Player Matchup

Bellona
Bellona
AWhiteVaporeon
Bellona
Level 158
God Stats
7W - 5L
1,638 SR
Queue Stats
274W - 278L
1,404 Elo+
Party 1
Sun Wukong
Sun Wukong
Danses
Sun Wukong
Level 120
God Stats
17W - 12L
1,703 SR
Queue Stats
706W - 722L
1,549 Elo+
Solo
Jing Wei
Jing Wei
HalfwitHarlot
Jing Wei
Level 154
God Stats
6W - 5L
1,671 SR
Queue Stats
348W - 341L
1,408 Elo+
Party 1
Ares
Ares
TheDarknessLight
Ares
Level 106
God Stats
2W - 0L
1,681 SR
Queue Stats
87W - 76L
1,425 Elo+
Party 4
Atlas
Atlas
Urbanex
Atlas
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 35L
1,397 Elo+
Party 4
Team Averages
Level 115
1,639 SR
1,437 Elo+

VS

Team Averages
Level 105
1,423 SR
1,445 Elo+
Lancelot
Lancelot
 
Lancelot
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
Chomato
Mercury
Level 109
God Stats
1W - 2L
1,485 SR
Queue Stats
180W - 163L
1,413 Elo+
Party 3
Cliodhna
Cliodhna
DummyChain53836
Cliodhna
Level 66
God Stats
0W - 1L
1,468 SR
Queue Stats
93W - 91L
1,444 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SeveringMACEx
Morgan Le Fay
Level 140
God Stats
1W - 3L
1,160 SR
Queue Stats
162W - 154L
1,415 Elo+
Solo
Susano
Susano
Shurtugal401
Susano
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 92L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 24
11,348
709
11,388
25,231
24,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Danses
Sun Wukong
20
6 / 0 / 18
12,080
755
13,714
18,547
17,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
HalfwitHarlot
Jing Wei
20
14 / 3 / 12
13,069
817
24,573
19,283
10,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
7 / 4 / 19
12,746
797
17,300
25,273
32,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Atlas
Urbanex
Atlas
17
1 / 3 / 19
10,175
636
10,581
18,750
19,225
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
2 / 8 / 6
9,341
584
14,139
21,326
18,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Mercury
Chomato
Mercury
16
2 / 5 / 5
9,646
603
7,990
13,186
6,678
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cliodhna
17
0 / 7 / 8
9,337
584
15,996
19,876
11,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Morgan Le Fay
SeveringMACEx
Morgan Le Fay
20
8 / 2 / 2
12,103
756
40,899
12,000
7,384
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Susano
16
0 / 7 / 4
8,971
561
13,538
18,570
9,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
37
29
Kills
12
12
Deaths
29
92
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
8
6
0.63
W
1
2
24
6.5
L
Mercury
Chomato
Mercury
2
5
5
0.9
W
Sun Wukong
Danses
Sun Wukong
6
0
18
15
L
Cliodhna
0
7
8
0.57
W
Jing Wei
HalfwitHarlot
Jing Wei
14
3
12
6.67
L
Morgan Le Fay
SeveringMACEx
Morgan Le Fay
8
2
2
4.5
L
Susano
0
7
4
0.29
W
7
4
19
4.13
W
Atlas
Urbanex
Atlas
1
3
19
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,556
Damage
92,562
107,084
Taken
84,958
104,239
Mitigated
53,156
36,441
Healing
20,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
14,139
2,393
498
1,385
21,326
18,137
0
5,361
15,224
0
16,262
W
11,388
953
2,071
10,332
25,231
24,730
472
9,613
14,604
0
20,567
L
Mercury
Chomato
Mercury
7,990
1,739
2,433
3,192
13,186
6,678
0
3,683
9,129
0
14,695
W
Sun Wukong
Danses
Sun Wukong
13,714
313
121
1,928
18,547
17,528
642
5,540
12,555
0
26,709
L
Cliodhna
15,996
556
601
3,265
19,876
11,242
0
5,818
13,442
0
33,741
W
Jing Wei
HalfwitHarlot
Jing Wei
24,573
19,210
3,863
6,392
19,283
10,302
3,051
7,585
11,237
0
61,329
L
Morgan Le Fay
SeveringMACEx
Morgan Le Fay
40,899
6,994
1,231
3,518
12,000
7,384
0
5,200
6,564
70,195
0
L
Susano
13,538
912
711
3,787
18,570
9,715
0
6,207
12,309
0
21,872
W
17,300
898
3,372
5,733
25,273
32,454
389
7,469
16,963
28,198
0
W
Atlas
Urbanex
Atlas
10,581
3,373
1,082
1,547
18,750
19,225
0
10,707
7,907
24,863
1,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,418
Gold Earned
49,398
193
Minions Killed
151
0
Camps Cleared
0
1,580,404
Distance Traveled
1,478,487
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,341
584
8
1
0
307,098
0
W
Bellona
11,348
709
23
1
0
314,519
0
L
Mercury
9,646
603
18
1
0
268,016
0
W
Sun Wukong
12,080
755
27
2
0
364,465
0
L
Cliodhna
9,337
584
34
2
0
284,182
0
W
Jing Wei
13,069
817
91
6
0
295,112
0
L
Morgan Le Fay
12,103
756
65
4
0
313,589
0
L
Susano
8,971
561
26
2
0
305,602
0
W
Ares
12,746
797
26
2
0
319,485
0
W
Atlas
10,175
636
26
2
0
286,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role