Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BivsSD
Ah Muzen Cab
Level 44
God Stats
1W - 4L
1,500 SR
Queue Stats
88W - 120L
1,500 Elo+
Solo
Fenrir
Fenrir
K1NGHERSHEY
Fenrir
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,313 Elo+
Solo
Cabrakan
Cabrakan
MrBunny9612
Cabrakan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,604 Elo+
Solo
Jing Wei
Jing Wei
edennoftheeast
Jing Wei
Level 98
God Stats
12W - 10L
1,480 SR
Queue Stats
376W - 406L
1,439 Elo+
Solo
Mercury
Mercury
Ākhu
Mercury
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 36L
1,420 Elo+
Solo
Team Averages
Level 88
1,496 SR
1,455 Elo+

VS

Team Averages
Level 85
1,452 SR
1,392 Elo+
Bakasura
Bakasura
Dani_i16
Bakasura
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 111L
1,359 Elo+
Party 1
Shiva
Shiva
FabulosoJoe
Shiva
Level 26
God Stats
1W - 1L
1,270 SR
Queue Stats
29W - 36L
1,374 Elo+
Party 1
Sobek
Sobek
Hamdog0815
Sobek
Level 106
God Stats
4W - 8L
1,361 SR
Queue Stats
251W - 246L
1,466 Elo+
Solo
Danzaburou
Danzaburou
Huvamo92
Danzaburou
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
136W - 136L
1,355 Elo+
Party 1
Izanami
Izanami
roberto10-0722
Izanami
Level 115
God Stats
7W - 6L
1,627 SR
Queue Stats
254W - 251L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BivsSD
Ah Muzen Cab
19
1 / 4 / 5
10,494
656
11,267
10,888
5,849
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
19
5 / 8 / 3
11,943
746
15,730
18,629
15,345
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cabrakan
MrBunny9612
Cabrakan
19
3 / 7 / 5
11,610
726
12,178
18,880
33,456
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
16
3 / 7 / 4
10,320
645
14,258
14,021
7,173
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Ākhu
Mercury
14
1 / 7 / 3
9,026
564
6,837
13,701
6,152
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dani_i16
Bakasura
19
7 / 3 / 16
12,039
752
9,964
18,551
21,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 2 / 21
10,742
671
11,109
13,617
19,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
19
3 / 4 / 22
12,700
794
14,722
21,172
32,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Huvamo92
Danzaburou
20
10 / 3 / 17
12,917
807
15,454
14,179
8,872
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
10 / 1 / 16
12,476
780
14,168
10,111
6,001
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
125
13
Kills
33
33
Deaths
13
20
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BivsSD
Ah Muzen Cab
1
4
5
0.88
W
Bakasura
Dani_i16
Bakasura
7
3
16
5
W
3
2
21
6.75
W
Sobek
3
4
22
3.5
W
Danzaburou
Huvamo92
Danzaburou
10
3
17
6.17
L
Fenrir
5
8
3
0.81
L
Cabrakan
MrBunny9612
Cabrakan
3
7
5
0.79
L
Jing Wei
3
7
4
0.71
W
10
1
16
18
L
Mercury
Ākhu
Mercury
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,270
Damage
65,417
76,119
Taken
77,630
67,975
Mitigated
88,028
10,531
Healing
34,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BivsSD
Ah Muzen Cab
11,267
7,899
0
0
10,888
5,849
0
2,044
8,143
0
35,339
W
Bakasura
Dani_i16
Bakasura
9,964
6,176
1,314
6,619
18,551
21,525
1,320
1,985
15,924
0
13,431
W
11,109
1,345
3,734
3,152
13,617
19,287
1,162
2,317
11,300
0
16,011
W
Sobek
14,722
621
2,441
6,767
21,172
32,343
122
3,041
18,035
30,145
1,526
W
Danzaburou
Huvamo92
Danzaburou
15,454
6,805
2,159
4,075
14,179
8,872
3,465
3,583
10,596
0
36,036
L
Fenrir
15,730
3,897
556
3,171
18,629
15,345
0
3,820
13,815
101
32,600
L
Cabrakan
MrBunny9612
Cabrakan
12,178
1,015
555
1,699
18,880
33,456
0
2,553
14,700
23,897
0
L
Jing Wei
14,258
12,337
756
1,812
14,021
7,173
0
2,681
10,839
0
28,299
W
14,168
9,978
1,772
2,216
10,111
6,001
3,225
1,357
8,754
0
44,086
L
Mercury
Ākhu
Mercury
6,837
1,491
104
1,878
13,701
6,152
0
2,084
10,822
0
19,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,393
Gold Earned
60,874
173
Minions Killed
190
0
Camps Cleared
0
1,205,944
Distance Traveled
1,404,492
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,494
656
48
3
0
243,989
1
W
Bakasura
12,039
752
39
2
0
308,319
0
W
Shiva
10,742
671
14
1
0
296,021
0
W
Sobek
12,700
794
38
2
0
310,509
0
W
Danzaburou
12,917
807
40
3
0
233,355
0
L
Fenrir
11,943
746
42
3
0
272,268
0
L
Cabrakan
11,610
726
28
2
0
236,383
0
L
Jing Wei
10,320
645
39
2
0
174,717
0
W
Izanami
12,476
780
59
4
0
256,288
2
L
Mercury
9,026
564
16
1
0
278,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role