Player Matchup

Artio
Artio
 
Artio
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Demonic Tension
Anubis
Level 108
God Stats
0W - 1L
1,075 SR
Queue Stats
5W - 11L
1,366 Elo+
Party 1
Khepri
Khepri
KursedKobe
Khepri
Level 129
God Stats
3W - 1L
1,947 SR
Queue Stats
85W - 121L
1,475 Elo+
Party 1
Hachiman
Hachiman
ambome
Hachiman
Level 111
God Stats
3W - 2L
1,660 SR
Queue Stats
157W - 154L
1,457 Elo+
Party 1
Vulcan
Vulcan
iNF ANGEL
Vulcan
Level 147
God Stats
3W - 3L
1,865 SR
Queue Stats
292W - 302L
1,467 Elo+
Party 1
Team Averages
Level 123
1,609 SR
1,453 Elo+

VS

Team Averages
Level 100
1,562 SR
1,643 Elo+
Sobek
Sobek
LazerNeko
Sobek
Level 146
God Stats
1W - 0L
1,271 SR
Queue Stats
9W - 4L
1,725 Elo+
Party 2
Arachne
Arachne
Ryry916
Arachne
Level 106
God Stats
9W - 0L
1,656 SR
Queue Stats
56W - 45L
1,581 Elo+
Solo
Izanami
Izanami
SpiralSummit
Izanami
Level 121
God Stats
2W - 0L
1,701 SR
Queue Stats
8W - 4L
1,725 Elo+
Party 2
King Arthur
King Arthur
Suboomic
King Arthur
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Janus
Janus
jonjon8834
Janus
Level 63
God Stats
2W - 0L
1,685 SR
Queue Stats
7W - 3L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
3 / 1 / 1
7,702
592
8,942
12,209
12,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
2 / 4 / 1
6,326
487
3,120
8,668
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Khepri
KursedKobe
Khepri
9
1 / 2 / 3
6,202
477
3,782
9,318
7,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
ambome
Hachiman
9
0 / 4 / 1
5,534
426
4,965
10,697
3,669
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
iNF ANGEL
Vulcan
12
0 / 2 / 2
6,624
510
6,813
7,613
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LazerNeko
Sobek
12
0 / 0 / 9
7,487
576
6,328
9,838
9,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Ryry916
Arachne
15
7 / 1 / 4
8,735
672
8,261
12,683
5,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
SpiralSummit
Izanami
12
4 / 1 / 2
7,450
573
5,700
7,569
2,452
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

King Arthur
Suboomic
King Arthur
12
0 / 3 / 1
7,171
552
5,911
13,021
6,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
12
2 / 1 / 0
7,500
577
4,736
6,988
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
13
13
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
3
1
1
3.5
L
2
4
1
0.63
L
Khepri
KursedKobe
Khepri
1
2
3
1.25
W
Sobek
LazerNeko
Sobek
0
0
9
4.5
W
Arachne
Ryry916
Arachne
7
1
4
9
W
Izanami
SpiralSummit
Izanami
4
1
2
5
W
King Arthur
Suboomic
King Arthur
0
3
1
0.17
L
Hachiman
ambome
Hachiman
0
4
1
0.13
L
Vulcan
iNF ANGEL
Vulcan
0
2
2
0.5
W
Janus
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,622
Damage
30,936
48,505
Taken
50,099
30,356
Mitigated
26,180
13,800
Healing
13,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
8,942
522
0
5,316
12,209
12,005
0
1,393
10,816
48,834
433
L
3,120
240
0
2,262
8,668
3,764
0
3,482
5,062
46,206
0
L
Khepri
KursedKobe
Khepri
3,782
724
0
1,773
9,318
7,929
0
2,122
7,129
21,065
0
W
Sobek
LazerNeko
Sobek
6,328
784
0
4,510
9,838
9,422
147
2,990
6,848
22,377
0
W
Arachne
Ryry916
Arachne
8,261
5,055
0
5,047
12,683
5,239
195
3,941
8,700
0
69,124
W
Izanami
SpiralSummit
Izanami
5,700
3,531
0
1,860
7,569
2,452
1,384
2,251
5,318
0
56,751
W
King Arthur
Suboomic
King Arthur
5,911
517
0
1,596
13,021
6,828
0
7,966
4,154
1,706
45,828
L
Hachiman
ambome
Hachiman
4,965
3,590
0
3,403
10,697
3,669
0
1,895
8,802
0
33,083
L
Vulcan
iNF ANGEL
Vulcan
6,813
2,088
0
1,046
7,613
2,989
0
2,648
4,791
58,500
0
W
Janus
4,736
0
0
500
6,988
2,239
516
5,009
1,891
51,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,388
Gold Earned
38,343
320
Minions Killed
409
0
Camps Cleared
0
1,321,941
Distance Traveled
1,434,288
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,702
592
79
6
0
225,876
3
L
Anubis
6,326
487
58
4
0
270,479
0
L
Khepri
6,202
477
17
1
0
288,669
0
W
Sobek
7,487
576
19
1
0
288,446
0
W
Arachne
8,735
672
102
8
0
329,868
0
W
Izanami
7,450
573
110
8
0
276,926
0
W
King Arthur
7,171
552
71
5
0
265,456
0
L
Hachiman
5,534
426
57
4
0
251,182
0
L
Vulcan
6,624
510
109
8
0
285,735
0
W
Janus
7,500
577
107
8
0
273,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role