Player Matchup

Bakasura
Bakasura
Digmar
Bakasura
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 112L
1,563 Elo+
Solo
Neith
Neith
Gluwie
Neith
Level 119
God Stats
1W - 0L
1,471 SR
Queue Stats
28W - 29L
1,581 Elo+
Party 2
Ra
Ra
Jadrat
Ra
Level 16
God Stats
1W - 0L
1,780 SR
Queue Stats
12W - 7L
1,739 Elo+
Party 2
Thor
Thor
NickyLang
Thor
Level 126
God Stats
4W - 5L
1,468 SR
Queue Stats
59W - 57L
1,628 Elo+
Party 2
Cabrakan
Cabrakan
Përc
Cabrakan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 24L
1,378 Elo+
Party 2
Team Averages
Level 105
1,544 SR
1,578 Elo+

VS

Team Averages
Level 131
1,571 SR
1,571 Elo+
Bakasura
Bakasura
Abr3action
Bakasura
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 103L
1,666 Elo+
Solo
Anhur
Anhur
Bousq
Anhur
Level 143
God Stats
1W - 1L
1,832 SR
Queue Stats
113W - 131L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
STOP THE TOXIC
Cthulhu
Level 69
God Stats
59W - 55L
1,519 SR
Queue Stats
538W - 500L
1,540 Elo+
Solo
Odin
Odin
Shugussy
Odin
Level 144
God Stats
1W - 4L
1,465 SR
Queue Stats
226W - 200L
1,595 Elo+
Solo
Vulcan
Vulcan
boataholicinatx
Vulcan
Level 153
God Stats
10W - 10L
1,539 SR
Queue Stats
125W - 153L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Digmar
Bakasura
16
8 / 1 / 1
9,209
658
7,843
13,671
5,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Neith
Gluwie
Neith
15
0 / 0 / 2
8,546
610
5,555
5,790
1,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
15
0 / 0 / 4
9,015
644
7,745
7,001
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
14
2 / 2 / 3
8,937
638
9,369
12,446
9,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cabrakan
Përc
Cabrakan
12
0 / 1 / 4
7,263
519
3,144
9,803
7,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Abr3action
Bakasura
14
2 / 4 / 0
8,356
597
7,185
18,041
12,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Anhur
Bousq
Anhur
13
2 / 1 / 0
7,717
551
6,784
9,325
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
3,099
221
0
0
0
Odin
11
0 / 1 / 2
7,077
506
3,445
12,268
9,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 4 / 1
7,133
510
5,391
8,059
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
10
Kills
4
4
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Abr3action
Bakasura
2
4
0
0.5
L
Anhur
Bousq
Anhur
2
1
0
2
W
Bakasura
Digmar
Bakasura
8
1
1
8.5
W
Neith
Gluwie
Neith
0
0
2
1
W
Ra
0
0
4
2
W
Thor
2
2
3
1.75
W
Cabrakan
Përc
Cabrakan
0
1
4
2
L
0
0
0
0
L
Odin
0
1
2
1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,656
Damage
22,805
48,711
Taken
47,693
27,821
Mitigated
28,373
14,575
Healing
16,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Abr3action
Bakasura
7,185
4,457
0
6,657
18,041
12,363
640
1,055
16,089
0
51,531
L
Anhur
Bousq
Anhur
6,784
4,405
0
4,730
9,325
3,394
0
909
8,150
0
68,759
W
Bakasura
Digmar
Bakasura
7,843
4,616
0
2,267
13,671
5,336
0
417
13,045
0
61,997
W
Neith
Gluwie
Neith
5,555
2,163
0
2,636
5,790
1,887
0
0
5,790
0
80,804
W
Ra
7,745
1,002
1,680
3,222
7,001
3,286
298
2,109
4,794
112,567
0
W
Thor
9,369
2,421
0
1,898
12,446
9,955
0
55
11,158
0
64,567
W
Cabrakan
Përc
Cabrakan
3,144
528
0
2,872
9,803
7,357
0
2,693
6,787
14,373
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Odin
3,445
571
0
3,806
12,268
9,213
0
4,772
7,352
0
24,288
L
5,391
2,737
0
1,070
8,059
3,403
0
4,046
3,713
61,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,970
Gold Earned
33,382
552
Minions Killed
384
0
Camps Cleared
0
1,444,030
Distance Traveled
1,157,991
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,356
597
114
8
0
339,831
2
L
Anhur
7,717
551
122
9
0
270,656
0
W
Bakasura
9,209
658
108
8
0
334,841
0
W
Neith
8,546
610
141
10
0
271,837
2
W
Ra
9,015
644
178
13
0
311,966
3
W
Thor
8,937
638
106
8
0
242,579
1
W
Cabrakan
7,263
519
19
1
0
282,807
0
L
Cthulhu
3,099
221
0
0
0
0
0
L
Odin
7,077
506
36
3
0
282,476
0
L
Vulcan
7,133
510
112
8
0
265,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role