Player Matchup

Sun Wukong
Sun Wukong
Hakujitu
Sun Wukong
Level 124
God Stats
2W - 3L
1,356 SR
Queue Stats
194W - 208L
1,529 Elo+
Party 1
Izanami
Izanami
Mozfel
Izanami
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,295 Elo+
Solo
Atlas
Atlas
Sa1ieri
Atlas
Level 127
God Stats
17W - 19L
1,574 SR
Queue Stats
241W - 259L
1,535 Elo+
Party 1
Mulan
Mulan
めらぞーま
Mulan
Level 105
God Stats
2W - 5L
1,609 SR
Queue Stats
93W - 104L
1,525 Elo+
Party 1
Nu Wa
Nu Wa
サボテンダー
Nu Wa
Level 120
God Stats
1W - 3L
1,454 SR
Queue Stats
50W - 66L
1,506 Elo+
Party 1
Team Averages
Level 105
1,499 SR
1,478 Elo+

VS

Team Averages
Level 123
1,542 SR
1,483 Elo+
Charon
Charon
Josniff
Charon
Level 142
God Stats
7W - 6L
1,454 SR
Queue Stats
310W - 326L
1,455 Elo+
Solo
Danzaburou
Danzaburou
MarauderGuy
Danzaburou
Level 159
God Stats
13W - 8L
1,654 SR
Queue Stats
221W - 284L
1,494 Elo+
Party 2
Aphrodite
Aphrodite
PavezUrWay
Aphrodite
Level 64
God Stats
40W - 25L
1,555 SR
Queue Stats
310W - 336L
1,435 Elo+
Party 2
Arachne
Arachne
goku_ss_god_Blue
Arachne
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
380W - 451L
1,477 Elo+
Solo
Achilles
Achilles
gousama2700
Achilles
Level 108
God Stats
13W - 13L
1,544 SR
Queue Stats
357W - 364L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hakujitu
Sun Wukong
12
2 / 1 / 3
6,935
533
7,082
11,156
5,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
Mozfel
Izanami
7
0 / 2 / 0
4,838
372
666
5,712
1,573
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
Sa1ieri
Atlas
13
3 / 0 / 4
7,531
579
11,408
12,763
9,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 3 / 3
6,221
479
5,433
14,437
10,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 0 / 2
7,048
542
11,891
4,268
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Josniff
Charon
12
0 / 4 / 0
6,890
530
4,607
12,081
5,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
MarauderGuy
Danzaburou
11
0 / 1 / 2
6,710
516
5,288
8,765
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
PavezUrWay
Aphrodite
12
1 / 0 / 2
7,298
561
4,830
5,998
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 1 / 3
6,249
481
6,542
13,056
5,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
gousama2700
Achilles
10
4 / 2 / 1
6,466
497
7,787
12,215
7,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
8
Kills
6
6
Deaths
8
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Hakujitu
Sun Wukong
2
1
3
3.5
W
Charon
Josniff
Charon
0
4
0
0
W
Danzaburou
MarauderGuy
Danzaburou
0
1
2
1
L
Izanami
Mozfel
Izanami
0
2
0
0
W
Aphrodite
PavezUrWay
Aphrodite
1
0
2
2
L
Atlas
Sa1ieri
Atlas
3
0
4
5
W
1
1
3
2.5
W
Achilles
gousama2700
Achilles
4
2
1
2.25
L
0
3
3
0.5
L
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,480
Damage
29,054
48,336
Taken
52,115
29,658
Mitigated
25,006
17,384
Healing
19,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Hakujitu
Sun Wukong
7,082
1,697
0
5,619
11,156
5,995
0
849
10,161
0
55,257
W
Charon
Josniff
Charon
4,607
732
0
1,780
12,081
5,707
0
7,227
4,072
39,694
0
W
Danzaburou
MarauderGuy
Danzaburou
5,288
1,554
0
4,454
8,765
3,412
1,017
3,460
4,881
0
65,073
L
Izanami
Mozfel
Izanami
666
490
0
2,028
5,712
1,573
152
883
4,829
0
20,410
W
Aphrodite
PavezUrWay
Aphrodite
4,830
581
2,690
4,397
5,998
2,687
0
2,139
3,687
55,903
0
L
Atlas
Sa1ieri
Atlas
11,408
3,726
0
4,053
12,763
9,802
0
4,454
7,855
52,181
681
W
6,542
4,211
0
4,969
13,056
5,671
92
3,737
8,915
0
32,223
W
Achilles
gousama2700
Achilles
7,787
1,070
80
1,248
12,215
7,529
0
3,978
7,865
0
28,907
L
5,433
883
0
4,934
14,437
10,895
0
2,262
12,135
0
22,829
L
11,891
1,959
0
750
4,268
1,393
0
573
3,582
60,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,573
Gold Earned
33,613
363
Minions Killed
372
0
Camps Cleared
0
1,239,801
Distance Traveled
1,304,289
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,935
533
106
8
0
310,268
2
W
Charon
6,890
530
82
6
0
216,687
0
W
Danzaburou
6,710
516
105
8
0
250,562
0
L
Izanami
4,838
372
35
3
0
158,554
0
W
Aphrodite
7,298
561
108
8
0
253,960
2
L
Atlas
7,531
579
81
6
0
251,355
1
W
Arachne
6,249
481
45
3
0
305,754
0
W
Achilles
6,466
497
32
2
0
277,326
2
L
Mulan
6,221
479
37
3
0
261,339
1
L
Nu Wa
7,048
542
104
8
0
258,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role