,725
0
7,978
11,066
0
86,092
W
Merlin
IllLeCoq
Merlin
9,067
160
0
1,895
10,474
4,614
0
3,849
6,407
90,265
0
W
Anubis
Lowrld
Anubis
10,954
1,011
0
8,445
12,839
7,191
1,586
667
12,172
105,545
0
L
Kukulkan
RunAway519
Kukulkan
6,469
0
0
940
12,777
4,828
0
3,008
9,769
76,287
0
W
Cthulhu
SIX_4_
Cthulhu
5,680
396
1,642
2,204
11,531
10,693
0
3,058
8,473
28,152
0
W
19,307
3,377
0
8,625
15,953
9,055
989
3,546
12,177
0
100,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,326
Gold Earned
44,534
536
Minions Killed
494
0
Camps Cleared
0
1,810,831
Distance Traveled
2,014,413
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,147
407
86
4
0
368,543
0
W
Heimdallr
7,694
385
57
3
0
283,880
0
L
Jormungandr
8,749
437
76
4
0
408,705
0
L
Ne Zha
7,691
385
44
2
0
464,629
0
L
King Arthur
10,502
525
141
7
0
391,208
0
W
Merlin
11,179
559
153
8
0
396,468
8
W
Anubis
11,447
572
161
8
0
349,783
1
L
Kukulkan
9,445
472
147
7
0
381,328
4
W
Cthulhu
8,335
417
27
1
0
352,713
2
W
Mulan
11,671
584
138
7
0
427,987
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role