Player Matchup

Ares
Ares
BunzORbiscuits
Ares
Level 147
God Stats
1W - 0L
1,904 SR
Queue Stats
23W - 22L
1,347 Elo+
Party 2
Shiva
Shiva
CubanFilete
Shiva
Level 102
God Stats
5W - 0L
1,500 SR
Queue Stats
46W - 30L
1,594 Elo+
Party 1
Anubis
Anubis
Nalgas-Calurosas
Anubis
Level 101
God Stats
3W - 2L
1,489 SR
Queue Stats
102W - 92L
1,331 Elo+
Solo
Neith
Neith
V_RYOD
Neith
Level 49
God Stats
2W - 0L
1,797 SR
Queue Stats
12W - 11L
1,305 Elo+
Party 2
Loki
Loki
xKillerCubanx
Loki
Level 127
God Stats
4W - 3L
1,620 SR
Queue Stats
98W - 78L
1,548 Elo+
Party 1
Team Averages
Level 105
1,662 SR
1,425 Elo+

VS

Team Averages
Level 99
1,584 SR
1,478 Elo+
Ra
Ra
Armbrah
Ra
Level 120
God Stats
3W - 4L
1,514 SR
Queue Stats
150W - 129L
1,548 Elo+
Solo
Sun Wukong
Sun Wukong
FRO3ZN Xd
Sun Wukong
Level 14
God Stats
1W - 1L
1,700 SR
Queue Stats
1W - 3L
1,381 Elo+
Party 3
Izanami
Izanami
Qvuly
Izanami
Level 105
God Stats
2W - 2L
1,681 SR
Queue Stats
53W - 54L
1,512 Elo+
Party 3
Horus
Horus
SuperNaquan
Horus
Level 137
God Stats
13W - 12L
1,559 SR
Queue Stats
54W - 53L
1,476 Elo+
Party 3
Thor
Thor
To Surreal
Thor
Level 119
God Stats
2W - 5L
1,468 SR
Queue Stats
255W - 240L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
8,839
552
9,039
15,475
14,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 1 / 3
9,022
564
11,061
14,013
10,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 5 / 5
9,112
570
9,202
10,900
4,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Neith
V_RYOD
Neith
13
2 / 4 / 2
7,581
474
4,096
8,929
3,462
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
10 / 0 / 1
10,089
631
11,712
12,882
5,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 4
8,541
534
6,987
12,746
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
FRO3ZN Xd
Sun Wukong
13
0 / 2 / 2
7,593
475
5,511
14,312
14,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Qvuly
Izanami
15
2 / 4 / 5
9,106
569
4,913
12,964
5,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
10 / 6 / 2
8,990
562
11,355
14,795
8,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
3 / 3 / 4
8,382
524
7,490
14,239
5,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
32
18
Kills
15
15
Deaths
19
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
4
5
3
1.1
W
1
1
3
2.5
L
Sun Wukong
FRO3ZN Xd
Sun Wukong
0
2
2
0.5
W
1
5
5
0.7
L
Izanami
Qvuly
Izanami
2
4
5
1.13
L
10
6
2
1.83
L
3
3
4
1.67
W
Neith
V_RYOD
Neith
2
4
2
0.75
W
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,110
Damage
36,256
62,199
Taken
69,056
38,762
Mitigated
38,902
15,169
Healing
11,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,987
378
754
2,443
12,746
4,183
0
6,054
6,692
71,132
0
W
9,039
555
0
2,694
15,475
14,831
0
1,335
13,880
38,372
0
W
11,061
1,855
450
2,172
14,013
10,354
325
504
13,509
180
63,660
L
Sun Wukong
FRO3ZN Xd
Sun Wukong
5,511
927
0
571
14,312
14,399
36
914
13,398
0
45,022
W
9,202
443
0
3,153
10,900
4,815
113
2,703
8,114
78,563
0
L
Izanami
Qvuly
Izanami
4,913
3,349
0
3,121
12,964
5,726
55
7,073
5,891
0
82,885
L
11,355
5,069
541
2,246
14,795
8,960
416
3,072
11,723
0
26,769
L
7,490
2,431
0
2,018
14,239
5,634
0
1,961
12,278
0
64,939
W
Neith
V_RYOD
Neith
4,096
654
0
960
8,929
3,462
715
1,688
7,147
0
43,725
W
11,712
3,299
0
5,740
12,882
5,300
81
427
12,455
0
74,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,643
Gold Earned
42,612
422
Minions Killed
409
0
Camps Cleared
0
1,517,605
Distance Traveled
1,659,761
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,541
534
121
8
0
336,739
0
W
Ares
8,839
552
44
3
0
295,948
4
W
Shiva
9,022
564
87
5
0
272,049
0
L
Sun Wukong
7,593
475
58
4
0
318,381
0
W
Anubis
9,112
570
119
7
0
280,071
3
L
Izanami
9,106
569
124
8
0
302,909
0
L
Horus
8,990
562
19
1
0
344,480
0
L
Thor
8,382
524
87
5
0
357,252
0
W
Neith
7,581
474
71
4
0
290,002
0
W
Loki
10,089
631
101
6
0
379,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role