Player Matchup

Charon
Charon
Dawnzehh
Charon
Level 115
God Stats
33W - 21L
1,680 SR
Queue Stats
445W - 386L
1,463 Elo+
Solo
Merlin
Merlin
Ensets
Merlin
Level 115
God Stats
2W - 3L
1,500 SR
Queue Stats
167W - 165L
1,517 Elo+
Party 1
Thanatos
Thanatos
Kazuvora
Thanatos
Level 17
God Stats
38W - 37L
1,680 SR
Queue Stats
224W - 234L
1,480 Elo+
Party 1
Neith
Neith
Kwult
Neith
Level 106
God Stats
8W - 3L
1,500 SR
Queue Stats
193W - 192L
1,493 Elo+
Party 1
Tyr
Tyr
Reveriey
Tyr
Level 87
God Stats
1W - 1L
1,760 SR
Queue Stats
41W - 49L
1,487 Elo+
Party 1
Team Averages
Level 88
1,624 SR
1,488 Elo+

VS

Team Averages
Level 81
1,527 SR
1,493 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AishaSlaysss
Zhong Kui
Level 86
God Stats
27W - 8L
1,740 SR
Queue Stats
142W - 99L
1,517 Elo+
Solo
Chronos
Chronos
blue_devil99d
Chronos
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 46L
1,460 Elo+
Solo
Xbalanque
Xbalanque
lobotomygarage
Xbalanque
Level 82
God Stats
2W - 3L
1,379 SR
Queue Stats
102W - 86L
1,498 Elo+
Solo
Bacchus
Bacchus
nicescorpio995
Bacchus
Level 64
God Stats
82W - 78L
1,516 SR
Queue Stats
200W - 182L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Dawnzehh
Charon
12
2 / 3 / 0
7,308
487
7,774
12,968
9,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Ensets
Merlin
13
0 / 5 / 2
7,414
494
10,133
11,516
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Kazuvora
Thanatos
13
2 / 5 / 1
7,557
504
4,631
16,616
6,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Kwult
Neith
12
0 / 2 / 2
7,084
472
6,241
10,861
4,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

11
1 / 1 / 1
6,925
462
2,533
13,465
9,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
7 / 1 / 3
8,851
590
11,670
11,523
4,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
AishaSlaysss
Zhong Kui
15
2 / 1 / 0
9,256
617
12,775
8,158
6,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
13
3 / 3 / 1
7,753
517
9,449
14,235
4,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
lobotomygarage
Xbalanque
14
2 / 2 / 5
8,469
565
6,975
12,051
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 8
7,811
521
6,344
11,580
11,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
15
16
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
1
3
8.5
W
Zhong Kui
AishaSlaysss
Zhong Kui
2
1
0
2
L
Charon
Dawnzehh
Charon
2
3
0
0.67
L
Merlin
Ensets
Merlin
0
5
2
0.2
L
Thanatos
Kazuvora
Thanatos
2
5
1
0.5
L
Neith
Kwult
Neith
0
2
2
0.5
L
1
1
1
1.5
W
Chronos
3
3
1
1.17
W
Xbalanque
lobotomygarage
Xbalanque
2
2
5
2.25
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,312
Damage
47,213
65,426
Taken
57,547
34,246
Mitigated
32,128
19,583
Healing
21,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
11,670
2,301
0
2,474
11,523
4,321
0
2,420
8,871
80,710
0
W
Zhong Kui
AishaSlaysss
Zhong Kui
12,775
1,057
0
4,823
8,158
6,893
1,116
983
7,175
78,631
0
L
Charon
Dawnzehh
Charon
7,774
259
137
3,101
12,968
9,322
0
7,893
5,075
23,664
0
L
Merlin
Ensets
Merlin
10,133
813
0
1,727
11,516
4,564
0
8,077
3,439
58,589
0
L
Thanatos
Kazuvora
Thanatos
4,631
1,910
0
8,529
16,616
6,293
0
8,239
8,285
0
63,854
L
Neith
Kwult
Neith
6,241
2,158
0
2,933
10,861
4,168
0
5,421
5,440
0
51,553
L
2,533
271
0
3,156
13,465
9,899
0
10,560
2,905
0
34,874
W
Chronos
9,449
2,333
181
3,765
14,235
4,919
0
7,999
6,236
53,813
0
W
Xbalanque
lobotomygarage
Xbalanque
6,975
1,250
0
4,832
12,051
4,968
210
1,892
10,159
0
64,799
W
6,344
554
0
5,581
11,580
11,027
320
4,604
6,976
23,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,288
Gold Earned
42,140
365
Minions Killed
443
0
Camps Cleared
0
1,508,471
Distance Traveled
1,536,665
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,851
590
106
7
0
344,266
0
W
Zhong Kui
9,256
617
111
7
0
290,032
6
L
Charon
7,308
487
21
1
0
309,949
2
L
Merlin
7,414
494
105
7
0
272,546
0
L
Thanatos
7,557
504
83
6
0
344,689
0
L
Neith
7,084
472
89
6
0
273,772
0
L
Tyr
6,925
462
67
4
0
307,515
0
W
Chronos
7,753
517
93
6
0
304,891
3
W
Xbalanque
8,469
565
113
8
0
288,515
4
W
Bacchus
7,811
521
20
1
0
308,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role