Player Matchup

Loki
Loki
Krazi3DreW
Loki
Level 26
God Stats
13W - 12L
1,894 SR
Queue Stats
183W - 155L
1,547 Elo+
Party 2
Anubis
Anubis
P DUBSZN
Anubis
Level 123
God Stats
104W - 83L
1,587 SR
Queue Stats
1,320W - 1,235L
1,548 Elo+
Party 2
Pele
Pele
TheMightyDucks
Pele
Level 83
God Stats
6W - 5L
1,678 SR
Queue Stats
25W - 14L
1,641 Elo+
Solo
Ares
Ares
ThunderClappin
Ares
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
456W - 435L
1,516 Elo+
Party 3
Charybdis
Charybdis
cpowers3258
Charybdis
Level 76
God Stats
12W - 11L
1,635 SR
Queue Stats
317W - 286L
1,515 Elo+
Party 3
Team Averages
Level 86
1,659 SR
1,554 Elo+

VS

Team Averages
Level 66
1,501 SR
1,539 Elo+
Shiva
Shiva
IFlubbedIts
Shiva
Level 67
God Stats
13W - 14L
1,466 SR
Queue Stats
149W - 170L
1,544 Elo+
Party 1
Loki
Loki
TimmyHarvester
Loki
Level 66
God Stats
4W - 4L
1,242 SR
Queue Stats
134W - 142L
1,520 Elo+
Party 1
Ishtar
Ishtar
ZachsDarkMINION
Ishtar
Level 65
God Stats
31W - 20L
1,670 SR
Queue Stats
244W - 259L
1,571 Elo+
Party 1
He Bo
He Bo
ZikaSeo
He Bo
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 156L
1,550 Elo+
Party 1
Olorun
Olorun
Zimmerbic
Olorun
Level 44
God Stats
13W - 9L
1,626 SR
Queue Stats
118W - 118L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
5,621
562
3,147
7,623
2,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
P DUBSZN
Anubis
10
1 / 5 / 2
6,038
604
3,819
8,003
3,758
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 0
5,822
582
4,100
6,929
3,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

7
0 / 5 / 0
4,902
490
1,525
9,926
7,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
cpowers3258
Charybdis
8
0 / 3 / 0
4,842
484
3,359
6,890
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 5
6,608
661
4,759
7,326
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
6 / 2 / 7
7,194
719
6,205
6,448
1,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

11
2 / 0 / 5
6,490
649
6,105
5,673
1,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

He Bo
ZikaSeo
He Bo
12
6 / 1 / 4
6,801
680
5,216
4,132
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
Zimmerbic
Olorun
11
1 / 1 / 3
7,078
708
4,007
6,813
4,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
4
Kills
20
20
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
L
2
4
0
0.5
L
Anubis
P DUBSZN
Anubis
1
5
2
0.4
L
1
3
0
0.33
L
0
5
0
0
W
6
2
7
4.75
W
2
0
5
4.5
W
He Bo
ZikaSeo
He Bo
6
1
4
8
W
Olorun
Zimmerbic
Olorun
1
1
3
2.5
L
Charybdis
cpowers3258
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,950
Damage
26,292
39,371
Taken
30,392
20,132
Mitigated
14,571
8,576
Healing
10,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,759
1,200
0
1,771
7,326
5,073
65
1,233
6,093
58
19,888
L
3,147
484
0
875
7,623
2,496
0
1,350
6,179
0
32,611
L
Anubis
P DUBSZN
Anubis
3,819
362
0
2,097
8,003
3,758
0
2,296
5,439
52,116
0
L
4,100
970
0
2,141
6,929
3,852
0
3,727
3,202
0
41,492
L
1,525
102
75
1,566
9,926
7,952
0
1,083
8,785
16,305
0
W
6,205
2,364
0
835
6,448
1,824
0
1,004
5,444
0
39,795
W
6,105
3,795
0
1,970
5,673
1,664
1,479
1,333
4,340
50
49,523
W
He Bo
ZikaSeo
He Bo
5,216
424
0
1,449
4,132
1,034
298
1,912
2,220
32,238
0
W
Olorun
Zimmerbic
Olorun
4,007
2,228
210
4,157
6,813
4,976
784
224
6,589
51,425
0
L
Charybdis
cpowers3258
Charybdis
3,359
1,967
0
1,822
6,890
2,074
0
545
6,332
0
28,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,225
Gold Earned
34,171
288
Minions Killed
318
0
Camps Cleared
0
927,707
Distance Traveled
1,032,706
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,608
661
27
3
0
216,942
6
L
Loki
5,621
562
53
5
0
188,998
2
L
Anubis
6,038
604
89
9
0
185,268
0
L
Pele
5,822
582
70
7
0
206,211
1
L
Ares
4,902
490
24
2
0
176,649
0
W
Loki
7,194
719
53
5
0
243,611
0
W
Ishtar
6,490
649
93
9
0
190,968
0
W
He Bo
6,801
680
54
5
0
206,977
3
W
Olorun
7,078
708
91
9
0
174,208
4
L
Charybdis
4,842
484
52
5
0
170,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role