Player Matchup

Nu Wa
Nu Wa
AshKashsToes
Nu Wa
Level 47
God Stats
11W - 7L
1,491 SR
Queue Stats
179W - 165L
1,530 Elo+
Party 1
Sylvanus
Sylvanus
BuddahBear-
Sylvanus
Level 89
God Stats
3W - 0L
1,757 SR
Queue Stats
175W - 180L
1,448 Elo+
Party 1
Mercury
Mercury
JohnSmallpage
Mercury
Level 143
God Stats
1W - 2L
1,245 SR
Queue Stats
29W - 21L
1,556 Elo+
Solo
Shiva
Shiva
SılverFox
Shiva
Level 129
God Stats
39W - 30L
1,570 SR
Queue Stats
345W - 312L
1,518 Elo+
Solo
Ullr
Ullr
TTV_CHECKMEOUT
Ullr
Level 118
God Stats
14W - 14L
1,572 SR
Queue Stats
205W - 184L
1,521 Elo+
Party 1
Team Averages
Level 105
1,527 SR
1,515 Elo+

VS

Team Averages
Level 102
1,681 SR
1,486 Elo+
Ravana
Ravana
 
Ravana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
FrOsTmAkK
Loki
Level 88
God Stats
34W - 15L
1,743 SR
Queue Stats
194W - 173L
1,482 Elo+
Solo
Jing Wei
Jing Wei
RomeoIgnited
Jing Wei
Level 125
God Stats
3W - 3L
1,680 SR
Queue Stats
188W - 151L
1,508 Elo+
Party 2
Ares
Ares
UnexpectedOwl
Ares
Level 79
God Stats
14W - 7L
1,824 SR
Queue Stats
144W - 119L
1,505 Elo+
Party 2
Scylla
Scylla
abdur_is_awesome
Scylla
Level 108
God Stats
33W - 28L
1,659 SR
Queue Stats
387W - 397L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,503
591
7,792
5,151
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
BuddahBear-
Sylvanus
12
5 / 0 / 1
7,684
699
4,734
7,807
3,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mercury
10
2 / 0 / 3
6,134
558
3,787
7,825
2,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
9
2 / 0 / 4
6,355
578
6,076
8,768
5,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 0 / 1
6,714
610
5,515
6,522
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
0 / 4 / 0
5,429
494
2,862
7,538
2,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
10
0 / 3 / 0
5,404
491
2,990
9,076
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
RomeoIgnited
Jing Wei
11
0 / 1 / 0
5,985
544
2,902
8,307
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 0
5,201
473
2,927
10,221
7,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 0
5,527
502
3,523
5,896
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
11
Kills
0
0
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
4
0
0
W
1
0
2
2
W
Sylvanus
BuddahBear-
Sylvanus
5
0
1
5.5
L
Loki
0
3
0
0
W
Mercury
2
0
3
3.5
L
Jing Wei
RomeoIgnited
Jing Wei
0
1
0
0
W
Shiva
2
0
4
4
W
1
0
1
1.5
L
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,904
Damage
15,204
36,073
Taken
41,038
16,548
Mitigated
17,740
11,924
Healing
10,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,862
489
0
1,073
7,538
2,806
0
4,134
3,404
0
27,351
W
7,792
1,633
0
1,020
5,151
1,691
268
2,698
2,271
60,551
0
W
Sylvanus
BuddahBear-
Sylvanus
4,734
1,710
122
4,964
7,807
3,823
1,041
154
7,653
51,038
0
L
Loki
2,990
829
0
3,148
9,076
2,939
0
1,945
7,131
0
35,028
W
Mercury
3,787
2,071
0
1,240
7,825
2,372
771
174
7,635
0
34,114
L
Jing Wei
RomeoIgnited
Jing Wei
2,902
2,601
0
4,494
8,307
2,775
0
521
7,786
0
49,255
W
Shiva
6,076
864
56
3,020
8,768
5,897
203
2,955
5,689
0
20,731
W
5,515
2,308
0
1,502
6,522
2,765
0
385
6,137
0
53,642
L
2,927
262
0
1,888
10,221
7,015
0
3,546
6,675
15,849
0
L
3,523
406
0
250
5,896
2,205
0
2,397
3,499
41,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,390
Gold Earned
27,546
346
Minions Killed
326
0
Camps Cleared
0
1,169,615
Distance Traveled
1,183,915
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,429
494
58
5
0
228,125
1
W
Nu Wa
6,503
591
98
9
0
229,487
3
W
Sylvanus
7,684
699
79
7
0
185,232
3
L
Loki
5,404
491
64
6
0
269,046
0
W
Mercury
6,134
558
59
5
0
284,336
0
L
Jing Wei
5,985
544
88
8
0
244,326
5
W
Shiva
6,355
578
27
2
0
246,861
4
W
Ullr
6,714
610
83
8
0
223,699
0
L
Ares
5,201
473
20
2
0
223,362
3
L
Scylla
5,527
502
96
9
0
219,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role