Player Matchup

Maui
Maui
EmaScarlet
Maui
Level 56
God Stats
3W - 2L
1,467 SR
Queue Stats
63W - 95L
1,374 Elo+
Solo
Lancelot
Lancelot
FireLordDrippy
Lancelot
Level 105
God Stats
3W - 4L
1,420 SR
Queue Stats
234W - 233L
1,431 Elo+
Solo
Charybdis
Charybdis
PartiallyHuman
Charybdis
Level 106
God Stats
3W - 1L
1,673 SR
Queue Stats
79W - 100L
1,413 Elo+
Solo
Merlin
Merlin
PericoPapi
Merlin
Level 85
God Stats
4W - 3L
1,762 SR
Queue Stats
89W - 54L
1,235 Elo+
Solo
Thanatos
Thanatos
Sarzlock
Thanatos
Level 69
God Stats
30W - 39L
1,490 SR
Queue Stats
268W - 270L
1,393 Elo+
Solo
Team Averages
Level 84
1,562 SR
1,369 Elo+

VS

Team Averages
Level 86
1,389 SR
1,393 Elo+
Charon
Charon
 
Charon
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Drewbaby34
Chaac
Level 81
God Stats
0W - 1L
1,302 SR
Queue Stats
2W - 7L
1,090 Elo+
Solo
Ares
Ares
MaarkasDifferent
Ares
Level 103
God Stats
0W - 2L
1,319 SR
Queue Stats
125W - 126L
1,441 Elo+
Solo
Bastet
Bastet
PoisonRedSniper
Bastet
Level 94
God Stats
0W - 1L
1,376 SR
Queue Stats
13W - 13L
1,496 Elo+
Solo
Charybdis
Charybdis
big_sack024
Charybdis
Level 68
God Stats
7W - 7L
1,448 SR
Queue Stats
26W - 19L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 5
7,926
528
5,252
14,821
13,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
14
5 / 3 / 6
9,381
625
9,540
12,727
9,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
PartiallyHuman
Charybdis
13
2 / 2 / 7
8,167
544
8,061
13,221
5,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
PericoPapi
Merlin
14
2 / 0 / 1
9,257
617
2,323
2,480
898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
Sarzlock
Thanatos
16
9 / 0 / 5
10,112
674
8,113
16,830
7,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
1 / 10 / 2
5,971
398
4,457
13,480
4,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
9
1 / 1 / 1
6,351
423
4,248
7,854
3,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 6 / 4
7,633
509
8,429
15,044
14,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

3
0 / 1 / 0
4,822
321
106
1,797
432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
big_sack024
Charybdis
12
4 / 4 / 2
7,494
500
12,129
10,629
3,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
20
Kills
7
8
Deaths
22
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
10
2
0.2
L
Chaac
1
1
1
1.5
W
2
3
5
1.5
W
Lancelot
5
3
6
2.67
L
1
6
4
0.5
W
Charybdis
PartiallyHuman
Charybdis
2
2
7
2.75
W
Merlin
PericoPapi
Merlin
2
0
1
2.5
L
0
1
0
0
W
Thanatos
Sarzlock
Thanatos
9
0
5
11.5
L
Charybdis
big_sack024
Charybdis
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,289
Damage
29,369
60,079
Taken
48,804
36,189
Mitigated
26,804
30,484
Healing
9,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,457
679
0
537
13,480
4,961
0
2,087
11,295
19,612
0
L
Chaac
4,248
659
0
3,110
7,854
3,545
11
70
7,756
0
30,376
W
5,252
1,703
0
1,333
14,821
13,612
234
4,404
10,339
18,640
0
W
Lancelot
9,540
1,975
0
2,051
12,727
9,013
2,181
3,447
8,958
0
59,840
L
8,429
620
0
3,114
15,044
14,422
1
3,027
12,017
21,399
0
W
Charybdis
PartiallyHuman
Charybdis
8,061
3,736
0
8,429
13,221
5,245
0
3,045
10,168
0
67,172
W
Merlin
PericoPapi
Merlin
2,323
494
0
279
2,480
898
2,426
346
2,056
64,691
0
L
106
44
0
301
1,797
432
0
304
1,493
0
3,916
W
Thanatos
Sarzlock
Thanatos
8,113
1,594
0
18,392
16,830
7,421
0
2,196
14,506
0
70,118
L
Charybdis
big_sack024
Charybdis
12,129
7,144
0
2,927
10,629
3,444
897
2,199
8,430
0
54,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,843
Gold Earned
32,271
451
Minions Killed
196
0
Camps Cleared
0
1,422,401
Distance Traveled
1,051,964
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,971
398
28
2
0
294,287
0
L
Chaac
6,351
423
54
4
0
182,114
1
W
Maui
7,926
528
23
2
0
282,967
0
W
Lancelot
9,381
625
86
6
0
301,083
0
L
Ares
7,633
509
13
1
0
260,577
0
W
Charybdis
8,167
544
109
7
0
269,780
0
W
Merlin
9,257
617
129
9
0
272,500
0
L
Bastet
4,822
321
8
1
0
52,178
0
W
Thanatos
10,112
674
104
7
0
296,071
0
L
Charybdis
7,494
500
93
6
0
262,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role