Player Matchup

Anhur
Anhur
Gold IV
SyrupMaple1
Anhur
Gold IV
Level 145
God Stats
1W - 6L
1,453 SR
Queue Stats
74W - 81L
1,316 MMR
Party 2
Poseidon
Poseidon
Gold II
UpD0wnUpD0wn
Poseidon
Gold II
Level 105
God Stats
3W - 2L
1,667 SR
Queue Stats
62W - 58L
1,676 MMR
Party 4
Kali
Kali
Platinum IV
YaoiSUNBAE
Kali
Platinum IV
Level 191
God Stats
4W - 4L
1,707 SR
Queue Stats
269W - 267L
1,774 MMR
Party 2
Hel
Hel
Gold IV
brocredible13
Hel
Gold IV
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 70L
1,419 MMR
Party 4
Chronos
Chronos
Bronze III
tromsns
Chronos
Bronze III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,531 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,565 SR
1,543 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,588 SR
1,544 MMR
Agni
Agni
Gold III
 
Agni
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold I
IlIllIIIllIv869
Surtr
Gold I
Level 122
God Stats
46W - 37L
1,600 SR
Queue Stats
348W - 349L
1,647 MMR
Party 3
Cernunnos
Cernunnos
Gold III
QaroQan
Cernunnos
Gold III
Level 71
God Stats
5W - 2L
1,716 SR
Queue Stats
49W - 47L
1,608 MMR
Party 1
Hun Batz
Hun Batz
Gold I
xkoolaidman87x
Hun Batz
Gold I
Level 151
God Stats
2W - 1L
1,623 SR
Queue Stats
152W - 154L
1,463 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,440
495
2,667
8,283
2,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
UpD0wnUpD0wn
Poseidon
12
4 / 3 / 2
6,883
626
8,727
7,802
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 4 / 3
6,855
623
6,177
13,431
5,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 2 / 1
5,853
532
4,096
8,693
5,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Chronos
tromsns
Chronos
6
1 / 3 / 0
4,676
425
3,285
4,033
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ao KuangThorHerculesBakasura

VS

Bans
ThanatosRavanaGaneshaTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
6 / 4 / 2
7,010
637
5,843
6,477
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
 
Nemesis
12
1 / 3 / 3
6,500
591
6,340
12,528
4,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 0 / 2
7,035
640
7,499
11,258
5,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
QaroQan
Cernunnos
11
0 / 0 / 3
5,789
526
6,915
5,803
2,254
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
11
1 / 2 / 0
6,285
571
4,214
8,214
3,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
9
Kills
13
13
Deaths
9
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
6
4
2
1.75
W
Nemesis
 
Nemesis
1
3
3
0.83
W
5
0
2
6
W
Cernunnos
QaroQan
Cernunnos
0
0
3
1.5
L
0
1
1
0.5
L
Poseidon
UpD0wnUpD0wn
Poseidon
4
3
2
1.67
L
4
4
3
1.38
L
0
2
1
0.25
L
Chronos
tromsns
Chronos
1
3
0
0.33
W
Hun Batz
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,952
Damage
30,811
42,242
Taken
44,280
16,668
Mitigated
17,982
13,597
Healing
13,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,843
726
0
1,483
6,477
2,056
0
3,034
3,227
34,306
0
W
Nemesis
 
Nemesis
6,340
2,542
0
1,355
12,528
4,312
604
4,823
7,407
0
56,560
W
7,499
2,601
0
4,467
11,258
5,752
538
3,756
7,173
445
38,950
W
Cernunnos
QaroQan
Cernunnos
6,915
3,080
0
2,451
5,803
2,254
98
1,729
4,070
0
43,913
L
2,667
1,625
0
1,712
8,283
2,733
0
314
7,863
0
38,416
L
Poseidon
UpD0wnUpD0wn
Poseidon
8,727
1,450
0
980
7,802
2,428
0
2,726
4,932
45,428
0
L
6,177
2,514
0
3,839
13,431
5,395
0
1,700
11,567
0
45,733
L
4,096
316
2,486
4,250
8,693
5,131
0
782
7,793
30,156
0
L
Chronos
tromsns
Chronos
3,285
1,015
0
330
4,033
981
0
124
3,909
15,609
0
W
Hun Batz
4,214
1,153
0
3,408
8,214
3,608
0
1,925
6,253
0
34,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,707
Gold Earned
32,619
308
Minions Killed
329
0
Camps Cleared
0
1,051,679
Distance Traveled
1,208,949
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,010
637
62
6
0
236,898
0
W
Nemesis
6,500
591
89
8
0
276,619
0
W
Surtr
7,035
640
64
6
0
253,274
5
W
Cernunnos
5,789
526
80
7
0
204,813
4
L
Anhur
5,440
495
71
6
0
221,658
0
L
Poseidon
6,883
626
89
8
0
239,916
1
L
Kali
6,855
623
70
6
0
263,216
0
L
Hel
5,853
532
47
4
0
228,592
0
L
Chronos
4,676
425
31
3
0
98,297
0
W
Hun Batz
6,285
571
34
3
0
237,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role