Player Matchup

Charon
Charon
Joshyboi343
Charon
Level 89
God Stats
11W - 9L
1,557 SR
Queue Stats
32W - 44L
1,544 Elo+
Party 2
Nemesis
Nemesis
NeonNimbus7
Nemesis
Level 128
God Stats
4W - 7L
1,369 SR
Queue Stats
197W - 197L
1,534 Elo+
Solo
Fenrir
Fenrir
ObeseVoonta
Fenrir
Level 129
God Stats
7W - 8L
1,592 SR
Queue Stats
24W - 30L
1,525 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Skippermcgipper
Morgan Le Fay
Level 107
God Stats
7W - 5L
1,784 SR
Queue Stats
92W - 95L
1,539 Elo+
Party 2
Sol
Sol
SugarOrtega
Sol
Level 141
God Stats
5W - 2L
1,558 SR
Queue Stats
104W - 115L
1,536 Elo+
Party 2
Team Averages
Level 119
1,572 SR
1,536 Elo+

VS

Team Averages
Level 117
1,643 SR
1,601 Elo+
Osiris
Osiris
Darst04
Osiris
Level 126
God Stats
3W - 1L
1,687 SR
Queue Stats
55W - 47L
1,552 Elo+
Party 1
Bastet
Bastet
DeathGodess
Bastet
Level 104
God Stats
13W - 1L
2,047 SR
Queue Stats
56W - 11L
1,817 Elo+
Solo
Poseidon
Poseidon
IvBrosuarus20
Poseidon
Level 69
God Stats
4W - 6L
1,389 SR
Queue Stats
18W - 22L
1,458 Elo+
Party 1
Jing Wei
Jing Wei
Tootwin
Jing Wei
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 97L
1,587 Elo+
Solo
Bacchus
Bacchus
Ðrågðñ
Bacchus
Level 137
God Stats
1W - 1L
1,591 SR
Queue Stats
132W - 99L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
0 / 1 / 0
6,534
503
4,384
7,998
5,964
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Nemesis
NeonNimbus7
Nemesis
7
0 / 3 / 2
5,334
410
2,501
6,161
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
11
4 / 3 / 1
7,320
563
4,241
10,103
7,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Skippermcgipper
Morgan Le Fay
12
1 / 2 / 1
6,990
538
6,158
7,866
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

12
1 / 4 / 1
7,171
552
6,151
10,184
2,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Darst04
Osiris
12
1 / 0 / 3
7,123
548
5,676
11,061
9,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bastet
13
5 / 1 / 4
7,871
605
10,434
10,705
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
IvBrosuarus20
Poseidon
13
2 / 2 / 3
7,716
594
2,071
6,219
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Tootwin
Jing Wei
14
3 / 1 / 3
8,727
671
7,408
7,634
3,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Ðrågðñ
Bacchus
12
2 / 2 / 3
6,829
525
4,907
9,504
8,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
13
13
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Osiris
Darst04
Osiris
1
0
3
2.5
W
Bastet
5
1
4
7
W
Poseidon
IvBrosuarus20
Poseidon
2
2
3
1.75
L
Charon
0
1
0
0
L
Nemesis
NeonNimbus7
Nemesis
0
3
2
0.33
L
Fenrir
4
3
1
1.5
L
Morgan Le Fay
Skippermcgipper
Morgan Le Fay
1
2
1
0.75
L
1
4
1
0.38
W
Jing Wei
Tootwin
Jing Wei
3
1
3
4.5
W
Bacchus
Ðrågðñ
Bacchus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,435
Damage
30,496
42,312
Taken
45,123
21,013
Mitigated
27,214
10,968
Healing
13,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Darst04
Osiris
5,676
1,546
0
3,804
11,061
9,297
54
4,532
6,529
0
45,481
W
Bastet
10,434
3,043
0
2,725
10,705
4,069
112
4,529
6,176
0
57,721
W
Poseidon
IvBrosuarus20
Poseidon
2,071
527
0
1,322
6,219
2,186
738
2,649
3,570
55,639
0
L
Charon
4,384
1,032
0
3,370
7,998
5,964
0
299
7,699
44,210
151
L
Nemesis
NeonNimbus7
Nemesis
2,501
394
0
298
6,161
1,828
0
890
5,209
0
23,065
L
Fenrir
4,241
1,573
0
2,514
10,103
7,352
0
3,573
6,409
0
14,958
L
Morgan Le Fay
Skippermcgipper
Morgan Le Fay
6,158
55
0
869
7,866
2,936
0
573
7,265
55,321
0
L
6,151
2,199
0
3,917
10,184
2,933
318
979
9,031
62,259
0
W
Jing Wei
Tootwin
Jing Wei
7,408
5,516
0
3,488
7,634
3,153
0
3,202
4,432
0
71,592
W
Bacchus
Ðrågðñ
Bacchus
4,907
1,744
0
2,191
9,504
8,509
0
2,087
7,323
26,995
7,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,349
Gold Earned
38,266
343
Minions Killed
442
0
Camps Cleared
0
1,139,548
Distance Traveled
1,371,534
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,123
548
65
5
0
289,879
1
W
Bastet
7,871
605
85
7
0
319,964
0
W
Poseidon
7,716
594
119
9
0
261,030
6
L
Charon
6,534
503
61
5
0
222,211
0
L
Nemesis
5,334
410
44
3
0
180,624
0
L
Fenrir
7,320
563
25
2
0
252,874
0
L
Morgan Le Fay
6,990
538
111
9
0
244,476
4
L
Sol
7,171
552
102
8
0
239,363
0
W
Jing Wei
8,727
671
131
10
0
242,306
4
W
Bacchus
6,829
525
42
3
0
258,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role