Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
CheshireCactuar
Ishtar
Level 87
God Stats
4W - 10L
1,355 SR
Queue Stats
43W - 53L
1,479 Elo+
Party 2
Maui
Maui
FourCash102405
Maui
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 18L
1,110 Elo+
Solo
Mulan
Mulan
Ladiealex
Mulan
Level 102
God Stats
3W - 5L
1,448 SR
Queue Stats
36W - 39L
1,443 Elo+
Party 2
Baron Samedi
Baron Samedi
R3PT1LL14N
Baron Samedi
Level 100
God Stats
14W - 11L
1,666 SR
Queue Stats
142W - 125L
1,505 Elo+
Solo
Team Averages
Level 90
1,494 SR
1,407 Elo+

VS

Team Averages
Level 99
1,484 SR
1,453 Elo+
Janus
Janus
Boypizza8559
Janus
Level 107
God Stats
1W - 3L
1,189 SR
Queue Stats
267W - 256L
1,399 Elo+
Party 3
Artemis
Artemis
Budmax67
Artemis
Level 123
God Stats
2W - 0L
1,728 SR
Queue Stats
259W - 264L
1,383 Elo+
Party 3
Geb
Geb
TB-Newbie-
Geb
Level 102
God Stats
2W - 4L
1,366 SR
Queue Stats
109W - 102L
1,437 Elo+
Party 1
Shiva
Shiva
Zero Perfection
Shiva
Level 116
God Stats
59W - 32L
1,592 SR
Queue Stats
836W - 813L
1,539 Elo+
Party 3
Thor
Thor
scorchedgamer_yt
Thor
Level 48
God Stats
5W - 3L
1,545 SR
Queue Stats
131W - 111L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 0 / 1
6,560
505
4,122
11,036
8,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 3 / 1
5,794
446
4,525
11,282
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
0 / 2 / 0
4,781
368
675
6,692
4,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
Ladiealex
Mulan
10
0 / 2 / 0
6,062
466
7,101
10,941
6,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
R3PT1LL14N
Baron Samedi
11
0 / 5 / 0
6,095
469
4,961
8,312
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
7,563
582
4,861
5,787
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Budmax67
Artemis
10
2 / 0 / 1
6,499
500
7,360
7,642
2,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 2
6,305
485
4,674
10,464
6,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 1 / 4
8,107
624
9,549
14,551
8,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 1 / 3
7,038
541
6,098
10,982
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
11
12
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
0
1
1.5
W
3
0
1
3.5
W
Artemis
Budmax67
Artemis
2
0
1
2.5
L
1
3
1
0.5
L
0
2
0
0
L
Mulan
Ladiealex
Mulan
0
2
0
0
L
Baron Samedi
R3PT1LL14N
Baron Samedi
0
5
0
0
W
0
1
2
1
W
2
1
4
4
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,384
Damage
32,542
48,263
Taken
49,426
26,924
Mitigated
24,037
13,305
Healing
13,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,122
1,113
2,059
3,187
11,036
8,236
33
1,967
9,069
24,190
0
W
4,861
244
0
1,772
5,787
1,859
1,736
2,356
3,386
47,651
0
W
Artemis
Budmax67
Artemis
7,360
2,352
0
2,971
7,642
2,845
1,200
2,062
5,535
0
37,465
L
4,525
2,117
0
2,977
11,282
3,622
85
3,250
8,032
0
32,611
L
675
219
0
66
6,692
4,427
0
1,234
5,458
15,598
0
L
Mulan
Ladiealex
Mulan
7,101
858
0
3,691
10,941
6,796
0
437
10,504
0
35,202
L
Baron Samedi
R3PT1LL14N
Baron Samedi
4,961
116
351
974
8,312
3,843
0
2,830
5,482
45,805
0
W
4,674
494
238
2,451
10,464
6,770
0
1,319
9,145
32,587
0
W
9,549
892
280
4,988
14,551
8,722
0
1,588
12,170
0
54,482
W
6,098
1,725
0
750
10,982
3,841
0
2,223
8,717
0
47,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,292
Gold Earned
35,512
238
Minions Killed
330
0
Camps Cleared
0
1,107,650
Distance Traveled
1,320,383
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,560
505
34
3
0
224,824
4
W
Janus
7,563
582
77
6
0
251,287
1
W
Artemis
6,499
500
45
3
0
246,059
0
L
Ishtar
5,794
446
54
4
0
230,834
4
L
Maui
4,781
368
29
2
0
138,818
0
L
Mulan
6,062
466
50
4
0
271,039
6
L
Baron Samedi
6,095
469
71
5
0
242,135
2
W
Geb
6,305
485
56
4
0
265,855
1
W
Shiva
8,107
624
84
6
0
285,565
6
W
Thor
7,038
541
68
5
0
271,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role