Player Matchup

Mercury
Mercury
CF_COMAnDER_MK
Mercury
Level 107
God Stats
23W - 28L
1,446 SR
Queue Stats
333W - 303L
1,519 Elo+
Solo
King Arthur
King Arthur
PepsiFantasy
King Arthur
Level 157
God Stats
2W - 8L
1,275 SR
Queue Stats
380W - 372L
1,557 Elo+
Solo
Aphrodite
Aphrodite
TheDarkLizardMC
Aphrodite
Level 88
God Stats
8W - 7L
1,655 SR
Queue Stats
110W - 72L
1,602 Elo+
Party 1
Ishtar
Ishtar
feetflacidscrub
Ishtar
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,338 Elo+
Party 1
Vulcan
Vulcan
llSharp
Vulcan
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 13L
1,547 Elo+
Solo
Team Averages
Level 91
1,475 SR
1,513 Elo+

VS

Team Averages
Level 109
1,497 SR
1,446 Elo+
Arachne
Arachne
OskinlessO
Arachne
Level 104
God Stats
0W - 1L
1,516 SR
Queue Stats
40W - 29L
1,595 Elo+
Solo
Sun Wukong
Sun Wukong
Smol xPPx
Sun Wukong
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 13L
1,266 Elo+
Party 2
Chaac
Chaac
ViolentcK
Chaac
Level 80
God Stats
0W - 3L
1,282 SR
Queue Stats
2W - 9L
1,233 Elo+
Party 2
Charybdis
Charybdis
fr0ggybrain_
Charybdis
Level 118
God Stats
6W - 6L
1,587 SR
Queue Stats
46W - 43L
1,535 Elo+
Solo
Ix Chel
Ix Chel
l Scuup l
Ix Chel
Level 146
God Stats
3W - 2L
1,602 SR
Queue Stats
70W - 73L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 2
12,210
678
10,921
12,770
5,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
PepsiFantasy
King Arthur
16
2 / 0 / 3
10,162
565
10,846
14,771
16,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
TheDarkLizardMC
Aphrodite
13
1 / 3 / 3
8,585
477
6,789
13,152
6,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 4 / 4
7,678
427
12,162
13,611
5,233
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
llSharp
Vulcan
15
1 / 3 / 1
9,272
515
6,783
10,614
4,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
OskinlessO
Arachne
14
5 / 4 / 1
8,573
476
10,778
19,328
8,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Smol xPPx
Sun Wukong
13
1 / 2 / 0
7,715
429
4,516
15,064
8,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
ViolentcK
Chaac
13
0 / 3 / 1
7,334
407
7,089
12,244
8,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
fr0ggybrain_
Charybdis
13
2 / 4 / 5
7,707
428
11,531
13,894
5,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
l Scuup l
Ix Chel
18
2 / 0 / 1
10,046
558
8,898
8,705
3,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
13
Kills
10
10
Deaths
13
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
8
0
2
9
L
Arachne
OskinlessO
Arachne
5
4
1
1.38
W
King Arthur
PepsiFantasy
King Arthur
2
0
3
3.5
L
Sun Wukong
Smol xPPx
Sun Wukong
1
2
0
0.5
W
Aphrodite
TheDarkLizardMC
Aphrodite
1
3
3
0.83
L
Chaac
ViolentcK
Chaac
0
3
1
0.17
W
1
4
4
0.75
L
Charybdis
fr0ggybrain_
Charybdis
2
4
5
1.13
L
Ix Chel
l Scuup l
Ix Chel
2
0
1
2.5
W
Vulcan
llSharp
Vulcan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,501
Damage
42,812
64,918
Taken
69,235
38,641
Mitigated
33,634
20,282
Healing
21,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,921
5,052
0
1,805
12,770
5,896
748
2,076
10,694
0
155,285
L
Arachne
OskinlessO
Arachne
10,778
7,082
0
5,856
19,328
8,091
341
5,502
13,826
0
50,660
W
King Arthur
PepsiFantasy
King Arthur
10,846
1,423
0
2,650
14,771
16,000
33
1,349
13,401
1,783
76,280
L
Sun Wukong
Smol xPPx
Sun Wukong
4,516
690
0
5,386
15,064
8,144
53
1,559
13,457
0
57,841
W
Aphrodite
TheDarkLizardMC
Aphrodite
6,789
1,400
7,596
6,120
13,152
6,973
651
7
13,145
43,952
0
L
Chaac
ViolentcK
Chaac
7,089
557
0
2,422
12,244
8,775
0
1,238
10,942
0
48,134
W
12,162
7,416
0
0
13,611
5,233
142
14
13,597
0
52,069
L
Charybdis
fr0ggybrain_
Charybdis
11,531
5,251
0
4,815
13,894
5,157
58
1,850
11,992
0
60,844
L
Ix Chel
l Scuup l
Ix Chel
8,898
429
405
2,169
8,705
3,467
0
4,345
4,260
107,061
0
W
Vulcan
llSharp
Vulcan
6,783
1,636
0
2,111
10,614
4,539
240
5,584
5,030
72,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,907
Gold Earned
41,375
598
Minions Killed
533
0
Camps Cleared
0
1,897,866
Distance Traveled
1,685,315
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,210
678
195
11
0
458,177
0
L
Arachne
8,573
476
89
5
0
395,821
1
W
King Arthur
10,162
565
124
7
0
381,447
4
L
Sun Wukong
7,715
429
90
5
0
339,684
2
W
Aphrodite
8,585
477
84
5
0
348,698
0
L
Chaac
7,334
407
74
4
0
276,526
0
W
Ishtar
7,678
427
75
4
0
342,218
0
L
Charybdis
7,707
428
90
5
0
319,861
0
L
Ix Chel
10,046
558
190
11
0
353,423
2
W
Vulcan
9,272
515
120
7
0
367,326
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role