Player Matchup

Ix Chel
Ix Chel
Axel4526
Ix Chel
Level 68
God Stats
9W - 7L
1,522 SR
Queue Stats
232W - 214L
1,491 Elo+
Party 2
Bastet
Bastet
DeDerpyGamer
Bastet
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 54L
1,481 Elo+
Party 2
Kuzenbo
Kuzenbo
TAEx0824
Kuzenbo
Level 143
God Stats
1W - 8L
1,363 SR
Queue Stats
271W - 246L
1,515 Elo+
Party 2
King Arthur
King Arthur
TooGoldForYou
King Arthur
Level 140
God Stats
3W - 6L
1,452 SR
Queue Stats
199W - 178L
1,512 Elo+
Party 2
Hou Yi
Hou Yi
iswolo
Hou Yi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,458 Elo+
Party 2
Team Averages
Level 85
1,467 SR
1,491 Elo+

VS

Team Averages
Level 135
1,595 SR
1,538 Elo+
Rama
Rama
 
Rama
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Skadi Solo Main
Janus
Level 37
God Stats
6W - 2L
1,500 SR
Queue Stats
19W - 13L
1,671 Elo+
Solo
Sobek
Sobek
VpS Raiden
Sobek
Level 104
God Stats
4W - 3L
1,605 SR
Queue Stats
126W - 104L
1,496 Elo+
Solo
Ravana
Ravana
fatboyfreedom
Ravana
Level 124
God Stats
12W - 6L
1,765 SR
Queue Stats
157W - 136L
1,543 Elo+
Party 1
Kuzenbo
Kuzenbo
gypsynomad6
Kuzenbo
Level 174
God Stats
3W - 2L
1,605 SR
Queue Stats
288W - 304L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Axel4526
Ix Chel
12
0 / 3 / 0
6,746
519
4,525
7,735
2,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
10
0 / 2 / 0
5,913
455
4,692
10,070
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
TAEx0824
Kuzenbo
9
1 / 4 / 1
6,054
466
4,292
12,559
12,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
TooGoldForYou
King Arthur
13
1 / 0 / 1
7,303
562
6,259
9,908
6,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
iswolo
Hou Yi
10
1 / 4 / 0
5,817
447
3,116
8,113
2,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
3 / 1 / 2
7,507
577
8,048
9,841
3,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
8 / 0 / 4
8,164
628
9,848
7,259
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
11
1 / 0 / 8
6,971
536
4,386
9,880
9,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 2 / 2
6,863
528
4,392
8,040
6,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
gypsynomad6
Kuzenbo
11
1 / 0 / 6
5,989
461
5,609
7,027
4,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
13
13
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
1
2
4
L
Ix Chel
Axel4526
Ix Chel
0
3
0
0
L
Bastet
0
2
0
0
W
8
0
4
10
L
Kuzenbo
TAEx0824
Kuzenbo
1
4
1
0.38
L
King Arthur
TooGoldForYou
King Arthur
1
0
1
1.5
W
Sobek
1
0
8
5
W
0
2
2
0.5
W
Kuzenbo
gypsynomad6
Kuzenbo
1
0
6
4
L
Hou Yi
iswolo
Hou Yi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,884
Damage
32,283
48,385
Taken
42,047
28,538
Mitigated
27,377
11,214
Healing
15,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,048
6,370
0
5,715
9,841
3,788
137
2,872
6,937
0
69,693
L
Ix Chel
Axel4526
Ix Chel
4,525
348
314
2,459
7,735
2,810
0
3,282
4,319
58,437
0
L
Bastet
4,692
948
0
2,452
10,070
3,455
0
5,180
4,828
0
41,140
W
9,848
813
0
950
7,259
2,672
0
2,802
4,267
65,888
0
L
Kuzenbo
TAEx0824
Kuzenbo
4,292
1,768
0
2,351
12,559
12,915
26
4,846
7,655
17,656
0
L
King Arthur
TooGoldForYou
King Arthur
6,259
978
0
1,717
9,908
6,645
0
2,415
7,466
0
54,457
W
Sobek
4,386
477
0
4,581
9,880
9,396
157
1,968
7,862
19,190
0
W
4,392
990
0
2,689
8,040
6,961
0
491
7,513
0
47,658
W
Kuzenbo
gypsynomad6
Kuzenbo
5,609
2,029
0
2,052
7,027
4,560
92
471
6,527
28,255
0
L
Hou Yi
iswolo
Hou Yi
3,116
1,737
0
1,921
8,113
2,713
0
3,820
4,253
0
28,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,833
Gold Earned
35,494
343
Minions Killed
397
0
Camps Cleared
0
1,364,575
Distance Traveled
1,299,744
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,507
577
109
8
0
226,614
2
L
Ix Chel
6,746
519
115
9
0
253,919
1
L
Bastet
5,913
455
66
5
0
327,241
1
W
Janus
8,164
628
113
9
0
284,040
0
L
Kuzenbo
6,054
466
21
2
0
256,825
0
L
King Arthur
7,303
562
91
7
0
295,112
1
W
Sobek
6,971
536
40
3
0
260,247
1
W
Ravana
6,863
528
94
7
0
237,894
2
W
Kuzenbo
5,989
461
41
3
0
290,949
0
L
Hou Yi
5,817
447
50
4
0
231,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role