Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Paul Crudd 1990
Cerberus
Level 183
God Stats
4W - 2L
1,500 SR
Queue Stats
585W - 566L
1,519 Elo+
Party 1
Thanatos
Thanatos
SpiritualPirate
Thanatos
Level 36
God Stats
0W - 1L
1,401 SR
Queue Stats
45W - 53L
1,440 Elo+
Party 1
Izanami
Izanami
TheAllseenOwl
Izanami
Level 149
God Stats
2W - 5L
1,474 SR
Queue Stats
36W - 32L
1,483 Elo+
Party 1
Athena
Athena
insomni4_749
Athena
Level 128
God Stats
5W - 8L
1,471 SR
Queue Stats
6W - 8L
1,529 Elo+
Solo
Team Averages
Level 145
1,469 SR
1,494 Elo+

VS

Team Averages
Level 118
1,622 SR
1,523 Elo+
Rama
Rama
DarkLord5761
Rama
Level 66
God Stats
8W - 0L
1,943 SR
Queue Stats
59W - 38L
1,545 Elo+
Solo
Zeus
Zeus
Joshua__Yuuki
Zeus
Level 133
God Stats
12W - 14L
1,444 SR
Queue Stats
921W - 902L
1,529 Elo+
Solo
Bakasura
Bakasura
SoulGalore
Bakasura
Level 157
God Stats
9W - 3L
1,648 SR
Queue Stats
212W - 177L
1,558 Elo+
Solo
Sun Wukong
Sun Wukong
miike13
Sun Wukong
Level 121
God Stats
41W - 44L
1,573 SR
Queue Stats
111W - 125L
1,480 Elo+
Solo
Cthulhu
Cthulhu
zazuri
Cthulhu
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
0 / 3 / 0
7,598
475
5,363
9,080
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
14
2 / 2 / 0
8,700
544
13,585
19,219
13,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
14
4 / 2 / 0
8,490
531
7,985
15,625
5,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
13
0 / 5 / 1
7,687
480
3,733
10,761
3,411
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
11
0 / 1 / 1
6,850
428
1,251
9,561
4,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 3
10,264
642
10,477
11,344
4,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 0 / 1
9,335
583
13,222
7,353
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
SoulGalore
Bakasura
16
2 / 1 / 1
9,013
563
8,076
17,044
8,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
miike13
Sun Wukong
16
2 / 2 / 3
8,999
562
9,517
17,245
12,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
zazuri
Cthulhu
11
0 / 2 / 1
6,594
412
1,726
10,182
9,266
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
6
Kills
13
13
Deaths
7
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
3
0
0
W
4
2
3
2.75
W
5
0
1
5.5
L
Cerberus
2
2
0
1
W
Bakasura
SoulGalore
Bakasura
2
1
1
2.5
L
Thanatos
4
2
0
2
L
Izanami
0
5
1
0.1
L
Athena
0
1
1
0.5
W
Sun Wukong
miike13
Sun Wukong
2
2
3
1.75
W
Cthulhu
zazuri
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,917
Damage
43,018
64,246
Taken
63,168
31,342
Mitigated
37,266
26,501
Healing
22,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,363
526
0
1,379
9,080
3,782
0
4,969
3,837
61,905
0
W
10,477
8,246
0
5,370
11,344
4,068
1,194
63
11,281
0
80,109
W
13,222
1,830
0
1,978
7,353
2,416
110
3,035
4,214
79,177
0
L
Cerberus
13,585
811
0
8,270
19,219
13,398
0
4,442
14,073
73,358
408
W
Bakasura
SoulGalore
Bakasura
8,076
5,430
0
8,534
17,044
8,871
0
1,744
15,192
0
79,629
L
Thanatos
7,985
2,843
0
13,233
15,625
5,931
237
1,803
12,850
0
61,350
L
Izanami
3,733
1,856
0
2,214
10,761
3,411
1,260
0
10,541
0
63,068
L
Athena
1,251
179
0
1,405
9,561
4,820
0
3,191
5,957
18,461
0
W
Sun Wukong
miike13
Sun Wukong
9,517
1,795
0
6,257
17,245
12,645
0
10,134
6,413
0
69,582
W
Cthulhu
zazuri
Cthulhu
1,726
219
0
0
10,182
9,266
217
3,932
6,194
18,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,325
Gold Earned
44,205
515
Minions Killed
536
0
Camps Cleared
0
1,610,926
Distance Traveled
1,600,189
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,598
475
125
8
0
303,929
5
W
Rama
10,264
642
133
8
0
294,157
0
W
Zeus
9,335
583
147
9
0
306,530
1
L
Cerberus
8,700
544
163
10
0
310,867
2
W
Bakasura
9,013
563
128
8
0
388,900
0
L
Thanatos
8,490
531
98
6
0
347,887
0
L
Izanami
7,687
480
96
6
0
327,277
1
L
Athena
6,850
428
33
2
0
320,966
0
W
Sun Wukong
8,999
562
98
6
0
296,447
0
W
Cthulhu
6,594
412
30
2
0
314,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role