Player Matchup

Jormungandr
Jormungandr
Amphyy
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,415 Elo+
Party 1
Ah Puch
Ah Puch
LucGup
Ah Puch
Level 29
God Stats
2W - 2L
1,547 SR
Queue Stats
14W - 15L
1,444 Elo+
Party 1
Izanami
Izanami
iiVenomi
Izanami
Level 81
God Stats
2W - 2L
1,622 SR
Queue Stats
35W - 41L
1,494 Elo+
Party 1
Team Averages
Level 42
1,556 SR
1,451 Elo+

VS

Team Averages
Level 96
1,625 SR
1,513 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Bubbles420 3883
Cthulhu
Level 94
God Stats
2W - 0L
1,874 SR
Queue Stats
6W - 8L
1,615 Elo+
Party 2
Ravana
Ravana
PrettyLordJ
Ravana
Level 106
God Stats
1W - 6L
1,500 SR
Queue Stats
262W - 282L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Amphyy
Jormungandr
10
1 / 2 / 0
7,850
714
6,160
11,715
11,236
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
LucGup
Ah Puch
10
1 / 6 / 1
7,730
703
14,038
10,551
4,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
iiVenomi
Izanami
12
0 / 5 / 1
7,684
699
3,728
11,395
5,036
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
4 / 0 / 9
9,246
841
13,325
7,603
3,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 1 / 5
8,967
815
9,805
12,368
11,392
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
12
5 / 1 / 8
9,558
869
6,902
9,898
4,250
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
13
13
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
9
8.5
L
Jormungandr
Amphyy
Jormungandr
1
2
0
0.5
W
4
1
5
6.5
L
Ah Puch
LucGup
Ah Puch
1
6
1
0.25
W
Ravana
5
1
8
9
L
Izanami
iiVenomi
Izanami
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,926
Damage
30,032
33,661
Taken
29,869
20,883
Mitigated
19,211
4,786
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,325
928
2,865
4,436
7,603
3,569
74
4,885
2,678
37,086
0
L
Jormungandr
Amphyy
Jormungandr
6,160
881
0
60
11,715
11,236
0
8,325
3,262
24,949
0
W
9,805
739
446
351
12,368
11,392
0
8,319
3,989
35,148
0
L
Ah Puch
LucGup
Ah Puch
14,038
1,265
0
391
10,551
4,611
0
7,202
3,290
27,641
0
W
Ravana
6,902
2,120
166
3,405
9,898
4,250
511
7,435
2,311
0
23,552
L
Izanami
iiVenomi
Izanami
3,728
1,465
441
3,894
11,395
5,036
0
8,096
3,296
0
29,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,264
Gold Earned
27,771
102
Minions Killed
131
0
Camps Cleared
0
567,131
Distance Traveled
645,378
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,246
841
38
3
0
212,223
3
L
Jormungandr
7,850
714
33
3
0
211,445
0
W
Cthulhu
8,967
815
47
4
0
215,826
0
L
Ah Puch
7,730
703
23
2
0
165,051
0
W
Ravana
9,558
869
46
4
0
217,329
0
L
Izanami
7,684
699
46
4
0
190,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role