Player Matchup

Nike
Nike
Baadussy
Nike
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,683 Elo+
Party 1
Cabrakan
Cabrakan
QuAd Rambo
Cabrakan
Level 143
God Stats
3W - 2L
1,598 SR
Queue Stats
313W - 265L
1,528 Elo+
Solo
Charon
Charon
Ziibo
Charon
Level 152
God Stats
3W - 4L
1,299 SR
Queue Stats
539W - 471L
1,526 Elo+
Solo
Anhur
Anhur
ant1030
Anhur
Level 109
God Stats
6W - 7L
1,495 SR
Queue Stats
273W - 246L
1,613 Elo+
Party 1
Chang'e
Chang'e
soapeyillusion
Chang'e
Level 124
God Stats
4W - 4L
1,349 SR
Queue Stats
235W - 203L
1,584 Elo+
Solo
Team Averages
Level 109
1,448 SR
1,587 Elo+

VS

Team Averages
Level 139
1,631 SR
1,579 Elo+
Jing Wei
Jing Wei
BosSoxfan15
Jing Wei
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 245L
1,555 Elo+
Solo
Odin
Odin
Darknarut
Odin
Level 169
God Stats
6W - 5L
1,639 SR
Queue Stats
800W - 754L
1,600 Elo+
Solo
Sylvanus
Sylvanus
Saijo_Takato
Sylvanus
Level 146
God Stats
5W - 6L
1,661 SR
Queue Stats
416W - 394L
1,614 Elo+
Solo
Raijin
Raijin
couldyoudieplz
Raijin
Level 123
God Stats
0W - 1L
1,534 SR
Queue Stats
34W - 39L
1,468 Elo+
Party 2
Hun Batz
Hun Batz
usucyolo
Hun Batz
Level 129
God Stats
5W - 2L
1,820 SR
Queue Stats
75W - 58L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
7 / 0 / 3
9,534
596
13,239
14,286
7,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
QuAd Rambo
Cabrakan
15
1 / 0 / 1
9,056
566
7,780
15,741
15,734
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon
Ziibo
Charon
12
0 / 0 / 7
7,976
499
5,402
11,879
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
ant1030
Anhur
15
2 / 1 / 0
8,939
559
5,845
9,024
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 0 / 6
8,795
550
7,433
8,984
3,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BosSoxfan15
Jing Wei
15
1 / 2 / 0
8,963
560
3,944
8,608
3,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
12
0 / 1 / 1
7,587
474
6,990
13,192
11,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
Saijo_Takato
Sylvanus
15
0 / 2 / 0
9,326
583
9,458
15,216
8,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 4 / 0
7,599
475
7,125
8,575
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
usucyolo
Hun Batz
13
0 / 2 / 0
7,594
475
5,435
14,725
5,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
11
Kills
1
1
Deaths
11
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nike
7
0
3
8.5
L
Jing Wei
BosSoxfan15
Jing Wei
1
2
0
0.5
L
Odin
0
1
1
0.5
W
Cabrakan
QuAd Rambo
Cabrakan
1
0
1
1.5
L
Sylvanus
Saijo_Takato
Sylvanus
0
2
0
0
W
Charon
Ziibo
Charon
0
0
7
3.5
W
Anhur
ant1030
Anhur
2
1
0
2
L
0
4
0
0
W
1
0
6
4
L
Hun Batz
usucyolo
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,699
Damage
32,952
59,914
Taken
60,316
41,351
Mitigated
31,375
23,129
Healing
14,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
13,239
2,209
0
1,832
14,286
7,229
279
2,367
11,815
0
80,975
L
Jing Wei
BosSoxfan15
Jing Wei
3,944
3,186
0
3,291
8,608
3,164
0
1,178
7,430
0
70,491
L
Odin
6,990
538
0
1,448
13,192
11,670
0
5,878
6,949
2,896
27,830
W
Cabrakan
QuAd Rambo
Cabrakan
7,780
1,220
0
4,905
15,741
15,734
0
9,181
6,560
66,911
493
L
Sylvanus
Saijo_Takato
Sylvanus
9,458
3,420
107
7,969
15,216
8,202
872
6,964
8,252
80,109
0
W
Charon
Ziibo
Charon
5,402
1,206
0
3,876
11,879
11,391
29
2,467
9,236
29,891
0
W
Anhur
ant1030
Anhur
5,845
3,374
0
4,038
9,024
3,369
339
1,388
7,636
0
80,955
L
7,125
650
0
1,000
8,575
2,789
0
3,259
5,212
57,137
0
W
7,433
1,366
3,878
4,600
8,984
3,628
322
4,239
4,633
71,027
0
L
Hun Batz
usucyolo
Hun Batz
5,435
1,017
0
594
14,725
5,550
0
2,391
12,174
0
74,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,300
Gold Earned
41,069
513
Minions Killed
526
0
Camps Cleared
0
1,682,261
Distance Traveled
1,646,577
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,534
596
113
7
0
388,720
0
L
Jing Wei
8,963
560
137
9
0
319,106
3
L
Odin
7,587
474
47
3
0
338,932
0
W
Cabrakan
9,056
566
114
7
0
294,786
0
L
Sylvanus
9,326
583
139
9
0
284,028
3
W
Charon
7,976
499
28
2
0
350,752
10
W
Anhur
8,939
559
132
8
0
312,305
2
L
Raijin
7,599
475
97
6
0
305,679
0
W
Chang'e
8,795
550
126
8
0
335,698
0
L
Hun Batz
7,594
475
106
7
0
398,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role