Player Matchup

King Arthur
King Arthur
Amphabulous7
King Arthur
Level 138
God Stats
2W - 2L
1,510 SR
Queue Stats
99W - 89L
1,578 Elo+
Party 1
Izanami
Izanami
EmpressDarquesse
Izanami
Level 68
God Stats
1W - 1L
1,491 SR
Queue Stats
17W - 21L
1,324 Elo+
Party 1
Thoth
Thoth
MrCheese
Thoth
Level 48
God Stats
2W - 0L
1,715 SR
Queue Stats
45W - 55L
1,393 Elo+
Solo
Baron Samedi
Baron Samedi
The_KinsIayer
Baron Samedi
Level 142
God Stats
1W - 0L
1,765 SR
Queue Stats
40W - 29L
1,505 Elo+
Party 1
Discordia
Discordia
dumptruck1999
Discordia
Level 140
God Stats
1W - 1L
1,275 SR
Queue Stats
124W - 107L
1,565 Elo+
Party 1
Team Averages
Level 107
1,551 SR
1,473 Elo+

VS

Team Averages
Level 134
1,424 SR
1,512 Elo+
Ymir
Ymir
 
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
GEmaxx1579
Olorun
Level 119
God Stats
1W - 5L
1,162 SR
Queue Stats
250W - 251L
1,525 Elo+
Solo
Chernobog
Chernobog
Michover1914
Chernobog
Level 134
God Stats
4W - 8L
1,302 SR
Queue Stats
433W - 433L
1,487 Elo+
Solo
Janus
Janus
TrumpsBabyHandz
Janus
Level 128
God Stats
10W - 10L
1,532 SR
Queue Stats
612W - 652L
1,555 Elo+
Solo
Vulcan
Vulcan
younghavic11
Vulcan
Level 188
God Stats
12W - 8L
1,624 SR
Queue Stats
801W - 831L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Amphabulous7
King Arthur
18
1 / 6 / 9
10,620
708
9,980
18,568
19,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 6 / 7
11,093
740
4,588
13,029
5,985
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thoth
MrCheese
Thoth
19
4 / 2 / 6
11,719
781
7,612
11,651
4,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
The_KinsIayer
Baron Samedi
20
2 / 1 / 10
11,927
795
13,524
11,820
7,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Discordia
dumptruck1999
Discordia
20
6 / 3 / 8
12,846
856
24,863
10,642
5,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
2 / 3 / 8
11,460
764
6,261
20,169
24,539
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Olorun
GEmaxx1579
Olorun
1
0 / 0 / 0
4,116
274
0
0
0
Chernobog
Michover1914
Chernobog
20
5 / 5 / 10
11,429
762
13,359
17,905
9,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
6 / 5 / 9
11,662
777
19,536
15,835
7,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
20
5 / 5 / 7
11,589
773
15,280
17,904
8,581
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
52
17
Kills
18
18
Deaths
18
40
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
3
8
2
W
King Arthur
Amphabulous7
King Arthur
1
6
9
0.92
W
4
6
7
1.25
L
Olorun
GEmaxx1579
Olorun
0
0
0
0
L
Chernobog
Michover1914
Chernobog
5
5
10
2
W
Thoth
MrCheese
Thoth
4
2
6
3.5
W
Baron Samedi
The_KinsIayer
Baron Samedi
2
1
10
7
L
6
5
9
2.1
W
Discordia
dumptruck1999
Discordia
6
3
8
3.33
L
Vulcan
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,567
Damage
54,436
65,710
Taken
71,813
42,594
Mitigated
50,295
21,112
Healing
20,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,261
167
2,084
4,238
20,169
24,539
340
10,858
8,655
14,245
0
W
King Arthur
Amphabulous7
King Arthur
9,980
549
2,102
2,303
18,568
19,718
246
9,484
9,070
0
20,826
W
4,588
1,584
175
825
13,029
5,985
3,856
8,749
4,192
0
17,868
L
Olorun
GEmaxx1579
Olorun
0
0
0
0
0
0
0
0
0
0
0
L
Chernobog
Michover1914
Chernobog
13,359
7,003
3,405
3,403
17,905
9,641
88
10,844
6,594
0
36,290
W
Thoth
MrCheese
Thoth
7,612
322
447
2,178
11,651
4,745
1,622
9,404
2,207
22,260
0
W
Baron Samedi
The_KinsIayer
Baron Samedi
13,524
278
2,760
5,581
11,820
7,094
1,440
7,192
4,544
38,616
0
L
19,536
267
729
1,600
15,835
7,534
1,218
10,982
4,513
45,956
0
W
Discordia
dumptruck1999
Discordia
24,863
795
1,338
3,403
10,642
5,052
2,294
6,278
4,364
50,974
0
L
Vulcan
15,280
4,373
1,070
3,878
17,904
8,581
1,058
12,884
4,752
34,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,205
Gold Earned
50,256
221
Minions Killed
162
0
Camps Cleared
0
1,373,090
Distance Traveled
1,039,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,460
764
16
1
0
256,079
0
W
King Arthur
10,620
708
30
2
0
281,762
0
W
Izanami
11,093
740
40
3
0
238,803
0
L
Olorun
4,116
274
0
0
0
0
0
L
Chernobog
11,429
762
42
3
0
256,937
0
W
Thoth
11,719
781
37
2
0
257,602
0
W
Baron Samedi
11,927
795
52
3
0
307,738
0
L
Janus
11,662
777
61
4
0
281,529
0
W
Discordia
12,846
856
62
4
0
287,185
0
L
Vulcan
11,589
773
43
3
0
245,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role