Player Matchup

Lancelot
Lancelot
Grandru
Lancelot
Level 142
God Stats
5W - 9L
1,432 SR
Queue Stats
191W - 171L
1,492 Elo+
Party 2
Horus
Horus
IVTHEDEMON
Horus
Level 105
God Stats
1W - 1L
1,164 SR
Queue Stats
124W - 119L
1,453 Elo+
Solo
Nu Wa
Nu Wa
MellowSaturn
Nu Wa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,193 Elo+
Party 2
Baron Samedi
Baron Samedi
OrcishPrime
Baron Samedi
Level 65
God Stats
2W - 5L
1,310 SR
Queue Stats
58W - 73L
1,429 Elo+
Party 2
Ishtar
Ishtar
RBG4233
Ishtar
Level 94
God Stats
4W - 2L
1,573 SR
Queue Stats
69W - 77L
1,388 Elo+
Solo
Team Averages
Level 83
1,396 SR
1,391 Elo+

VS

Team Averages
Level 100
1,587 SR
1,415 Elo+
Horus
Horus
JustS2welly
Horus
Level 105
God Stats
5W - 2L
1,423 SR
Queue Stats
165W - 118L
1,541 Elo+
Party 1
Janus
Janus
PappaJ10
Janus
Level 121
God Stats
11W - 15L
1,500 SR
Queue Stats
160W - 191L
1,408 Elo+
Party 3
Sun Wukong
Sun Wukong
SteveHost13
Sun Wukong
Level 103
God Stats
4W - 6L
1,696 SR
Queue Stats
241W - 270L
1,206 Elo+
Party 3
He Bo
He Bo
Who Dat JT
He Bo
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 194L
1,185 Elo+
Party 3
Izanami
Izanami
weezyweagle2
Izanami
Level 64
God Stats
10W - 4L
1,819 SR
Queue Stats
80W - 51L
1,735 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Grandru
Lancelot
12
3 / 1 / 0
6,396
581
7,110
8,024
3,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
4
0 / 2 / 0
4,244
386
1,433
5,717
3,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 3
5,433
494
4,143
5,947
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
OrcishPrime
Baron Samedi
11
0 / 1 / 1
5,977
543
4,278
9,027
6,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
RBG4233
Ishtar
8
0 / 3 / 0
4,794
436
2,401
6,317
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 1
6,127
557
2,803
7,444
4,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
PappaJ10
Janus
10
2 / 0 / 2
5,957
542
6,862
3,795
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
SteveHost13
Sun Wukong
11
0 / 0 / 0
6,148
559
5,100
10,236
6,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
11
2 / 1 / 0
6,208
564
1,694
7,022
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
weezyweagle2
Izanami
10
1 / 1 / 2
5,779
525
4,586
6,641
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
3
Kills
8
9
Deaths
3
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Grandru
Lancelot
3
1
0
3
L
Horus
0
2
0
0
W
3
1
1
3.5
L
0
2
3
0.75
L
Baron Samedi
OrcishPrime
Baron Samedi
0
1
1
0.5
W
Janus
PappaJ10
Janus
2
0
2
3
L
Ishtar
RBG4233
Ishtar
0
3
0
0
W
Sun Wukong
SteveHost13
Sun Wukong
0
0
0
0
W
He Bo
2
1
0
2
W
Izanami
weezyweagle2
Izanami
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,365
Damage
21,045
35,032
Taken
35,138
17,254
Mitigated
17,348
8,213
Healing
13,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Grandru
Lancelot
7,110
1,120
0
1,274
8,024
3,174
0
3,117
4,907
0
50,121
L
Horus
1,433
930
120
1,391
5,717
3,186
0
831
4,886
0
8,470
W
2,803
1,122
2,421
3,302
7,444
4,802
20
1,675
5,747
0
9,781
L
4,143
880
0
2,295
5,947
1,949
0
3,497
2,450
30,969
0
L
Baron Samedi
OrcishPrime
Baron Samedi
4,278
462
0
2,474
9,027
6,431
0
1,125
7,902
40,842
227
W
Janus
PappaJ10
Janus
6,862
42
216
384
3,795
1,248
0
1,017
2,774
41,865
0
L
Ishtar
RBG4233
Ishtar
2,401
888
107
552
6,317
2,514
0
0
6,317
0
24,520
W
Sun Wukong
SteveHost13
Sun Wukong
5,100
594
0
2,721
10,236
6,974
0
3,747
6,177
0
43,813
W
He Bo
1,694
140
176
2,800
7,022
2,185
42
474
6,544
39,568
0
W
Izanami
weezyweagle2
Izanami
4,586
3,503
0
1,317
6,641
2,139
905
1,051
5,590
0
43,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,844
Gold Earned
30,219
265
Minions Killed
300
0
Camps Cleared
0
1,005,502
Distance Traveled
1,021,882
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,396
581
81
7
0
280,260
3
L
Horus
4,244
386
7
1
0
140,264
2
W
Horus
6,127
557
14
1
0
213,190
1
L
Nu Wa
5,433
494
53
5
0
199,660
0
L
Baron Samedi
5,977
543
91
8
0
178,788
0
W
Janus
5,957
542
68
6
0
205,235
0
L
Ishtar
4,794
436
33
3
0
206,530
2
W
Sun Wukong
6,148
559
75
7
0
208,159
3
W
He Bo
6,208
564
74
7
0
204,683
2
W
Izanami
5,779
525
69
6
0
190,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role