Player Matchup

Mercury
Mercury
Clout Rep
Mercury
Level 108
God Stats
11W - 12L
1,545 SR
Queue Stats
380W - 344L
1,484 Elo+
Solo
Surtr
Surtr
Davestar101
Surtr
Level 118
God Stats
1W - 0L
1,541 SR
Queue Stats
31W - 25L
1,514 Elo+
Party 3
Chang'e
Chang'e
Deeskeet127
Chang'e
Level 80
God Stats
2W - 2L
1,547 SR
Queue Stats
267W - 227L
1,501 Elo+
Solo
Ah Puch
Ah Puch
NickyPuu
Ah Puch
Level 106
God Stats
5W - 2L
1,670 SR
Queue Stats
30W - 24L
1,520 Elo+
Party 3
Medusa
Medusa
RoyaL x Scopzz
Medusa
Level 82
God Stats
19W - 10L
1,648 SR
Queue Stats
351W - 337L
1,425 Elo+
Solo
Team Averages
Level 99
1,590 SR
1,489 Elo+

VS

Team Averages
Level 76
1,501 SR
1,412 Elo+
Osiris
Osiris
Bloodmachin34
Osiris
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 62L
1,288 Elo+
Party 1
Set
Set
Tegaa-
Set
Level 106
God Stats
122W - 118L
1,518 SR
Queue Stats
282W - 327L
1,415 Elo+
Party 2
Baba Yaga
Baba Yaga
UltimateGamer904
Baba Yaga
Level 68
God Stats
2W - 3L
1,457 SR
Queue Stats
178W - 251L
1,394 Elo+
Party 2
Hou Yi
Hou Yi
acrozeeee
Hou Yi
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 117L
1,528 Elo+
Party 1
Ravana
Ravana
xXenomorphPredXx
Ravana
Level 65
God Stats
127W - 153L
1,528 SR
Queue Stats
151W - 191L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Clout Rep
Mercury
15
3 / 0 / 6
8,878
522
7,859
12,509
5,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
7 / 2 / 0
10,394
611
9,111
16,769
14,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Deeskeet127
Chang'e
12
0 / 0 / 4
8,045
473
4,148
10,360
6,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
NickyPuu
Ah Puch
16
4 / 0 / 5
9,727
572
11,292
5,115
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 3
7,554
444
9,547
10,678
4,365
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,814
401
1,677
14,166
13,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Set
Tegaa-
Set
12
2 / 3 / 1
7,704
453
7,870
12,153
5,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baba Yaga
11
1 / 2 / 1
6,925
407
6,152
8,070
3,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
acrozeeee
Hou Yi
12
1 / 2 / 1
7,310
430
7,307
13,128
5,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 3 / 0
7,487
440
8,039
9,137
5,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
14
Kills
5
5
Deaths
14
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Mercury
Clout Rep
Mercury
3
0
6
6
W
7
2
0
3.5
W
Chang'e
Deeskeet127
Chang'e
0
0
4
2
W
Ah Puch
NickyPuu
Ah Puch
4
0
5
6.5
W
0
3
3
0.5
L
Set
Tegaa-
Set
2
3
1
0.83
L
Baba Yaga
1
2
1
0.75
L
Hou Yi
acrozeeee
Hou Yi
1
2
1
0.75
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,957
Damage
31,045
55,431
Taken
56,654
32,315
Mitigated
32,568
21,478
Healing
9,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,677
106
0
821
14,166
13,350
36
6,498
7,668
0
12,473
W
Mercury
Clout Rep
Mercury
7,859
4,010
0
1,420
12,509
5,364
886
1,962
10,547
0
70,746
W
9,111
3,399
0
6,566
16,769
14,574
465
1,036
15,733
1,167
78,053
W
Chang'e
Deeskeet127
Chang'e
4,148
524
2,445
5,363
10,360
6,006
596
561
9,799
32,716
0
W
Ah Puch
NickyPuu
Ah Puch
11,292
239
0
2,704
5,115
2,006
1,022
1,701
3,230
76,371
0
W
9,547
4,139
237
2,743
10,678
4,365
1,633
985
9,693
0
57,251
L
Set
Tegaa-
Set
7,870
2,306
0
927
12,153
5,221
0
2,487
9,666
0
39,824
L
Baba Yaga
6,152
180
0
1,597
8,070
3,226
19
3,899
4,171
43,130
0
L
Hou Yi
acrozeeee
Hou Yi
7,307
3,263
0
3,618
13,128
5,007
742
2,528
10,600
0
52,750
L
8,039
2,774
0
2,410
9,137
5,764
0
425
8,712
258
60,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,598
Gold Earned
36,240
464
Minions Killed
339
0
Camps Cleared
0
1,679,503
Distance Traveled
1,474,806
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,814
401
20
1
0
324,380
4
W
Mercury
8,878
522
92
5
0
426,021
0
W
Surtr
10,394
611
122
7
0
309,890
1
W
Chang'e
8,045
473
42
2
0
296,636
3
W
Ah Puch
9,727
572
133
8
0
332,028
3
W
Medusa
7,554
444
75
4
0
314,928
0
L
Set
7,704
453
62
4
0
361,086
0
L
Baba Yaga
6,925
407
71
4
0
279,166
1
L
Hou Yi
7,310
430
90
5
0
293,601
1
L
Ravana
7,487
440
96
6
0
216,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role